catnipper revised and done, and now fro one more PrC before we move on to the Epic PrC's for a bit
TRICKSTER "Of course Ogres are repelled by Ice Cream. Everyone knows this. Everyone." A trickster is a Cat Burglar who has become inspired by the old "Puss in Boots" fairy tale. They specialize in outwitting opponents as opposed to outfighting them. Their purpose is to become powers behind the throne by helping gullible people achieve power and being their only reliable and trusted adviser.
BECOMING A TRICKSTER Most Tricksters begin as Cat Burglar/Swashbucklers who drift into this class.
ENTRY REQUIREMENTS Class Abilities: Kitty Form, Insightful Strike
Feats: Daring Fuzzball, Jibba Jabba, Leadership (must take a cohort)
Skill Tricks: Must have at least 2 skill tricks (see Complete Scoundrel)
Skills: Bluff 8 ranks, Diplomacy 8 ranks, Gather Information 4 ranks, Sense Motive 8 ranks
Special: Must have acquired either a Collar or Bag of Holding and a pair of magical boots, preferably without paying for it.
Class Skills The Trickster's class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Diplomacy (Cha), Disable Device (Int), Disguise Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (Local, Nobility)(Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Ride (Dex, Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).
Skills Points at Each Level : 6 + int
Hit Dice: d6
[b] BAB Fort Ref Will Abilities[/b]
1. +0 +0 +2 +2 Deceive Item, Quick Kitty
2. +1 +0 +3 +3 Bonus Feat
3. +1 +1 +3 +3 Bonus Trick
4. +2 +1 +4 +4 Fibber
5. +2 +1 +4 +4 Bonus Feat
6. +3 +2 +5 +5 Bonus Trick
7. +3 +2 +5 +5 Wisdom of the Cat
8. +4 +2 +6 +6 Bonus Feat
9. +4 +3 +6 +6 Bonus Trick
10.+5 +3 +7 +7 Master Trickster
Weapon Proficiencies: A Trickster gains no new armor or weapon proficiencies.
Deceive Item (Ex): You may always take 10 on Use magic Item checks, even if threatened or endangered.
Quick Kitty (Ex): Your Trickster and Swashbuckler Levels stack for purposes of determining you Bonus for the Grace and Dodge Bonus Class Features.
Bonus Feat (Ex): At levels 2, 5, and 8 you gain a Bonus Feat you meet the prerequisites for.
Bonus Trick (Ex): At levels 3, 6, and 9 you gain a Bonus Skill Trick that you qualify for. You do not have to pay skill points for these tricks, and they do not count toward your limit of Skill Tricks known.
Fibber (Ex): You may always Take 10 on Bluff, Diplomacy, or Disguise Checks.
Wisdom of the Cat (Ex): You may always take 10 on Search, Sense Motive, and Survival Checks.
Master Trickster (Su): You have refined a skill to the point of having supernatural abilities with it. Choose any three skills you have at least 12 ranks in from the following list: Balance, Bluff, Diplomacy, Disguise, Gather Information, Hide, Intimidate, Jump, Listen, Move Silently, Sense Motive, Spot, or Tumble. You may always Take 10 on those three skills, and any Skill Trick that has ranks in one of those skills as a prerequisite may be used freely instead of once per encounter.
PLAYING A TRICKSTER People are gullible at best, and even the most cynical one has a chink in their mental armor you can exploit. The best way to win a fight is to convince an opponent that you are is friend. Failing that if you can convince him to kill himself you wont have to make the physical effort to do so. If you can win fame and fortune by doing so even better.
Combat: Tricksters prefer to avoid combat, and rely on their wits and agility if forced into it. Most will lead their opponent into a trap of some sort rather than slug it out.
Advancement: Tricksters prefer to advance some catspaw (i.e. your cohort) that seems gullible and naive. By using him as a figurehead it throws of the opposition who almost immediately underestimate what he and his 'pet kitty' can do.
Resources: Tricksters usually have the wealth they bestow on patrons (i.e. your cohort who foolishly believes himself to be in charge) by helping them increase their social station to draw upon. Some have financed minor revolutions by putting a goober into power, and making all the hard decisions for him.
TRICKSTERS IN THE WORLD "How mush would you charge to kill the pet cat of the Marquis de Carabas?" People either love or hate you, and which tendency they pursue is based on whether or not you've somehow screwed them over on your way to the top. Of course if you have any common sense you'll have done away with all the people you screwed over on your rise to the top, as well as their close relatives who may be revenge minded. Always remember to think ahead.
Daily Life: Your daily activities are based around promoting your "patron", whether thinking up new schemes or taking action on those you've already conceived.
Notables: The Master Cat (CN Male Awakened Cat Cat Burglar 1/Swashbuckler5/Trickster 6) is the originator of this particular form of Cat Burglary. Lucian Montoya (CN Human Male Cat Burglar 1/Swashbuckler 5/Trickster 6) was his first human apprentice.
Organizations: The Tricksters tend to be loners, and ex members of Cat Burglar Guilds. Due to this they have no organization behind them, although some end up heading one.
NPC Reaction The lower classes tend to love you because you spend much time sticking it to the pompous nobility and violent criminals. The Nobility and violent criminals would like to make you into a hat.
TRICKSTERS IN THE GAME This class might tend to attract showboats. Make sure they don't take over the campaign.
Adaptation: This is definitely meant for silly campaigns, although it could see use in a serious campaign with some rewording of the fluff.
Encounters: Tricksters tend to be encountered on errands for their "Master", or at his side giving council.
Sample Encounter EL 12: The PC's have been asked to track down and bring in the Marquis de Carabas, and his cat. God alone knows why they keep mentioning the cat but they're very specific. It's almost as if they're more afraid of the cat than the marquis. Not that you can blame them. Looking at him he doesn't seem to be much. He even urinated himself at the site of the parties barbarian...
Lucian MontoyaCN Human Male Cat Burglar 1/Swashbuckler 5/Trickster 6
Init +1 (+3 Small, +4 Tiny, +5 Diminutive),
Senses: Listen +8, Spot +8, Low Light Vision and Scent in Kitty Form
Languages Common, Giant, Goblin
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AC 18, touch 11, flat-footed 17 (+1 Dex, +7 Armor)
AC Small 21, touch 13, flat-footed 18 (+1 Size, +3 Dex, +7 Armor)
AC Tiny 23, touch 14, flat-footed 19 (+2 Size, +4 Dex, +7 Armor)
AC Diminutive 26, touch 15, flat-footed 21 (+4 Size, +5 Dex, +7 Armor)
Dodge Bonus +2
hp 52 (12 HD)
Fort +6,
Ref +9 (+11 Small, +12 Tiny, +13 Diminutive),
Will +8
Grace +2
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Speed 30 ft. (6 squares)
Melee +1 Rapier +10/+5 (1d6/18-20)
Melee Small 2 Claws +12 melee (1d3-3) and 1 Bite +7 melee (1d4-3)
Melee Tiny 2 Claws +14 melee (1d2-3) and 1 Bite +9 melee (1d3-3)
Melee Diminutive 2 Claws +17 melee (1 point) and 1 Bite +12 melee (1d2-4)
Base Atk +8,
Grp +7 (+1 Small, -4 Tiny, -8 Diminutive)
Atk Options Insightful Strike (+2), +3d6 Sneak Attack
Combat Gear 2 Potions of Cure Serious Wounds
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Abilities Str 8, Dex 13, Con 10, Int 14, Wis 14, Cha 16
Abilities Small Str 4, Dex 17
Abilities Tiny Str 3, Dex 19
Abilities Diminutive Str 2, Dex 21
SQ Trapfinding, Purr, Kitty Form
Feats Alley Cat x2, Anklebiter, Daring Fuzzball, Jibba Jabba, Leadership, Weapon Finesse (B)
Skills Appraise +6, Balance +5, Bluff +11, Climb +9, Diplomacy +11, Disguise +7, Gather Information +7, Hide +9, Jump +7, Knowledge (Local, Nobility) +9, Listen +8, Move Silently +9, Search +10, Sense Motive +10, Spot +8, Tumble +9, Use Magic Device +9
Skill Tricks Leaping Climber, Up the Hill, Twisted Charge, Wall Jumper
Possessions Gloves of Man, Boots of Man, Collar of Holding, Cute Widdle Bowsies, +1 Deadly Precision Parrying Rapier, +5 Leather Armor, 2 Potions of Cure Serious Wounds, 270 GP
EPIC TRICKSTER Hit Die: d6
Skills Points at Each Level : 6 + int
Bonus Trick At level 23 and every 3 levels thereafter you receive a Bonus Skill Trick that you qualify for. You do not have to pay skill points for these tricks, and they do not count toward your limit of Skill Tricks known.
Bonus Feats: The Epic Trickster gains a Bonus Feat every 3 levels higher than 20th