Author Topic: Uncle Kitties Handbook O' Kittehs  (Read 191057 times)

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bhu

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bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #221 on: July 16, 2009, 09:07:43 AM »
Okay I did a big edit o nteh Epic Items on page 10 and added the Force Beam and BOOM! spells.

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #222 on: July 18, 2009, 08:41:43 AM »
All the Epic items are priced as per the DMG rules (except the Tank Collars), and I just need to revise them to be sure the price is alright. Soon as I do that and finish the War Kitteh spell the epic stuff will be done

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #223 on: July 19, 2009, 07:53:33 AM »
Okay I got the War Kitteh spell done I think.  Does everyone think its powerful nuff for a level 9 spell?

Also have small update to Bakeneko.


Including a  new spookity kitty pic  :D

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #224 on: July 20, 2009, 09:02:07 AM »
Human Form
You can pretend to be an infant or Toddler.
 Prerequisites: Awakened Cat, Kitty Form
 Benefits: At will you can become a Tiny sized Humanoid (in other words a baby) at will as a Standard Action.  This has no effect on your stats, and you lose your Low Light Vision, but you do gain hands.

Improved Human Form
You can pretend to be a child or teenager
 Prerequisites: Awakened Cat, Kitty Form, Human Form
 Benefits: At will you can also become a Small sized Humanoid (in other words a child) at will as a Standard Action.  You gain +4 Strength and -2 Dexterity while in Improved Human Form.

Greater Human Form
You can pretend to be an adult humanoid.
 Prerequisites: Awakened Cat, Kitty Form, Improved Human Form
 Benefits: At will you can also become a Medium sized Humanoid (in other words an adult) at will as a Standard Action.  You gain +8 Strength and -4 Dexterity while in Greater Human Form.
« Last Edit: July 23, 2009, 08:01:01 AM by bhu »

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #225 on: July 20, 2009, 09:09:19 AM »
Wizards killed my thread on their boards but gave me permission to remake it so gimme a sec while I sort that out.

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #226 on: July 20, 2009, 10:30:56 AM »
I was gonna save this for later, but since Wizards has forced my hand:

Cat Burglar


   


 Cat Burglars originated in an ancient city with a group of Wizard students who had decent power but little patience.  Having flunked out of school, they had turned to
theft to support themselves.  While discussing how best to use their powers for gain
while drunk one night, one came up with the idea of changing form into a small cat
and appearing before the children of the richer households until one of them adopted
him.  He would then scout the place for the group, and they could have advance information where the valuables were and how best to get to them.  Their plan was
wildly successful and they became the leaders of a fairly decent Guild until
their secret got out.  

Eventually the Cat Burglars art spread to other cities after the original Guild was
disbanded.   Many have become adventurers, scouts, and people of a thiefly
persuasion.  There are now schools (legitimate or otherwise) where the art can be
learned at an early age (i.e. it was originally a Prestige Class but has now become a
full Class after many decades).  This wealth of knowledge has created specialized Cat Burglars who choose their career path (Cute, Sneaky, Spooky, Scared Mischievous, Snuggly, or Curious) at 2nd level. See Mad Skillz below for details.

MAKING A CAT BURGLAR
You are best at being a party scout.  Small, sneaky, and difficult to see you blend in every where. Concentrate on Feats that take advantage of your high Dex  and small Size class.  Cat Burglars are best at not being seen and snitching information (among other things).
 AbilitiesRacesAlignment: Cat Burglars may not be Lawful.  Most tends towards Chaos
and Neutrality.
 Starting Gold: Same as Rogue.
 Starting Age: Same as Rogue.

Class Skills
 The Cat Burglars class skills (and the key ability for each skill) are Appraise (Int),
Balance (Dex), Bluff (Cha), Climb (Str), Diplomacy (Cha), Disable Device (Int), Escape Artist (Dex),
Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (Local, Nobility and Royalty) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha),
Profession (Int), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim
(Str), Tumble (Dex), and Use Magic Device (Cha)
Skills Points at 1st Level : (8+ int)x4
Skills Points at Each Additional Level : 8+ int

Hit Dice: d6

   BAB         Fort    Ref    Will  Abilities
1.  +0          +0     +2       +0    Trapfinding, Purr, Kitty Form(Kitties)
2.  +1          +0     +3       +0    Mad Kitty Skillz I
3.  +2          +1     +3       +1    Kitty Form I
4.  +3          +1     +4       +1    Mad Kitty Skillz II
5.  +3          +1     +4       +1    Kitty Form II
6.  +4          +2     +5       +2    Mad Kitty Skillz III
7.  +5          +2     +5       +2    Kitty Form III
8.  +6/+1       +2     +6       +2    Mad Kitty Skillz IV
9.  +6/+1       +3     +6       +3    Kitty Form IV
10. +7/+2       +3     +7       +3    Mad Kitty Skillz V
11. +8/+3       +3     +7       +3    Kitty Form V
12. +9/+4       +4     +8       +4    Mad Kitty Skillz VI
13. +9/+4       +4     +8       +4    Kitty Form VI
14. +10/+5      +4     +9       +4    Mad Kitty Skillz VII
15. +11/+6/+1   +5     +9       +5    Kitty Form VII
16. +12/+7/+2   +5     +10      +5    Mad Kitty Skillz VIII
17. +12/+7/+2   +5     +10      +5    Kitty Form VIII
18. +13/+8/+3   +6     +11      +6    Mad Kitty Skillz IX
19. +14/+9/+4   +6     +11      +6    Kitty Form IX
20. +15/+10/+5  +6     +12      +6    True Kitty


Weapon Proficiencies: Cat Burglars are proficient with all Simple Weapons.
plus the Sap and the Garotte.  They are proficient with Light Armor but not with
Shields.

Trapfinding: This is identical to the Rogue ability on page 50 of the PHB.

Purr: Over time you have been taught a secret language you can only use in Kitty form.  It is composed of the sounds cats naturally make, and their body language.   Using it two Cat Burglars can have a conversation in front of people without their knowledge.  Other Cat Burglars can understand you regardless of form, so you can even point out a target by, say, rubbing against him in a certain manner while meowing in a specific tone. You also may communicate with other cats as though you had permanent use of the spell Speak With Animals (cats only) at will.  Using Purr to speak to cats is a Supernatural Ability.

Kitty Form (Su)Kitty Form I(Su)Kitty Form II(Su): At 5th level Tuff Kitties can cast Haste 5/day.

Sneaky Kitties get Trap Resistance. If they would normally set off a trap they get to roll d20 plus half their Cat Burglar level, plus their Charisma modifier. If this total is higher than the Traps Save DC, the trap activates after they have passed through it's area of effect instead.

Cute Kitties can cast Suggestion 5/day.

Spooky Kitties can cast Mass Curse of Impending Blades 5/day.

Scared Kitties can cast Summon Felines III 5/day.

Mischievous Kitties get Goodies!: By looking at one creature within 60' you gain an immediate inventory of what is on his person. This will not go into specifics. For example if he has a dagger hidden in his boot, you will know that. You will not know it is a +2 Unholy Vorpal Dagger. This is a Standard Action

Snuggly Kittties can cast Remove Curse and Remove Blindness/Deafness 3/day.

Curious Kitties can cast Clairaudience/Clairvoyance 5/day.


Kitty Form III(Su)Kitty Form IV(Su): At 9th level Tuff Kitties can cast Nightstalker's Transformation 5/day.

Sneaky Kitties get Improved Trap Resistance. If they successfully make their Trap Resistance roll they may decide whether the trap goes off at all. If they let it activate they can delay activation up to 5 rounds after they leave it's area of effect.

Cute Kitties can cast Dominate Person 5/day

Spooky Kitties can cast Mass Curse of Ill Fortune 5/day

Scared Kitties can cast Summon Feline V 5/day.

Mischievous Kitties get I'm Out: If no one is looking at you, you may Dimension Door at will. You may only use it to teleport to locations you can see.

Snuggly Kitties can cast Mass Cure Light Wounds 5/day.

Curious Kitties can cast Prying Eyes 5/day.


Kitty Form V(Su)Kitty Form VI(Su)Kitty Form VII(Su): At 15th level Tuff Kitties get Natural Born Anklebiter. While in Kitty Form and your opponent is at least 2 Size Classes bigger than you he must make a Reflex Save (Save DC is 10 plus half your Hit Dice plus Charisma Bonus) or he loses his Dexterity Bonus to AC against you.

Sneaky Kitties can cast Superior Invisibility 1/day.

Cute Kitties can cast Mass Charm Monster 1/day.

Spooky Kitties can cast Greater Bestow Curse 1/day

Scared Kitties can cast Summon Feline VIII 1/day.

Mischievous Kitties get The Daily Screwjob: Three times per day as a Supernatural Ability you can cast Limited Wish, but can only use it to mimic spells or undo harmful spells.

Snuggly Kitties can cast Mass Cure Critical Wounds 1/day.

Curious Kitties can cast Greater Prying Eyes 1/day.


Kitty Form VIII(Su): At 17th level Tuff Kitties get Paw of Rebuke. If your opponent is denied his Dexterity Bonus to AC or Flat-footed, you get a Circumstance Bonus to your damage rolls with your natural weapon attacks equal to your Cat Burglar Level.

Sneaky Kitties get Stelth Powah! All Supernatural Abilities you get from Kitty Form you may cast as though you had cast them with the Extend Spell Feat.

Cute Kitties can cast Dominate Monster 1/day.

Spooky Kitties can cast Wail of the Banshee 1/day.

Scared Kitties can cast Summon Feline IX 1/day.

Mischievous Kitties get The Fickle Paw of Fate: Once per day as a Supernatural Ability you can cast Wish, but can only use it to mimic spells, create non magical items for up to 24 hours, or remove injuries and afflictions.

Snuggly Kitties can cast Mass Heal 1/day.

Curious Kitties can cast Foresight 1/day.


Kitty Form IX(Su)Mad Kitty SKillz I: At 2nd level you will begin to decide which path your career as a Cat Burglar will go down. The 8 paths open are the Tuff Kitty (enforcers, skirmishers, etc), the Sneaky Kitty (burglars, watchcats, etc.), Spooky Kitties (crowd control), Scared Kitties (reinforcements summoners), Mischievous Kitties (trouble makers and spoilers), Snuggly Kities (Healers), CUrious Kitties (information gatherers and researchers), or the Cute Kitty (mind controllers, usually the most infamous of the Cat Burglars). At second level (and every even numbered level until 18) you will gain a specific power or ability related to the path you have chosen. Unless otherwise noted Mad Kitty SKillz are Extraordinary abilities, and may be used in or out of Kitty Form.

At 2nd level Tuff Kitties get Evasion (see page 50 of the PHB).

Sneaky Kitties get Woodland Stride and Trackless Step (see PHB page 36)

Cute Kitties get Surprise Zap. The Save DC of any Spell, Spell-Like Ability, or Supernatural Ability they use gains a +2 Enhancement Bonus to it's Save DC if the target is flat-footed, denied it's dexterity bonus to AC, or unaware of the kitty. This only works in Kitty Form.

Spooky Kitties get No!(Su). A number of times per day equal to their Charisma modifier (minimum 1)they can make one opponent within 60' reroll one skill or ability check roll.

Scared Kitties get Distraction (Su). They may attempt to Counterspell any Conjuration (Summoning) spell by using up 1 daily use of a Supernatural Ability that mimics a spell of the same level.

Mischievous Kitties get Born Fibber (Ex). They may always take 10 on a Bluff check.

Snuggly Kitties get Kiss the BooBoo. You may always Take 10 on Heal checks.

Curious Kitties get AHA!(Su) 3 times per day you may add an Insight Bonus equal to your Charisma modifier to any roll.


Mad Kitty SKillz II: At 4th level Tuff Kitties get Uncanny Dodge (see page 50 of the PHB).

Sneaky Kitties get Sticky Paws (Su). They can move at any speed without taking penalties on Balance and Climb checks.

Cute Kitties gain Innocence (Su). Their Alignment always detects as Neutral, even by magic items.

Spooky Kitties become Immune to Fear and Morale Penalties.

Scared Kitties get Telepathy 100' (Su). They may only use it to communicate with creatures they have summoned with their Summon Feline ability.

Mischievous Kitties get Deceive Item. They may always take 10 on Use Magic Item skill checks.

Snuggly Kitties get Cuddles. By casting one of your Supernatural Abilites that mimics a spell from the Healing subschool as a Full Round Action, you may heal additional damage equal to your Charisma Bonus.

Curious Kitties Uncanny Dodge (see page 50 of the PHB).


Mad Kitty SKillz III: At 6th level Tuff Kitties get Improved Uncanny Dodge (see page 50 of the PHB).

Sneaky Kitties get Sneaky Paws (Su). They can move at any speed without taking penalties on Hide or Move Silently checks. This may only be used in Kitty Form.

Cute Kitties get Spell Resistance equal to 10 plus half their Cat Burglar level plus their Charisma modifier. It only works on Charms and Compulsions.

Spooky Kitties get I Said No!! (Su). A number of times per day per day equal to their Charisma modifier (minimum 1) they can make one opponent within 60' reroll one attack roll (including a roll to confirm a critical hit).

Scared Kitties get Augment Kitteh (Su). Creatures summoned with their Summon Feline Supernatural Abilities gained from Kitty Form gain the benefit of the Augment Summoning Feat.

Mischievous Kitties get Wasn't Me (Su). A number of rounds per day equal to their Charisma modifier a Mischievous Kitty may appear to be simply doing nothing while actually performing another action. He could use this to appear to be sleeping by a door while he's actualy listening at it or using a device to open the lock. He could appear to be napping on the princesses lap while using a magic device to dominate her. This is a Free Action to turn on or off. Opponents with True Seeing or that can see through Illusions somehow are not affected by this. If an opponent interacts with or studies it carefully he can make a Will Save to disbelieve.

Snuggly Kitties get Bandaid Kitty. You may always Take 20 on Heal checks.

Curious Kitties Improved AHA! (Su). You may now give the Insight Bonus to an ally instead as a Free Action as long as he is within 60'. You may now use it 5 times per day.


Mad Kitty SKillz IV: At 8th level Cat Burglars get a bonus to their AC equal to their Charisma Modifier. The type of this bonus varies based and is listed on the following table:

Burglar Type|Bonus Type
Tuff Kitty|Luck
Sneaky Kitty|Dodge
Cute Kitty|Deflection
Spooky Kitty|Profane
Scared Kitty|Insight
Mischievous Kitty|Luck
Snuggly Kitty|Sacred
Curious Kitties|Insight






Mad Kitty SKillz V: At 10th level Tuff Kitties get Improved Evasion (see page 51 of the PHB).

Sneaky Kitties get Camouflage (see page 48 of the PHB).

Cute Kitties Spell Resistance extends to all Enchantment spells.

Spooky Kitties get Don't You Understand the Concept of NO! (Su). A number of times per day per day equal to their Charisma modifier (minimum 1) they can make one opponent within 60' reroll a Saving Throw roll.

Scared Kitties get Catnip Induced Haze (Su). Creatures summoned using their Summon Feline ability may be summoned with the Anarchic Template applied to them.

Mischievous Kitties get Mess With Their Heads (Su). You may cast Prestidigitation at will with the following changes: You may color/clean/soil/chill/warm/flavor up to 10 pounds a round. You can move up to your light encumbrance up to 10' a round. Doing any of this is a Move Action. You may also open/close, lock/unlock any doors/windows/cupboards/etc as a Swift Action. Objects you create can be any non magical item up to 5 GP, and aren't fragile so they may be used normally (and aren't crude or fake looking). They only last 1 hour (which means if you create food this way, the people who ate it become hungry again in an hour). You may spoil 1 pound of food or water per round making it inedible. Anyone trying to eat it must make a Fortitude Save (Save DC is 10 plus half Hit Dice plus Charisma Modifier), or be Nauseated 1d3 rounds. Creating Objects or spoiling food is a Move Action. You may also light/douse flames no bigger than a torch within 60' as a Move Action. 5 times per day you may duplicate the effects of Daze, Flare, Ghost Sound, Touch of Fatigue, or Message as a Standard Action..

Snuggly Kitties get Adoption (Su). They may choose one ally of their choice, and for the next 24 hours all Supernatural Abilities they cast on the Adopted individual that mimic spells from the Healing Subschool heal the maximum (i.e. if the ability would normally heal 1d8+10 damage, it always heals 18 when used on this ally).

Curious Kitties get Improved Uncanny Dodge (See page 51 of the PHB).


Mad Kitty SKillz VI: At 12th level Tuff Kitties get Supreme Uncanny Dodge: When in Kitty Form, and your opponent is at least 2 Size Classes bigger than you, your Size Bonus to AC is doubled.

Sneaky Kitties get See Invisibility (Su). This functions like the spell but is constantly in effect.

Cute Kitties get the Enhancement Bonus from Surprise Zap increased to +4.

Spooky Kitties get Spell Resistance equal to 10 plus half their Cat Burglar level plus their Charisma modifier. This only works against Necromancy spells.

Scared Kitties get Dog Free Zone (Su). Creatures may not be summoned within 10' of them, and if they enter this radius they disappear back to where they came from.

Mischievous Kitties get Spell Resistance equal to 10 plus half their Cat Burglar level plus their Charisma modifier. This only works against Transmutation spells (they may voluntarily lower this immunity as a Free Action to receive the benefits of a spell that would be beneficial).

Snuggly Kitties get Who Needs Hugs (Su). This ability mimics the Deathwatch spell except it is always on, and has a 60' radius of effect. You also know if they are suffering from a curse (as in the spell Bestow Curse), Paralysis, Disease, Poison, or Energy/Ability Drain.

Curious Kitties get Distraction (Su). Opponents within 50' subtract your Charisma Modifier from their Initiative rolls and Concentration checks.


Mad Kitty SKillz VII: At 14th level Tuff Kitties get Defensive Roll (see page 51 of the PHB).

Sneaky Kitties get Hide In Plain Sight (see page 48 of the PHB).

Cute Kitties Spell Resistance increases to cover Illusions as well.

Spooky Kitties get Puff Up (Su). You can make an Intimidate Check against 1 victim. If he is flat-footed you gain a +4 Circumstance Bonus to the roll. If successful the Save DC of Supernatural Abilities you gain from Kitty Form that mimic Fear based effects increases by however much you made the Intimidate check by. If you roll a Natural 20, the duration of the Supernatural Ability is doubled

Scared Kitties get Living In Denial. Effectively they have Spell Resistance equal to 10 plus their character level, but only against Conjuration spells (they may voluntarily lower this Resistance as a Free Action for beneficial effects such as Healing spells).

Mischievous Kitties get Suck It Noob (Su). 3 times per day they may choose 1 opponent within 60' that is about to make any roll (you must choose before he rolls). He must make a Willpower Save (DC is 10 plus 1/2 Hit Dice plus Charisma Modifier) or he rolls a "1".

Snuggly Kitties get Ranged Snuggle (Su). Your Supernatural Abilities that mimic spells from the Healing subschool now have a Range of 60'.

Curious Kitties get Hmmm (Su). If your opponent is denied his Dexterity Bonus to AC, flat-footed, or totally unaware of you, he doesn't get his Spell Resistance against your Supernatural abilities gained from Kitty Form.


Mad Kitty SKillz VIII: At 16th level Tuff Kitties get Swift Paws (Su). If your opponent is flat footed you may reroll a failed attack roll a number of times per day equal to your Charisma modifier. You must accept the results of the second roll.

Sneaky Kitties get Fuzzy Mind (Su). Effectively they have Spell Resistance equal to 10 plus their character level, but only against Divination spells.

Cute Kitties Spell Resistance increases to cover Divination spells as well.

Spooky Kitties get Bad Kitty (Su). A number of times per day equal to your Charisma modifier you may gain a +4 Profane Bonus to a Saving Throw

Scared Kitties get Improved Dog Free Zone (Su). It increases to 20'.

Mischievous Kitties get My Toy! (Su). They may choose 1 magic item at the beginning of each day. For the next 24 hours they are not required to make Use Magic Device checks to use that item.

Snuggly Kitties get Leave My Friends Alone! (Su). All allies within 30' of you get a Sacred Bonus to Willpower Saves equal to your Charisma Modifier.

Curious Kitties get AHA! 2: The Wrath of AHA! (Su). You may now use your AHA ability 8 times per day. You also add your Charisma Bonus to all Listen, Search, and Spot checks as an Insight Bonus.


Mad Kitty SKillz IX: At 18th level Tuff Kitties get Kitty Powah! Any Transformation spells that would be beneficial to the Cat Burglar (i.e. Bull's Strength, Nightstalker's Transformation, etc) has it's duration doubled as if cast with the Extend Spell Feat. This includes spells from magic items as well.

Sneaky Kitties get Sneaky Mastery. This effectively works like Skill Mastery (see PHB page 51), but may only be taken once, and it works on the following skills (i.e. instead of choosing 3 skills plus x more based on your Int, you get it with these skills instead): Balance, Climb, Hide, Listen, Move Silently, Spot

Cute Kitties get Wuv Mastery. This effectively works like Skill Mastery (see PHB page 51), but may only be taken once, and it works on the following skills (i.e. instead of choosing 3 skills plus x more based on your Int, you get it with these skills instead): Bluff, Concentration, Diplomacy, Gather Information, Knowledge (Local), Listen, Sense Motive

Spooky Kitties get The Look. You can make an opponent Shaken for 2d6 rounds with a successful Intimidate check..

Scared Kitties get I Reject Your Reality, and Substitute My Own (Su). Any caster within 20' of you that tries to cast a spell from the Conjuration school must overcome your Spell Resistance, or the spell fails, even if it doesn't target you.

Mischievous Kitties get Improved Deceive Item. They may always Take 20 on a Use Magic Item skill check.

Snuggly Kitties get Improved Leave My Friends Alone! (Su). Allies get the Sacred Bonus to Fortitude Saves as well now.

Curious Kitties get Stalking Mastery. This effectively works like Skill Mastery (see PHB page 51), but may only be taken once, and it works on the following skills (i.e. instead of choosing 3 skills plus x more based on your Int, you get it with these skills instead): Forgery, Gather Information, Listen, Search, Sense Motive, Spot, Survival

True Kitty:  Tuff Kitties gain the Shapechanger subtype. They are considered an animal for purposes of spells that would enhance animals in a positive way temporarily (such as Animal Growth). If a Transformation spell is cast on you has it's variable numeric effects altered as if it had been cast with the Empower Spell Feat. This includes spells cast from magic items.

Sneaky Kitties are now immune to Divination spells

Cute Kitties are now become immune to mind-affecting effects.

Spooky Kitties are now immune to death effects and necromancy effects.

Scared Kitties make Summoned creatures that wish to attack them from outside their Dog Free Zone (i.e. with a ranged attack or spell) must make a Willpower Save (DC 10 plus half hit dice plus Charisma Modifier) to be able to do so. If they roll a 1 on their save they cast the spell or use the attack on their summoner instead. The Save must be rolled again for each attack or spell the Summoned opponent tries to make.

Mischievous Kitties know cause their opponents to be Confused (as per the spell of the same name) if said opponent casts a Divination spell that fails to pierce the Mischievous Kitties Spell Resistance.

Snuggly Kitties are now Immune to Energy Drain and Ability Drain.

Curious Kitties are immune to being blinded or deafened, and may now see fine even in glare, driving rain, or darkness normally (including magical darkness).

PLAYING A CAT BURGLAR
 You are based on stealth and guile.  The entire goal is to learn to play a cat so well no one can tell the difference, not even a Druid.  Or other cats.  If the other players get captured you can likely escape because no one will be paying attention to you unless they know what you can do. You can feel free to go for help or sneak in, get the keys, and unlock their cell. You can even get yourself adopted by their enemies as a pet and learn their plans.  When the evil Blaufeld rip off your DM is using appears stroking his pet cat, you might BE that cat.  And weird old ladies will give you free munchies and cuddle you.  Lets not forget the weird old ladies y'all.
 Religion: Cat Burglars are partial to feline deities or to gods protecting thieves.  Many worship the Fluffy Pantheon.
 Other ClassesCombatAdvancement: Cat Burglars are taught the same until second level when they take a specialty. There are Tuff Kitties:


Sneaky Kitties:


Cute Kitties:


Spooky Kitties:


Scared Kitties:


Mischievous Kitties:


Snuggly Kitties:


and Curious Kitties:



CAT BURGLARS IN THE WORLD
Daily LifeNotableshttp://www.youtube.com/watch?v=TwWYgQapkvohttp://www.youtube.com/watch?v=xmsV9R8FsDA ).
 OrganizationsNPC Reaction CAT BURGLARS IN THE GAMEAdaptationEncounters
« Last Edit: July 23, 2009, 08:12:18 AM by bhu »

Bozwevial

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #227 on: July 20, 2009, 03:56:57 PM »
Two minor things: What is presumably supposed to be the word "coon" is instead composed of asterisks, probably because of WotC's word filter, and skill checks don't automatically fail on a natural 1, which makes Hardcore Sneakery somewhat less useful.

KITTIES!

Radmelon

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #228 on: July 21, 2009, 02:08:09 PM »
Parden me, but I just need to make things clear for me:

This is a remake of the original.

The "tuff kitteh", "Cute kitteh" etc. are different variations of the above.

you choose the varient at 1st level.

Did I miss anything?

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #229 on: July 22, 2009, 08:29:02 AM »
You are correct kind sir

I'll be revising soon when I get things settled down.

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #230 on: July 23, 2009, 08:57:23 AM »
Okay the Bakeneko has a minor update, as well as the second version of the Cat Burglar Class.  Anyone have any thoughts on the War Kitteh spell?  I need to finish it and get some Racial Sub levels up for Shifters.

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #231 on: July 25, 2009, 09:30:42 AM »
Fluff for the Bakeneko is done, and the Epic Items are finished (except possibly the War Kitteh).  I also added the Grizzly APC Collar.

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #232 on: July 27, 2009, 07:22:51 AM »
Bakeneko has been updated with it's first class abilities.

Radmelon

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #233 on: July 27, 2009, 11:04:00 PM »
Isn't the new cat burglar class (NCBC) a bit overpowered?

... I like the flavour though.  ;)

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #234 on: July 28, 2009, 09:03:23 AM »
Isn't the new cat burglar class (NCBC) a bit overpowered?

... I like the flavour though.  ;)

Is it?

It's not as good a spellcaster as a sorcerer, its not adept at melee, and it only competes with rogues for stealth because of kitty forms size and bonuses.  I've actually had lots of complaints way back when that taking out Sneak Attack killed it.  I have yet to fiddle with it really cause I'm still finishing up stuff for the original idea, so my perspective may change :D

Of course I could sweet talk someone into making just the new class arena worthy to see how it work s out...

Radmelon

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #235 on: July 28, 2009, 10:28:52 PM »
My only concern is that in addition to really good customisability, it has a shitload of special powers.

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #236 on: July 29, 2009, 08:38:01 AM »
Okay I added the rest of the Bakeneko's abilities, and clarified Puppet Master a little.

Any ideas on how many if any caster levels it should give up?

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #237 on: July 30, 2009, 08:18:54 AM »
Okay Bakeneko is done except for the example NPC.  Let me finish up the examples for all the Epic PrC's and other works in progress real quick, and it's .pdf time.

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #238 on: July 31, 2009, 09:27:54 AM »
Does anyone know what the beginning  wealth for level 25 PC's is?  I cant seem to find it.

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #239 on: August 05, 2009, 10:07:03 AM »
Okay how much equipment do Cohorts get?  I'm doing up Die Panzerkatzen and I need to figure out what his mousie partner gets.