I shall use it when I revise the Sith Kitties
The Great Kitteh in Da Sky aka Ceiling Cat
Greater GodSymbol: A stylized Cat's Face staring down from the sky
Home Plane: The Godrealm (will differ in your campaign)
Alignment: Chaotic Good
Portfolio: Good, the sky, watchfulness.
Worshipers: Good aligned Cats, Cat Burglars, some Catfolk, the Mows
Cleric Alignments: CG, CN, NG
Domains: Celestial, Glory, Good, Nobility, Oracle, Sky
Favored Weapon: His nonhumanoid worshipers use their Claws, Humanoids get the Spear.
The Great Kitteh in Da Sky (also known as Ceiling Cat) appears to be a male, domestic short haired tabby with an inquisitive nature. He is the representative of all that is good in Catkind, and Mawm's favored son. He also had the unfortunate job of throwing out his brother The Bad Kitteh in Da Night (and his brothers kids) when they started becoming mean kitties. He didn't think Mawm should be made to do it.
DogmaThe Great Kitteh in Da Sky demands his clergy be inquisitive and keep tabs on whats going on around them all the time, preferably from a nice high spot if they can. Lurking about in hiding is how his brothers clan operates. They are also to help the troubled, and reveal the secrets of corrupt and evil beings everywhere.
Clergy and TemplesTemples to The Great Kitteh in Da Sky are found at the highest point of houses among his furry worshipers. Humanoids build theirs on mountains or hills overlooking towns and such.
The Great Kitteh in Da SkyCleric 20, Wizard (Diviner) 20Tiny Outsider (Chaotic, Good) Divine Rank: 20
Hit Dice: 20d8+180 plus 20d8+180 plus 20d4+180 (940 hp)
Initiative: +18
Speed: 80 ft. (16 squares)
Armor Class: 88 (+2 Size, +10 Dex, +33 Natural, +20 Divine, +13 Deflection), touch 55, flat-footed 78
Base Attack/Grapple: +45/+76
Attack: Claw +66 melee (1d3+29) or spell +67 ranged/melee touch
Full Attack: 2 Claws +66 melee (1d3+29) and 1 Bite +61 melee (1d2+24) or spell +67 ranged/melee touch
Space/Reach: 2 1/2 ft./0 ft.
Special Attacks: Domain Powers, Salient Divine Abilities, Spell-Like Abilities, Turn Undead 16/day
Special Qualities: Divine Immunities, DR 30/Epic, Fire Resistance 25, Spell Resistance 52, Spontaneous Casting of Divine Spells, Understands/Speaks/Reads all Languages, Speak directly to all beings within 10 miles, Remote Communication, Godly Realm, Teleport w/out Error at Will, Plane Shift at Will, Divine Aura (20 miles, DC 43),
Saves: Fort +59, Ref +54, Will +69
Abilities: Str 28, Dex 30, Con 28, Int 36, Wis 37, Cha 36
Skills: Concentration +78, Craft (Carpentry, any 2) +82, Diplomacy +86, Gather Information +58, Heal +46, Hide +53, Intimidate +56, Knowledge (Arcana, History, Religion, The Planes) +82, Knowledge (Geography, Local, Nobility) +69, Listen +56, Move Silently +53, Profession (Voyeur) +82, Search +56, Sense Motive +56, Spellcraft +63, Spot +69
Feats: Combat Reflexes, Consecrate Spell, Danger Sense, Empower Spell, Greater Spell Penetration, Heighten Spell, Improved Initiative, Improved Precise Shot, Maximize Spell, Persistent Spell, Point Blank Shot, Precise Shot, Silent Spell, Spell Focus (Good), Spell Mastery, Spell Penetration, Still Spell, Superior Initiative, Transdimensional Spell, Vatic Gaze, Enlarge Spell (B), Extend Spell (B), Quicken Spell (B), Scribe Scroll (B), Widen Spell (B)
Divine Immunities: Ability Damage, Ability Drain, Acid, Cold, Death Effects, Disease, Disintegration, Electricity, Energy Drain, Mind-Affecting Effects, Paralysis, Poison, Sleep, Stunning,Transmutation, Imprisonment, and Banishment.
Salient Divine Abilities: Alter Reality, Alter Size, Annihilating Strike, Arcane Mastery, Automatic Metamagic, Battlesense, Clearsight, Divine Blast, Divine Dodge, Divine Inspiration, Divine Spellcasting, Divine Storm, Extra Domains (Good, Nobility, Sky), Extra Sense Enhancement (Can see in Magical Darkness, Can see through 200' of any physical substance or 2000' of gaseous substances), Know Secrets, Power of Truth, Spontaneous Wizard Spells
Domain Powers: Smite Evil 1/day, Turn Undead is +2 on check and +1d6 damage, Good spells cast at +1 caster level, +2 Morale Bonus 1/day, Divination spell are at +2 Caster Level
Spell-Like Abilities: The Great Kitteh in Da Sky can cast the following spells at will as Spell-Like abilities: Aerial Alacrity, Aid, Augury, Blade Barrier, Blessed Sight, Bless Weapon, Bolt of Glory, Call Faithful Servants, Commune, Consecrate, Control Winds, Crown of Glory, Demand, Discern Lies, Discern Location, Dispel Evil, Disrupt Undead, Divination, Divine Favor, Enduring Flight, Enthrall, Foresight, Gate, Geas/Quest, Greater Command, Greater Scrying, Heavenly Lightning, Heavenly Lightning Storm, Holy Aura, Holy Smite, Holy Sword, Holy Word, Identify, Legend Lore, Lesser Planar Ally, Magic Circle Against Evil, Magic Vestment, Master of the Sky, Protection from Evil, Raptor's Sight, Repulsion, Reverse Gravity, Scrying, Searing Light, Storm of Vengeance, Summon Devoted Roc, Summon Dire Hawk, Summon Monster IX (Good Only), Sunbeam, Vision of Heaven, Wind Wall. Save DC is 43 plus the spell level. Caster Level is 30
Cleric Spells Per Day: 6/9/8/8/8/8/6/6/6/6; Base Save is 23 plus Spell Level
Wizard Spells Per Day: 4/8/7/7/7/7/6/6/6/6; Base Save is 23 plus Spell Level
Possessions:
Create Magic Items: The Great Kitteh in Da Sky can create any magic item dealing with his portfolio.
Other Divine PowersAs a Greater deity, The Great Kitteh in Da Sky automatically receives the best possible result on any die roll she makes (including attack rolls, damage, checks, and Saves). He is immortal.
Senses: The Great Kitteh in Da Sky can see, hear, touch, and smell at a distance of 20 miles. As a Standard Action he can perceive anything within 20 miles of his worshipers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend her senses to up to 20 locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 20 hours.
Portfolio Powers: The Great Kitteh in Da Sky sense any act involving Good, the sky, or watchfulness up to 20 weeks before it occurs, and will retain the knowledge up to 20 weeks after it happens.
Automatic Actions: The Great Kitteh in Da Sky can use any Wisdom based Skill as a Free Action if the DC for the task is 30 or lower. He can perform up to 20 Free Actions each round.