War Kitteh Transmutation
Level: Kitty 9, Sor/Wiz 9
Components: V, S, M
Casting Time: 1 Standard Action
Range: Personal
Target: You
Duration: 1 round/level
Upon casting this spell you assume the form of a War Kitteh! I.E. a really big housecat of firm and meanish demeanor. You gain the following changes:
+22 Str, +8 Dex, +14 Con
A Primary Claw Attack doing 2d6 +Str Modifier, and Secondary Bite Attack doing 2d8 + half Str Modifier. A Full Attack gets you 2 Claws and 1 Bite.
Base Land and Climb Speed of 50'
Natural Armor Bonus increases by +10, and you gain a +10 Luck Bonus to AC.
Low Light Vision, Dark Vision 120', Scent
Large Size Class
Improved Grab (Ex): When you succeed in making a Claw attack you may immediately make a Grapple Check as a Free Action without provoking an Attack of Opportunity. If successful you may Rake.
Pounce (Ex): When you charge you may still perform a Full Attack.
Rake (Ex): When you perform a Grapple or Charge you gain 2 Rake Attacks. Your attack rolls and Damage are the same as your claw attacks.
Spell Resistance equal to your level plus your Charisma Modifier.
+8 Enhancement Bonus to Balance, Climb, Hide, Jump, Listen, Move Silently, and Spot checks.
You Has A Flavor Too Transmutation
Level: Kitty 1, Sor/Wiz 1
Components: V, S, M
Casting Time: 1 Standard Action
Range: Touch
Target: Creature or Object touched
Duration: 10 Minutes/level
Saving Throw: Fortitude Negates (plus see text)
Spell Resistance: No
"OMG I taste like BBQ."
Your victim becomes particularly tasty for the duration of the spell. Should anything bite him they must make a Willpower Save, or decide to concentrate exclusively on him in combat as they simply must eat him. They also gain a +1 Morale Bonus on attack and damage rolls against him. Material component is a bit of tasty food.
You Make Kitty Scared Enchantment [Mind-Affecting, Compulsion]
Level: Kitty 6, Sor/Wiz 6
Components: V, S, M
Casting Time: 1 Standard Action
Range: Close (25 ft. +5 ft./2 levels)
Area: 60' Spread
Duration: 1 Minute/level
Saving Throw: Will Negates
Spell Resistance: No
"Hep meeeeeeeeeee!"
This spell must be cast while in Kitty Form, or while you are being attacked/threatened/being targeted by a spell from an opponent at least 2 Size classes bigger than yourself. All beings in the area of effect must make a Willpower Save or be enraged at your opponent for scaring the poor defenseless Kitty. They will do whatever is necessary to protect you from him, including attacking, even if the opponent is obviously out of their league. They will continue to attack even if you flee the area to "buy you time". Once they are at half or hit points or less they get another save to break out of the spell.
Detect Munchies Shamelessly copied from Draco Dei with his permission
Divination
Level: Kitty 1, Sor/Wiz 1
Components: V, S, DF
Casting Time: 1 Standard Action
Range: 60'
Area: Quarter circle emanating from you to the extreme of the range
Duration: Concentration, up to 10 minutes/level
You detect substances you can eat or drink. This will detect living creatures but only if you have eaten such a creature before and could reasonably expect to defeat it if you faced in a battle to the death with yourself naked, weaponless and without magic or psionics, fleshed undead are detected as spoiled meat if you have ever eaten a member of that species. Thus you could theoretically detect ghouls made from humans if you have ever eaten human flesh, but skeletons or ghosts could not be detected. The amount of information revealed depends on how long you study a particular area, subject or place:
1st round: Presences or absence of food.
2nd round: Number clumps of food and tastiness of the one you like best.
3rd round: The volume and tastiness of each piece of food in area. Also gives indication if any of them are poisoned with ingested or contact poison. This is an indication for the area as a whole and not for any individual piece of food in it.
Tastiness levels:
Tastiness| Aura Strength Spoiled| Dim Unpalatable| Faint Average| Moderate Tasty |Strong Gourmet| Extreme |
4th round: The type of each piece of food. Which pieces of food, if any, are poisoned.
5th and later rounds: May make one attempt per poisoned food item to identify the poison used (See Detect Poison). You may only make one attempt per round and only one attempt for each poisoned item. Note that if you have the Alchemy skill then each attempt actually might consist of two rolls.
Note: Like all the other detect spells this one can penetrate barrier but has its limits. If the caster has been unable to obtain food for at least 2 days then double the thicknesses, or if they are within 5 days of starving to death then instead triple them
Spell originally by Norr
Death From Overcuteness! Enchantment (Mind affecting, Death)
Level: Kitty 9, Sor/Wiz9
Components: V, S, F
Casting Time: 1 Full Round
Range: Close (25 ft + 5 ft/2 caster levels)
Target: One creature / 3 caster levels
Duration: Instantaneous (D)
Saving Throw: Will and Fortitude partial, see text
Spell Resistance:Focus: a small bell and a colored ribbon, which must be worn at the time of casting.
Spell originally by Norr
You will have noticed some of the spells under level list Kitty #. Some PrC's allow access to the Kitty Magic spell list which is as follows:
0: Arcane Mark, Daze, Detect Magic, Detect Poison, Ghost Sound, Know Direction, Purify Food and Drink, Mage Hand, Message, Naturewatch, Open/Close, Prestidigitation, Resistance, Silent Portal, Touch of Fatigue
1: Accelerated Movement, Alarm, Bloodhound, Calm Animals, Camouflage, Cause Fear, Charm Animals, Charm Person, Critical Strike, Dead End, Detect Animals and Plants, Detect Munchies, Detect Secret Doors, Detect Snares and Pits, Detect Munchies, Distract, Distract Assailant, Ebon Eyes, Embrace the Wild, Expeditious Retreat, Feather Fall, I Has a Flavor, Insightful Feint, Instant Search, Hawkeye, Hide from Animals, Hypnotism, Jump, Lay of the Land, Lightfoot, Living Prints, Magic Fang, Marked Object, Nerveskitter, Net of Shadows, Pass Without Trace, Remove Scent, Serene Visage, Silent Portal, Sleep, Snowshoes, Speak With Animals, Spontaneous Search, Stalking Brand, Summon Feline 1, Surefoot, Swift Expeditious Retreat, True Strike, Ventriloquism, You Has a Flavor Too
2: Align Fang, Baleful Transposition, Balancing Lorecall, Bear's Endurance, Blur, Cat's Grace, Dark Vision, Daze Monster, Detect Thought's, Eagle's Splendor, Easy Climb, Entice Gift, Fell the Greatest Foe, Hold Animal, Invisibility, Jagged Tooth, Knock, Lion's Charge, Listening Lorecall, Locate Object, Misdirection, Mountain Stance, Nature's Favor, Portal Alarm, Protection from Arrows, Rebuke, See Invisibility, Scare, Speak to Allies, Spider Climb, Summon Feline II, Surefooted Stride, Swift Haste, Touch of Idiocy, Veil of Shadow, Whispering Wind
3: A Cat's Revenge, Arcane Sight, Blink, Clairaudience/Clairvoyance, Claws of Darkness, Deeper Dark Vision, Deep Slumber, Displacement, Find the Gap, Forestfold, Greater Magic Fang, Longcat, Mesmerizing Glare, Haste, Heroism, Hold Person, Lesser Telepathic Bond, Non-Detection, Safe Clearing, Shadow Cache, Suggestion, Summon Cat Swarm I, Summon Feline III, Tremor Sense, Unluck
4: Charm Monster, Commune with Nature, Detect Scrying, Displacer Form, Fear, Freedom of Movement, Greater Invisibility, Implacable Pursuer, It Was the Dog, Know Vulnerabilities, Locate Creature, Nom Nom Nom, Scrying, Shout, Summon Feline IV, Superior Magic Fang
5: Aggressive Cat is Aggressive, Basement Cat, Ceiling Cat, Dander Blast, Defensive Cat is Defensive, Dominate Person, Do Not Want, Feeblemind, Find the Path, Happy Cat, Hold Monster, Mass Eagle's Splendor, Mordenkainen's Private Sanctum, Nightstalkers Transformation, Passwall, Pew Pew Pew, Rary's Telepathic Bond, Sending, Serious Cat, Shadow Form, Summon Cat Swarm II, Summon Feline V, Symbol of Sleep, Teleport
6: Analyze Dweomer, Aura of Terror, Bite of the Were Tiger, Hide the Path, Imperious Glare, Interplanar Telepathic Bond, I See What You Did There, Legend Lore, Mass Cat's Grace, Mass Suggestion, Mislead, Phantasmal Disorientation, Probe Thoughts, Shadow Walk, Summon Feline VI, True Seeing, You Make Kitty Scared!
7: Cat Gravity, Cloudwalkers, Evil Glare, Gimme A Break Here!, Greater Arcane Sight, Greater Scrying, Greater Teleport, Hide from Dragons, Hiss of Sleep, Phase Door, Plane Shift, Shifting Paths, Summon Cat Swarm III, Summon Feline VII, The Death Purr, Vision
8: Dander Explosion, Demand, Discern Location, Fierce Pride of the Beastlands, Greater Shout, Lion's Roar, Mind Blank, Moment of Prescience, Otto's Irresistible Dance, Summon Feline VIII
9: Astral Projection, Big Kitty, Dander Tornado, Death by Overcuteness, Etherealness, Foresight, Four LOLCats of the Apocalypse, Nappy Times, Nature's Avatar, Programmed Amnesia, Summon Feline IX, This is Unacceptable, War Kitteh
EPIC KITTY MAGIC SPELLS Spells from the Epic Handbook included among Kitty Magic are: Enlsave, Eternal Freedom, and Let Go of Me.
Beehold Da Ninjaz! Transmutation
Spellcraft DC: 79
Components: V, S
Casting Time: 1 Minute
Range: 0 ft.
Area: 160'
Duration: 20 hours
Saving Throw: Will Negates (Harmless)
Spell Resistance: Yes
To Develop: 711,000 GP; 14 days; 28,440 xp. Seed: Fortify. Factors: Change Touch to 160' Area (+28 DC), Raise Bonus to +4 (+6 DC), Gives Bonus to multiple categories (+16 DC), +3d6 Sneak Attack (+6 DC), grants extra Feat (+2 DC), gives Evasion ability (+4 DC).
All feline (or partly feline) Allies within the spells Area of Effect gain a +4 Enhancement Bonus to Dexterity, Armor Class, Reflex Saving Throws, and the following Skill Checks: Spot, Listen, Hide, and Move Silently. They also gain +3d6 Sneak Attack, the Weapon Finesse Feat, and the Evasion ability (see PHB page 50).
Carpet Is My Secret Weapon Evocation (Electricity)
Spellcraft DC: 89
Components: S
Casting Time: 1 Free Action
Range: Touch
Area: 5' Radius
Duration: Instantaneous
Saving Throw: Reflex Half
Spell Resistance: Yes
To Develop: 801,000 GP; 16 days; 32,040 xp. Seed: Energy. Factors: +20d6 (+40 DC), No Verbal Component (+2 DC), Quickened (+28 DC)
Scuffing your feet builds up a hell of a static charge, doing 30d6 electrical damage.
Catnarok Transmutation
Spellcraft DC: 81
Components: V, S
Casting Time: 1 minute
Range: 12,000 ft.
Area: 160' Radius
Duration: 16 rounds
Saving Throw: Fortitude Half
Spell Resistance: Yes
To Develop: 729,000 GP; 15 days; 29,160 xp. Seed: Destroy. Factors: +10d6 damage (+20 DC), increased duration (+8 DC), change target to 160' Radius Area (+24 DC).
When you cast this spell tow gigantic, indistinct catlike figures (one white, one black) appear above the battleground and begin fighting one another. Anything in the 160' Radius area they appear over takes 30d6 untyped damage. If any targets are reduced to -10 hp (or 0 hp in the case of Constructs, Undead, objects, etc.) they are disintegrated.
Caturday Conjuration (Healing)
Spellcraft DC: 76
Components: V, S, DF
Casting Time: 1 Minute
Range: 300 ft.
Area: 2560' Area
Duration: Permanent
Saving Throw: No
Spell Resistance: Yes (harmless)
To Develop: 594,000 GP; 12 days; 23,760 xp. Seed: Life. Factors: Type Change (+5 DC), Change Target to 2,560' Area with 300' Range (+44DC).
When this spell is cast all feline Animals or feline/partly feline beings of any other creature Type with an intelligence of 3 or less become Awakened as per the Awaken spell.
Ceiling Cat Makes His Glorious Appearance in Da Sky! Illusion (Figment)
Spellcraft DC: 51
Components: V, S
Casting Time: 1 Minute
Range: 12,000 ft.
Area: Up to twenty 30 ft. cubes
Duration: 20 Minutes
Saving Throw: Willpower negates
Spell Resistance: Yes
To Develop: 459,000 GP; 9 days; 18,360 xp. Seeds: Afflict, Delude. Factors: Affects all sense (+10 DC), Scripted (+9 DC), Increase Penalty to -10 (+16 DC)
A great catlike being appears in the clouds staring down at the poor mortals, causing all in the Area of Effect to take a -10 Morale penalty to all attack rolls, checks, and Saving throws.
Epic Cheezeburger Enchantment (Compulsion, Mind-Affecting)
Spellcraft DC: 57
Components: V, S
Casting Time: 1 Minute
Range: 300'
Area: 160'
Duration: 20 hours or until completed
Saving Throw: Will Negates
Spell Resistance: Yes
To Develop: 513,000 GP; 10 days; 20,520 xp. Seed: Compel. Factors: Can ask the unreasonable (+10 DC), x4 Range (+4 DC), Change Target to 160' Area Radius (+24 DC)
You summon what appears to be an extra special nifty Cheezeburger that all opponents within the Area of Effect will kill to possess, even fighting their own friends and family. Once someone grabs the Cheezeburger, the spell ends, and it disappears.
Invisible Something Illusion (Glamer)
Spellcraft DC: 55
Components: V, S
Casting Time: 1 Free Action
Range: Personal or Touch
Target: Yourself or any creature/object up to 2000 pounds
Duration: 200 minutes or until expended (D)
Saving Throw: None, or Will negates (Harmless, Object)
Spell Resistance: No or Yes (Harmless, Object)
To Develop: 495,000 GP; 10 days; 19,800 xp. Seed: Conceal. Factors: Isn't ended if you attack (+4 DC), Blocks Divination spells (+6 DC), Quickened (+28 DC),
You may turn yourself or another creature/object invisible. Perfect for Invisible Bikes, Sandwiches, and assorted weaponry.
Iz it can be vengence tiem? Necromancy (Death)
Spellcraft DC: 99
Components: V, S
Casting Time: 1 Minute
Range: 300 ft.
Area: 160'
Duration: Instantaneous
Saving Throw: Fortitude Partial
Spell Resistance: Yes
To Develop: 891,000 GP; 18 days; 35,640 xp. Seed: Slay. Factors: Change Target to 160' Area (+24 DC), Affects up to 160 HD (+8 DC), +10 to DC of Subject's Save (+20 DC), +10 on caster level check to overcome Target's Spell Resistance (+20)
You call forth the paw of the Great Kitteh in da Sky, which crushes all your Enemies in the Area of Effect if they fail their Saving Throw (or does 3d6+20 damage if they succeed).
Mawm? Conjuration (Healing)
Spellcraft DC: 33
Components: V, S
Casting Time: 1 Minute
Range: Touch
Target: Creature Touched
Duration: Instantaneous
Saving Throw: Yes (harmless)
Spell Resistance: Yes (harmless
To Develop: 297,000 GP; 6 days; 11,880 xp. Seed: Heal. Factors: Heals Permanent Ability Damage (+6 DC), restores negative levels (+2 DC),
The Mother of All Kitties appears and gives you a brief supporting hug, removing all disease, blindness, deafness, hit point damage, ability damage, negative levels gained within the last 20 weeks, and leaving bings healed by negative energy (i.e. Undead) with only 1d4 hp if they fail a Save.
OMG! They Killkenny! Conjuration (Summoning)
Spellcraft DC: 86
Components: V, S
Casting Time: 1 Minute
Range: 75 ft.
Effect: 2 Summoned Creatures
Duration: 20 Rounds (D)
Saving Throw: Will Negates
Spell Resistance: Yes
To Develop: 774,000 GP; 15 days; 30,960 xp. Seed: Summon. Factors: Summon 2 CR 20 creatures (+72 DC)
With a clap of Thunder you summon two horrifying Kilkenny Cats (see below for stats). They appear where you designate, and attack immediately on your turn. If you can communicate with them you can direct them not to attack, to attack particular enemies, or perform other action. They act normally on the last round of the spell (which in their case means they're still probably attacking), and disappear at the end of their turn.
Kilkenny Cats Medium Outsider
Hit Dice: 45d8+450 (653 hp)
Initiative: +13
Speed: 100 ft. (20 squares)
Armor Class: 38 (+13 Dexterity, +15 Natural), touch 23, flat-footed 25
Base Attack/Grapple: +45/+52
Attack: Claw +58 melee (1d6+7/18-20)
Full Attack: 2 Claws +58 melee (1d6+7/18-20) and 1 Bite +58 melee (1d6+3/18-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved Grab, Pounce, Rake, Augmented Criticals, Terrible Wounds
Special Qualities: Dark Vision 60', Low Light Vision, Scent, SR 30, Fast Healing 20, DR 20/Epic, Ferocity, Evasion, Improved Evasion, Uncanny Dodge, Improved Uncanny Dodge
Saves: Fort +34, Ref +37, Will +29
Abilities: Str 24, Dex 36, Con 30, Int 12, Wis 20, Cha 20
Skills: Balance +61, Hide +61, Jump +61, Listen +53, Move Silently +61, Search +49, Spot +53, Survival +26, Tumble +61
Feats: Cleave, Devastating Critical (Bite, Claw), Great Cleave, Improved Critical (Bite, Claw), Improved Multiattack, Multiattack, Overwhelming Critical (Bite, Claw), Power Attack, Power Critical (Bite, Claw), Weapon Finesse, Weapon Focus (Bite, Claw)
Environment: Any
Organization: Solitary, or Pair
Challenge Rating: 20
Treasure: None
Alignment: Always Chaotic Neutral
Advancement: 46+ HD (Medium)
Level Adjustment: ---
"Look Bert, it's two cats fighting it out. My money is on the black one.""Abner...cats don't get that big...I think we'd best leave..."Kilkenny Cats appear to be exceptionally large and unhealthily tough housecats. They love to fight, and it's probably best to give them a wide berth. After all they may put aside fighting each other to fight you...
Killkenny Cats understand Common and Cat, but will only respond in Cat.
Improved Grab (Ex): If the Kilkenny Cat hits successfully with it's Claw attack it may immediately make a Grapple Check as a Free Action without provoking an Attack of Opportunity. If successful it may Rake the next round.
Pounce (Ex): The Kilkenny Cat can make a Full Attack at the endof a charge, including Rake Attacks.
Rake (Ex): The Kilkenny Cats have 2 extra Rake attacks during a Grapple or Pounce. To hit rolls and damage are the same as their Claw attacks.
Augmented Criticals (Ex): The Killkenny Cats Natural Attacks threaten a critical on a roll of 18-20 (this includes the Bonus they get for the Improved Critical Feat). Killkenny Cats may critically hit creatures that are normally immune to critical hits due to Type, such as Undead.
Terrible Wounds (Ex): Wounds inflicted by Kilkenny Cats are terrible, ripping out chunks of the enemy and causing spectacular blood loss. Any round a Kilkenny Cat successfully hits an enemy with it's claws or bite, the opponent suffers a cumulative -1 penalty to attack and damage rolls. In other words if he gets hit he's at -1, if he gets hit again the next round he's at -2, etc.
Ferocity (Ex): Kilkenny Cats may fight without penalty, even when disabled or dying.
Uncanny Dodge (Ex): Identical to the ability listed on page 50 of the PHB.
Improved Uncanny Dodge (Ex): Identical to the ability listed on page 50 of the PHB.
Evasion (Ex): Identical to the ability listed on page 50 of the PHB.
Improved Evasion (Ex): Identical to the ability listed on page 51 of the PHB.
Skills: Kilkenny Cats may use their Strength or Dexterity Modifier for Jump Checks.
Combat: The Killkenny Cats normally spar with one another incessantly. They'll bicker over anything. Against most opponents they usually charge and rake or grapple and rake. That seems to work pretty well for them so they haven't realy thought of tactics much more complicated (though it's assumed they can if the need arises).
Pwnd Enchantment (Compulsion, Fear, Mind-Affecting)
Spellcraft DC: 70
Components: V, S
Casting Time: 1 Action
Range: 300 ft.
Target: One living creature
Duration: 5120 minutes
Saving Throw: Will Negates
Spell Resistance: Yes
To Develop: 630,000 GP; 13 days; 25,200 xp. Seed: Afflict. Factors: Increase Duration to 5120 minutes (+32 DC), -12 Penalty (+20 DC), Target loses sight and hearing (+4 DC)
A giant litterbox falls from the sky smashing one opponent and covering him in unmentionables, and granting him a -12 Morale Penalty to attack rolls, checks, and saving throws if he fails his Will save (as well as making him deaf and blind) for the duration of the spell.
Mr. Schrodinger You Are Now My _____ Transmutation (Teleportation)
Spellcraft DC: 53
Components: V, S
Casting Time: 1 Free Action
Range: Touch
Target: Yourself and other touched creatures/objects weighing up to 1000 lbs.
Duration: Instantaneous
Saving Throw: None or Will Negates (see text)
Spell Resistance: No or Yes (Will negates)
To Develop: 477,000 GP; 10 days; 19,080 xp. Seed: Transport. Factors:Allows Interplanar Travel (+4 DC), teleports unwilling creatures (+4 DC), Quickened (+28 DC)
With a touch you may teleport yourself or another creature/object of the appropriate weight (if they fail a save) anywhere in the world, or even to the Astral Plane.