Author Topic: Uncle Kitties Handbook O' Kittehs  (Read 145064 times)

0 Members and 1 Guest are viewing this topic.

bhu

  • Organ Grinder
  • *****
  • Posts: 6783
  • Convincing the rich whale fat enemas are healthy
Re: Uncle Kitties Handbook O' Kittehs
« Reply #740 on: April 29, 2011, 09:23:51 AM »
How bout now?

jojolagger

  • Hong Kong
  • ****
  • Posts: 951
Re: Uncle Kitties Handbook O' Kittehs
« Reply #741 on: April 29, 2011, 04:21:15 PM »
How bout now?
Seems good. An unusual Immunity and +10 to Saves vs. Traps. Might not make you much better in a fight, but those traps aren't going to touch you.
Countdown to Zombie Apocalypse 97
When you see this, copy it into your sig and -1
:lovefirefox
Quotes [spoiler]
In other words, he thinks there's a "correct" way to play D&D.  *sigh*
There is: Kill shit and loot the corpse!
When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.

But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
[/spoiler]

Littha

  • Man in Gorilla Suit
  • *****
  • Posts: 2155
    • Email
Re: Uncle Kitties Handbook O' Kittehs
« Reply #742 on: April 29, 2011, 07:36:50 PM »
How bout now?
Seems good. An unusual Immunity and +10 to Saves vs. Traps. Might not make you much better in a fight, but those traps aren't going to touch you.

That would depend, I like to throw traps into my combat encounters to keep the players on edge.

bhu

  • Organ Grinder
  • *****
  • Posts: 6783
  • Convincing the rich whale fat enemas are healthy
Re: Uncle Kitties Handbook O' Kittehs
« Reply #743 on: May 01, 2011, 09:25:55 AM »
pirate kitteh updated

Agita

  • Organ Grinder
  • *****
  • Posts: 5465
  • SFT is mai waifu.
Re: Uncle Kitties Handbook O' Kittehs
« Reply #744 on: May 01, 2011, 11:04:33 AM »
Small issue with the parrot familiar: Instead of delivering touch spells or sharing spells, a parrot familiar gains the ability to speak Common, and otherwise works exactly like a normal familiar (the later class features are additions). Stormwrack, however, has rules for parrot familiars, making them exactly identical to ravens, including the ability to speak one language. The ability still works, mind (it would just know two languages, I guess), but it's a bit redundant unless you're in a campaign setting where knowing languages are really important or something.
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

Agita's Awesome Poster Compilation
Lycanthromancer's Awesome Poster Compilation

bhu

  • Organ Grinder
  • *****
  • Posts: 6783
  • Convincing the rich whale fat enemas are healthy
Re: Uncle Kitties Handbook O' Kittehs
« Reply #745 on: May 04, 2011, 07:09:27 AM »
Okay the Sea Tiger is updated.  The Screw Parley abilities are uneven, but some of them aren't really meant for combat.  Any thoughts so far?

Agita

  • Organ Grinder
  • *****
  • Posts: 5465
  • SFT is mai waifu.
Re: Uncle Kitties Handbook O' Kittehs
« Reply #746 on: May 04, 2011, 10:53:46 AM »
Damn All Ninjas: You have a professional rivalry with Ninjas and such. You get a Competence Bonus equal to half your Sea Tiger Level against anyone belonging to or employed by a Ninja Clan, or who has levels in Ninja.
Competence bonus to what? To all rolls?

Pirate Wench: Somehow you remain in the company of all male thieves, rapists and murderers while barely clothed.  Obviously you are the daughter of Asmodeus.  You gain a Bonus on all Charisma based skill checks equal to half your Sea Tiger Level, but only against men and lesbians.  It goes without saying you have to be female for this.
Or at least a very convincing Trap.
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

Agita's Awesome Poster Compilation
Lycanthromancer's Awesome Poster Compilation

bhu

  • Organ Grinder
  • *****
  • Posts: 6783
  • Convincing the rich whale fat enemas are healthy
Re: Uncle Kitties Handbook O' Kittehs
« Reply #747 on: May 05, 2011, 08:36:24 AM »
revised some abilities due to feedback

bhu

  • Organ Grinder
  • *****
  • Posts: 6783
  • Convincing the rich whale fat enemas are healthy
Re: Uncle Kitties Handbook O' Kittehs
« Reply #748 on: May 11, 2011, 07:53:16 AM »
SAND CATS


   
"Don't unnastand why you Army guys sweatin' it.  I'm in fur and I'm perfectly cool out here in the sun.  Wimps."

 Sand Cats are Cat Burglar Guilds adapted to desert areas that have Desert Cats, Sand Cats, and other warm area living species with fur. 

BECOMING A SAND CAT
A Cat Burglar with a few desert appropriate Feats will do.

 ENTRY REQUIREMENTS
   Class Abilities:  Kitty Form (Big Cat), Burglaring (Sneak Attack)
   Feats:  Heat Endurance, Sandskimmer (see Sandstorm)
   Skills:  Hide 6 ranks, Knowledge (Geography) 4 ranks, Move Silently 6 ranks, Listen 4 ranks, Spot 4 ranks, Survival 8 ranks

Class Skills
 The Sand Cat's class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Diplomacy (Cha), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (Local, Geography, Nature)(Int), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Tumble (Dex).
Skills Points at Each  Level : 8 + int

Hit Dice: d6

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +2     +0    Sandskimmer
2. +1    +0     +3     +0    Sand Camouflage
3. +2    +1     +3     +1    Fire Resistance 5
4. +3    +1     +4     +1    Sandswimmer
5. +3    +1     +4     +1    Sand Ambush
6. +4    +2     +5     +2    Fire Resistance 10
7. +5    +2     +5     +2    Tremorsense Camouflage
8. +6    +2     +6     +2    The Paw from Below
9. +6    +3     +6     +3    Fire Resistance 20
10.+7    +3     +7     +3    Sand Whirlpool

Weapon Proficiencies: Sand Cats gain no new weapon or armor proficiencies.
 
Sandskimmer: At 1st Level you get the Sandskimmer Feat (see Sandstorm pg 52).

Sand Camouflage: At 2nd Level you gain the Sand Camouflage Feat as a Bonus Feat (see Sandstorm pg 51).

Fire Resistance (Ex): At Level 3 you gain Fire Resistance 5.  This increases to 10 at Level 6, and 20 at Level 9.

Sandswimmer (Su):  You can swim through sand, dust ash and even softsand (but not hard packed dirt, slipsand or rock). Consider it a burrow speed equal to your land speed but only in sand.  You can sandswim through such materials at your base land speed while wearing light armor or carrying a light load. Your speed drops to 5 ft if wearing heavier armor or carrying a medium load. You cannot make headway through sand with a heavy load. You breathe normally while under the sand. This supernatural ability does not allow you to breathe in mediums other than sand or hold their breath to avoid dangerous gases or fumes. You may see through sand at a distance of up to 60'.

Sand Ambush (Ex): A Sand Cat who has used Sand Camouflage or the Sandswimmer ability to Conceal itself under the sand can burst forth from the ground and make a Full Attack Action, and the opponent is Flat-Footed for that round.

Tremorsense Camouflage (Su):  At 7th level you can move on or through sand and be invisible to Tremor Sense so long as you do not attack on that round.  If you can move out of any squares your opponents threaten the round after you attack, without attacking, you resume invisibility so long as you do no re-enter a square they threaten that same round.

The Paw from Below (Ex): If buried beneath the ground you may attack an opponent with your claw attack while remaining hidden.  You effectively have Total Concealment, and gain +2d6 Sneak Attack for that round.  After that they know you're there underground and you will need to make an opposed Move Silently vs Listen Check to sneak back up on them.

Sand Whirlpool (Su): You may cast Maelstrom (see Stormwrack page 118) 3/day as a Supernatural ability with a few differences.  The obvious one is that it has to be cast in a sandy area of appropriate size as opposed to water.  Damage done is slashing as opposed to bludgeoning.  All opponents on the sand within 50' must make a Reflex Save or be sucked in (the caster is immune to this).  Any creature who can Sandswim (or has a Burrow speed) can make a Swimming Check instead if their Bonus to Swim Checks is higher than their Bonus to Reflex Saves.  Creatures Medium or smaller will be buried under the sand 5' down  within 1d4 rounds, and an additional 5' every round they spend in it thereafter.  It takes 1d6 rounds to bury a Large creature, 2d4 for Huge, and Gargantuan or bigger can simply stand back up once it's over.

PLAYING A SAND CAT
 Deserts with indigenous wildcat populations tend to produce shy, reclusive animals who kill vermin.  On the one hand this means you get left to your own business and no one bothers you.  On the other you can't move as freely because of this, nor can you leave witnesses.
 Combat: Sand Cats are masters of the ambush, striking from hiding whenever possible.  They truly enjoy hamstringing opponents from underneath the sand.
 Advancement: Sand Cats have certain necessities their survivalist lifestyle demands, so they tend to advance along strict lines that improve their needed skills.
Resources: Resources are scarce in the desert, but the Guild will help you IF their survival is also threatened.  Or they owe you one.

SAND CATS  IN THE WORLD
"You will always be lucky if you know how to make friends with strange cats."
 Sand Cats live a bit of a harsh existence as desert bandits, but they wouldn't have it any other way.  They are quite proud of their survival skills.  They are also quite proud of their ability to take on much more powerful forces through the creative use of traps and ambushes.
 Daily Life: Much of the Sand Cats daily life is taken up by the search for food, water, and essentials.  Good scroungers are prized among the Sand Cats. 
 Notables: Sheba (Chaotic Neutral Female Human Cat Burglar 6/Sand Cat 6) is the traditional Robin Hood type burglar (perhaps slightly less giving due to the harshness of the desert).  Cerval (Neutral Evil Male Human Cat Burglar 6/Sand Cat 6) is your traditional murderous desert bandit.
 Organizations: Most Sand Cat Guilds are small bandit families.  Very few get large, as large Guilds require large amounts of resources, and squabbles for power erupt when times are thin.

NPC Reaction
 NPC's will generally have a great variety of rumors and folklore based on cats if there are Sand Cats nearby.  Many will find them terrifying.

SAND CATS IN THE GAME
 This assumes the PC has led some pretty hard times, and may be a bit more hard-hearted than other PC's.  Try to avoid this leading to conflict.
 Adaptation: This could be adapted to horror campaigns as well as silly ones.
 Encounters: PC's will generally encounter Sand Cats when they try robbing caravans, or when they blunder into a nest.

Sample Encounter
EL 12: The PC's have been followed for days by a lone wildcat in teh desert.  The party scout took pity on it and has been giving it food and water from her rations.  It has killed a number of small animals in return, which have been added to the cooking pots.  Almost like it was paying for it's keep...


Sheba
Chaotic Neutral Female Human Cat Burglar 6/Sand Cat 6
Init +7 (+9 BC, +10 KF), Senses: Listen +10, Spot +10
Languages Common
------------------------------------------------
AC , touch , flat-footed   (+3 Dex, )
AC KF , touch , flat-footed   (+2 Size, +6 Dex, )
AC BC , touch , flat-footed   (+1 Size, +5 Dex, )
hp 54 (12 HD)
Fort +5, Ref +13 (+15 BC, +16 KF), Will +6 
------------------------------------------------
Speed 30 ft. (6 squares)
Melee
Base Atk +8, Grp +7 (+0 BC, -5 KF)
Atk Options
Combat Gear
-----------------------------------------------
Abilities Str 8, Dex 16, Con 13, Int 10, Wis 14, Cha 14
Abilities (KF) Str 3, Dex 22
Abilities (BC) Str 4, Dex 20
SQ Purr, Feline Empathy, Cat Powah +2, Scamper Bonus, Burglaring (+2d6 Sneak Attack), Kitty Form (Big Cat), Kitty Magic (Lick Your Wounds, Swift Paws), Sandswimmer, Fire Resistance 10, Sand Ambush
Feats Combat Reflexes, Hamstring, Heat Endurance, Improved Initiative, Sandskimmer x2, Sand Camouflage (B)
Skills Bluff +10, Climb +3, Diplomacy +6, Gather Information +10, Hide +13, Jump +7, Knowledge (Geography, Local, Nature) +4, Move Silently +13, Listen +10, Search +8, Sense Motive +10, Spot +10, Survival +10, Tumble +11, Use Magic Device +10
Possessions



EPIC SAND CAT

Hit Die: d6
Skills Points at Each  Level : 8 + int
Fire Resistance At Level 23 and every 3 levels thereafter your Fire Resistance increases by 5 points.
Bonus Feats: The Epic Sand Cat gains a Bonus Feat every 3 levels higher than 20th
« Last Edit: July 11, 2011, 02:25:09 AM by bhu »

Radmelon

  • Bi-Curious George
  • ****
  • Posts: 512
    • Email
Re: Uncle Kitties Handbook O' Kittehs
« Reply #749 on: May 12, 2011, 02:44:17 AM »
I wonder what this will be.

bhu

  • Organ Grinder
  • *****
  • Posts: 6783
  • Convincing the rich whale fat enemas are healthy
Re: Uncle Kitties Handbook O' Kittehs
« Reply #750 on: May 15, 2011, 07:51:03 AM »
Please note this will require levels in Amechra's Librarian class, which can be found here



   
"Are you old enough to be in this section of the library kid?"

 Library Cats are an odd development.  At some point Librarians decided they needed guardians for knowledge that could be hidden in plain sight, or used as an information gathering service.  And then they discovered the Cat Burglar Guilds.  The two had much in common, and a pact of sorts was made for mutual protection.  Libraries already used cats to get rid of vermin, so the Guilds hanging about wouldn't really draw any attention.

BECOMING A LIBRARY CAT
A few levels in Librarian and Cat Burglar will do.

 ENTRY REQUIREMENTS
   Class Abilities: Kitty Form, Master Scribe
   Skills:  Decipher Script 6 ranks, Hide 6 ranks, Knowledge (any) 6 ranks, Listen 6 ranks, Martial Lore 6 ranks, Spellcraft 6 ranks


Class Skills
 The Library's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Decipher Script (Int), Forgery (Int), Gather Information (Cha), Hide (Dex), Knowledge (Any)(Int), Listen (Wis), Martial Lore (Int), Move Silently (Dex), Search (Int), Spellcraft (Int), Spot (Wis), and Use Magic Device (Cha)
Skills Points at Each  Level : 8 + int

Hit Dice: d4

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +2     +2    Occupational Specialty, Living Library, Rote Erudition
2. +1    +0     +3     +3    Hide Knowledge
3. +1    +1     +3     +3    Burglaring
4. +2    +1     +4     +4    Occupational Specialty
5. +2    +1     +4     +4    Hide Knowledge
6. +3    +2     +5     +5    Burglaring
7. +3    +2     +5     +5    Occupational Specialty
8. +4    +2     +6     +6    Hide Knowledge
9. +4    +3     +6     +6    Burglaring
10.+5    +3     +7     +7    Library Steps

Weapon Proficiencies: A Library Cat gains no new weapon or armor proficiencies.

Occupational Specialty(Su): At 1st Level the Library Cat chooses one of the Occupational Specialties from the following list, and at levels 1,4, and 7 gains a power based on that Specialty:

Lurker: Lurkers specialize in moving about the Libraries, hiding books and themselves. At 1st Level you can teleport any book/scroll/etc. within the confines of the Library to your location as a Swift Action at will.

At 4th Level you can cast Dimension Door at will as a Supernatural ability (Caster level is equal to half Hit Dice).  It may only be used within the Library, or to teleport outside it's walls up to 30'. 

At 7th Level the number of books/scrolls/spellbooks you can hide via Hidden Knowledge increases by an amount equal to your Int Score, and you no longer need to touch them if they are inside the Library.

Magi: Magi specialize in Arcane Rotes and knowledge.  At 1st Level their caster level when using Arcane Rotes is equal to their Hit Dice.

At 4th Level they no longer have a component cost for Arcane Rotes, and gain a Competence Bonus on all checks meant to avoid degradation of their Arcane Rotes equal to their Int Modifier.

At 7th Level you may choose one Rote and use it at will as a Supernatural Ability without rolling for degradation.  You may switch out this Rote at every odd numbered Level.

Sage: Sages specialize in learning as much as they can.  At 1st Level you gain Know It All, which is basically the same as the Bardic Knowledge ability from page 28 of the PHB, except that the Bonus to the roll is equal to your Int Modifier plus your Hit Dice.

At 4th Level all Intelligence based skills are considered Class Skills from now on, and you can always Take 10 with one specific Knowledge Skill.

At 7th Level you may automatically pass any Check based on your Int modifier a number of times per day equal to your Int Modifier.

Sifu: Sifu specialize in Martial Rotes and knowledge.  At 1st Level their initiator level when using Martial Rotes is equal to their Hit Dice.

At 4th Level they no longer have a component cost for Martial Rotes, and gain a Competence Bonus on all checks meant to avoid degradation of their Martial Rotes equal to their Int Modifier.

At 7th Level you may choose one Rote and use it at will as a Supernatural Ability without rolling for degradation.  You may switch out this Rote at every odd numbered Level.

Theologian: Theologians specialize in Divine Rotes and knowledge.  At 1st Level their caster level when using Divine Rotes is equal to their Hit Dice.

At 4th Level they no longer have a component cost for Divine Rotes, and gain a Competence Bonus on all checks meant to avoid degradation of their Divine Rotes equal to their Int Modifier.


At 7th Level you may choose one Rote and use it at will as a Supernatural Ability without rolling for degradation.  You may switch out this Rote at every odd numbered Level.

Living Library: Your Librarian and Library Cat Levels stack for determining the number of books you can remember as recorded in the Liber Mentat column of the Librarian class.

Rote Erudition: Your Librarian and Library Cat Levels stack for determining the number of Rotes you can remember as recorded in the Rote Erudition column of the Librarian class.

Hide Knowledge (Su): At 2nd Level as a Swift Action the Library Cat can touch any book, and it disappears into an  extradimensional space inside himself.  He may hide a number of books equal to the books he can memorize in his Liber Mentat Column.  At 5th Level he can also hide Martial Scripts and Arcane/Divine spells in this manner.   At 8th Level he can hide spellbooks.
 
Burglaring (Ex): At Levels 3, 6, and 9 you may choose one Burglaring ability from the Cat Burglar class ability of the same name.

Library Steps (Ex): 3 times per day you may cast Greater Teleport as a Supernatural ability, but it may only move you to the location of a Library (whether public or private).  If you do not know of any Library within range it will teleport you to the closest one.

PLAYING A LIBRARY CAT
 Life is dull.  At least it's dull until populist uprisings or political switchovers, then suddenly everyone wants to go book burning.  Your job is to find out about these little soirees, and prevent them from occurring.  And of course back up the Librarians if they do. 
 Combat: Combat for you varies depending on what books you have memorized.  And ambushes.  No one expects the sudden paw of doom from the dusty bookshelf.
 Advancement: This kind of depends on your job.  The street network that listens for trouble will be looking to enhance their spying and stealth.  Those helping memorize the books will of course concentrate on their mystical abilities, and those helping guard the books will do a little of both.
Resources: You have what are effectively two Guilds to draw upon.  Granted neither one is horribly rich, but still...

LIBRARY CATS IN THE WORLD
"Man this place must have TONS of rats!  Look at all the friggin' cats..."
 Library cats have long, tranquil, boring times punctuated by brief episodes of death, destruction, and fleeing for their lives.It tends to make you paranoid, especially of political or religious movements, who are your chief tormentors.
 Daily Life: Much of the time your lying about local gossip markets pretending to sleep, or lying on bookshelves pretending to sleep, or furiously practicing your skills for the days they will be needed.
 Notables: Ethel (NG Female Human Cat Burglar 1/Librarian 5/Library Cat 6) appears to be the average librarian.  Sharday (N Female Human Cat Burglar 1/Librarian 5/Library Cat 6) goes for the sexay Librarian look.  It isn't advised to turn books in late to either one.
 Organizations: The Librarians (and the associated Library Cats) are a loose organization who try to gain as much temporal power as they can to protect books from the public, and from nobles who often don't understand how powerful knowledge can be.

NPC Reaction
 NPC's think your just mousing cats.  Some of you may have spoken, and act as talking mascots to entertain patrons to get their financial and political backing, but mostly you are the sneaky paw of vengeance in the night.

LIBRARY CATS IN THE GAME
 This kind of assumes you will be mostly stationed in one area, which could limit traveling unless you can find a reason you would do so, such as for rare scrolls/books.
 Adaptation: This is mostly for silly campaigns.
 Encounters: Library Cats are most likely to be found in libraries, or the homes of rich eccentrics with lots of books.

Sample Encounter
EL 12: The PC's are hired as extra help to prevent a library being burned by a new religious cult.  It's kind of a boring job except every now and then some psycho tries to immolate himself in the name of some heathen God.  Plus at night it's kinda creeping with all those cats staring at you...


Ethel
NG Female Human Cat Burglar 1/Librarian 5/Library Cat 6
Init +1 (+4 KF), Senses: Listen +7, Spot +9
Languages Common, Draconic, Dwarven, Elven
------------------------------------------------
AC , touch , flat-footed   (+1 Dex, )
AC KF , touch , flat-footed   (+4 Dex, )
hp 31 (12 HD)
Fort +4, Ref +9 (+12 KF), Will +10 
------------------------------------------------
Speed 30 ft. (6 squares)
Melee
Base Atk +5, Grp +4 (-8 KF)
Atk Options
Combat Gear
-----------------------------------------------
Abilities Str 8, Dex 12, Con 10, Int 16, Wis 13, Cha 16
Abilities KF Str 2, Dex 18
SQ Purr, Kitty Form, Feline Empathy, Cat Powah +3, Living Library, Knowledge Devotion, Librarian's Vow, Devoted to Learning, Rote Erudition (1), Supported Learning , Master Scribe, Occupational Specialty (Lurker), Hide Knowledge, Burglaring (Evasion, Improved Evasion)
Feats Jibba Jabba,
Skills Balance +5, Climb +3, Decipher Script +15, Gather Information +11, Hide +7, Knowledge (History, Local) +13, Listen +7, Martial Lore +15, Move Silently +9, Search +11, Sense Motive +8, Spellcraft +11, Spot +9, Use Magic Device +11
Possessions



EPIC LIBRARY CAT

Hit Die: d4
Skills Points at Each  Level : 8 + int
Liber Mentat The maximum number of books you can memorize via your Liber Mentat ability increases by 1 per Level.
Rote Erudition The number of Rotes you can use increases by one every other level.
Bonus Feats: The Epic Library Cat gains a Bonus Feat every 3 levels higher than 20th
« Last Edit: September 06, 2011, 08:51:17 AM by bhu »

bhu

  • Organ Grinder
  • *****
  • Posts: 6783
  • Convincing the rich whale fat enemas are healthy
Re: Uncle Kitties Handbook O' Kittehs
« Reply #751 on: May 15, 2011, 07:53:46 AM »
OK I know I dont normally work on more than 1 PrC at a time, but i had a request, and a few ideas I waned to get out before i forget them.

BURGER CHEF


   
 "YOU CALL THIS A CHEEZBURGER!?!"

 Burger Chefs are casters who joined the Cat Burgler Guilds and had a talent for cookery.  Eventually they turned this talent into a specialty creating magical foodstuffs for their comrades.

BECOMING A BURGER CHEF
A Level or so of Cat Burglar and several levels in any spontaneously casting arcane or divine class.

 ENTRY REQUIREMENTS
   Class Abilities:  Kitty Form
   Casting:  Must be able to spontaneously cast Arcane or Divine spells.
   Feats:  Craft Cheezburger, Jibba Jabba
   Skills:  Craft (Cooking) 3 ranks, Knowledge (Arcana or Religion) 4 ranks, Profession (Chef) 3 ranks, Spellcraft 3 ranks


Class Skills
 The Burger Chef's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Concentration (Con), Craft (Cooking), Diplomacy (Cha), Gather Information (Cha), Hide (Dex), Knowledge (Local, Nobility)(Int), Knowledge (either Arcana or Religion)(Int), Listen (Wis), Move Silently (Dex), Profession (Chef)(Wis), Sense Motive (Wis), and Spellcraft (Int).
Skills Points at Each  Level : 6 + int

Hit Dice: d4

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +0     +2    Sliders, Fryin', +1 Level of Arcane/Divine Casting Class
2. +1    +0     +0     +3    Patty Melt, +1 Level of Arcane/Divine Casting Class
3. +2    +1     +1     +3    Juicy Lucy, +1 Level of Arcane/Divine Casting Class
4. +3    +1     +1     +4    Garden Burger, +1 Level of Arcane/Divine Casting Class
5. +3    +1     +1     +4    Hamurgesas, +1 Level of Arcane/Divine Casting Class
6. +4    +2     +2     +5    Slopper, +1 Level of Arcane/Divine Casting Class
7. +5    +2     +2     +5    Non Traditional Burger, +1 Level of Arcane Casting Class
8. +6    +2     +2     +6    Giant Burgers, +1 Level of Arcane/Divine Casting Class
9. +6    +3     +3     +6    Bun Kebab, +1 Level of Arcane/Divine Casting Class
10.+7    +3     +3     +7    Freak Burgers, +1 Level of Arcane/Divine Casting Class

Weapon Proficiencies: Burger Chefs gain no new weapon or armor proficiencies.
 
Fryin': All Burger Chefs have a Fryin' Pool representing their recipes (i.e their other class abilities such as Sliders, Patty Melt, etc.) equal to their PrC Level plus their Cha Modifier.  They may expend one daily use of their Fryin' Pool to use any of their Class Abilities.

Sliders Recipe(Su): You may Craft 3 Cheezburgers at the same time, but their effects are at -3 Caster Level.  Lil' dinky burgers make lil' dinky effects.

Patty Melt Recipe(Su): Your Cheezburger is considered to have been cast with the Empower Spell Feat.  Everyone loves a good Patty Melt.

Juicy Lucy Recipe(Su): The burning hot cheese at the core of this Cheezburger scalds eaters and renders them incapable of speech for 1d6 minutes, doing hit point damage equal to your Caster Level in addition to it's normal effects.

Garden Burger Recipe(Su):  You may now cook abominations made without meat.  Being as it's good for you though, anyone eating this Cheezburger is healed hit points equal to twice your caster level, along with the normal effect.

Luther Burgers Recipe(Su): Those donuts pack a punch.  Your Cheezburger is considered to have been cast with the Maximize Spell Feat.

Sloppers Recipe(Su): A Slopper is a Cheezburger topped with onions, fries, and a mound of chili peppers.  In addition to the normal spell effect the eater gains a +1 Circumstance Bonus to all rolls for the duration of the spell, as the pain from the chilis makes him insane.

Non Traditional Burger Recipe(Su):  You have created an abomination.  Something people should know better than to eat but they do anyway (or mebbe you're foreign).  Living Enemies who see the burger must make a Willpower Save  (Save DC is 10 plus 1/2 Hit Dice plus Cha Modifier) or willingly eat the burger.  Generally use for cursed burgers obviously.  Anyone who makes the Saving Throw does not have to Save again versus this particular burger.

Giant Burgers Recipe(Su): Your Cheezburger is considered to have been cast with the Extend Spell Feat.  Bigger burgers for longer effect,

Bun Kebab Recipe(Su): Bun Kebab is a frightening combo of some form of meat or potato, ground lentils, cumin seeds, and egg fried and served on a bun with chutney or raita.  Opponents are unused to such exotic fare, and the Cheezburger gets a +2 to Save DC.

Freak Burgers (Su): 3 times per day you can expend one use of your Fryin' Pool to apply any three Recipes to one Cheezburger simultaneously.  For example you could make a Giant, Luther, Garden Burger. 


PLAYING A BURGER CHEF
 Every organization has it's grunt level employees.  The guys who do all the unskilled basic labor that no one else wants to do that keeps things running, like cooking and cleaning and paperwork.  But when you belong to a Guild based on all it's members knowing some magic, that gets a little dicey.  Because grunt level employees have dull, boring jobs they need to liven up.  Eventually some of the cooks begin with experimenting on their food with their powers, and things get weird.  And so this is how the Cat Burglar Guilds developed the Burger Chef.   By day you are a restaurant owner, by night you buff raiding parties with magical Cheezburgers.
 Combat: You aren't much of one for fighting, being relegated to more of a support role for those who do.  Your pre-packaged magical noms keep the boys on the front lines going.
 Advancement: Truly you just want to perfect your magical cookery, but you keep getting requests for burgers that make you invulnerable to this that or the other, burgers to attract women, burgers to kill people by spontaneously en-fattening them, etc.  Where the hell does the brass keep coming up with this stuff?
Resources: The Guild throws lots of experimental ingredients and what not your way hoping you'll come up with some new work of genius that will lead them to world domination.  You keep trying to tell them you're just a chef, but when your last burger toppled a king (he choked on it) they have unreasonably high levels of faith in you.

BURGER CHEFS IN THE WORLD
"Mittens Place has the best food evar!"
 By day the world luvs you as you happen to make some really awesome grub.  By night they deal with the fury of your coworkers who are enhanced (suffering from) whatever concoction of the day you've decided upon.
 Daily Life: Your days are spent cooking, experimenting with new combinations, feeding it to colleagues (suckers), and seeing what happens before making notes and trying again.
 Notables:
 Organizations: You will belong to a Cat Burglar Guild as with everyone else, and you may also belong to a school for spellcraft of some sort, as well as any professional organizations in the area for chefs.

NPC Reaction
 NPC's like you as you either appear to be a cook or a kitty, neither of which are hated except by the truly mean.

BURGER CHEFS IN THE GAME
 This assumes you have bot a public identity and a secret identity, which can be stressful on some to pull off.  Your secret ID being a cat helps you out some, granted, but not as much as you'd like.
 Adaptation: This is definitely meant for silly campaigns.
 Encounters: Burger Chefs are usually found in restaurants, or accompanying mass raids with foodstuffs.

Sample Encounter
EL 12: The PC's are hired to guard a burger stand.  They're a lil grumpy considering this is beneath the skills of people who have professionally fought Beholders and such, but the pay was to good to pass up, and so was the food. 


And then the ninjas came from every where...it's like they were raining from the sky...


Name
N Human Male Cat Burglar 1/Sorcerer 5/Burger Chef 6
Init +1 (+4 KF), Senses: Listen +, Spot +
Languages Common, Goblin
------------------------------------------------
AC , touch , flat-footed   (+1 Dex, )
AC KF , touch , flat-footed   (+2 Size, +4 Dex, )
hp 31 (12 HD)
Fort +2, Ref +5 (+8 KF), Will +9 
------------------------------------------------
Speed 30 ft. (6 squares)
Melee
Base Atk +6, Grp +5 (-6 KF)
Atk Options
Combat Gear
-----------------------------------------------
Abilities Str 8, Dex 13, Con 10, Int 12, Wis 14, Cha 18
Abilities KF Str 3, Dex 19
SQ Purr, Kitty Form, Feline Empathy, Cat Powah (+4), Cat Familiar
Spells Per Day
Feats Brew Potion (Sodas), Craft Cheezburger, Eschew Materials, Exceptional Artisan, Extraordinary Artisan, Jibba Jabba
Skills Bluff +12, Concentration +6, Craft (Cooking) +8, Diplomacy +12, Gather Information +12, Knowledge (Arcane, Local, Nobility) +9, Listen +10, Profession (Chef) +9, Sense Motive +6, Spellcraft +6, Spot +6, Use Magic Device +8
Possessions



EPIC BURGER CHEF

Hit Die: d4
Skills Points at Each  Level : 6 + int
Fryin' Pool You continue to get daily uses of your Fryin' Pool with Epic Levels.
Bonus Feats: The Epic Burger Chef gains a Bonus Feat every 3 levels higher than 20th



Craft Cheezburger
You make the most delicious Cheezburgers.  And sometimes you make them quite special indeed...
Prerequisites: Caster Level 5th
Benefits: This is similar to Brew Potion in most respects, except the following: You may make most spells of 5th Level or lower into a Cheezburger, and time to make one is 15 minutes plus the casting time of the spell (i.e. long enough to cook a decent Cheezburger and enchant it).  You of course must have the necessary ingredients to make a cheeseburger and cook one.  Unlike Potions Burgers are good for 1 day after being made.  Because of their temporary nature they do not cost XP to make.


Hamburglar
You're good at swiping burgers.
Prerequisites: Craft Cheezburger
Benefits: As a Swift action you can teleport any Cheezburger within 30' to your person (or any other location within 30').   It does not need to be a Cheezburger made by you.


You Want Fries Wit Dat?
You can make a good batch of fries now.
Prerequisites: Craft Cheezburger
Benefits: You get an additional 2 daily uses of your Fryin' Pool.
« Last Edit: October 09, 2011, 08:46:54 AM by bhu »

veekie

  • Organ Grinder
  • *****
  • Posts: 9034
  • WARNING: Homing Miko
Re: Uncle Kitties Handbook O' Kittehs
« Reply #752 on: May 26, 2011, 02:44:44 PM »
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."

bhu

  • Organ Grinder
  • *****
  • Posts: 6783
  • Convincing the rich whale fat enemas are healthy
Re: Uncle Kitties Handbook O' Kittehs
« Reply #753 on: June 03, 2011, 09:57:48 AM »
Well theres a minor update.  The abilities are listed if not explained.  Hopefully i get he chance to do more

bhu

  • Organ Grinder
  • *****
  • Posts: 6783
  • Convincing the rich whale fat enemas are healthy
Re: Uncle Kitties Handbook O' Kittehs
« Reply #754 on: June 19, 2011, 09:49:40 AM »
Sand Cat updated, just needs capstone

bhu

  • Organ Grinder
  • *****
  • Posts: 6783
  • Convincing the rich whale fat enemas are healthy
Re: Uncle Kitties Handbook O' Kittehs
« Reply #755 on: July 05, 2011, 04:55:22 AM »
sand cat updated

bhu

  • Organ Grinder
  • *****
  • Posts: 6783
  • Convincing the rich whale fat enemas are healthy
Re: Uncle Kitties Handbook O' Kittehs
« Reply #756 on: July 11, 2011, 02:29:10 AM »
Sand Cat done, beginning Library Cat

bhu

  • Organ Grinder
  • *****
  • Posts: 6783
  • Convincing the rich whale fat enemas are healthy
Re: Uncle Kitties Handbook O' Kittehs
« Reply #757 on: July 19, 2011, 04:22:12 AM »
library cat updated

veekie

  • Organ Grinder
  • *****
  • Posts: 9034
  • WARNING: Homing Miko
Re: Uncle Kitties Handbook O' Kittehs
« Reply #758 on: July 19, 2011, 10:52:49 PM »
[spoiler]
Quote from: Fuego Fish
This post is about cattes.



Adventurer cattes.



Looking quite dapper.



Hey, you're not a catte!



Get out of here, dogs!



No, you are a batte. Not a catte.



OK, really. Now it's just getting ridiculous <:mad:>
Quote from: Xand_Man
Reaper minis runs a special edition series every year.






[/spoiler]
For Uncle Kitteh, From SomethingAwful
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."

Monotremeancer

  • Donkey Kong
  • ****
  • Posts: 685
    • Email
Re: Uncle Kitties Handbook O' Kittehs
« Reply #759 on: July 20, 2011, 01:23:20 AM »
[spoiler]
Quote from: Xand_Man
Reaper minis runs a special edition series every year.

[/spoiler]
Do Want!
Who cares for realism when you can be awesome?