Author Topic: Uncle Kitties Handbook O' Kittehs  (Read 145763 times)

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Littha

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #440 on: June 04, 2010, 06:19:56 AM »
None that would be marked on by a D&D size category but i believe male cats are slightly larger.

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #441 on: June 05, 2010, 06:56:21 AM »
Think it would push the Mows into +1LA if i gave them  a bonus to listen rolls?

Radmelon

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #442 on: June 06, 2010, 12:01:07 AM »
No. Not at all. In fact, they need something to balance the tiny size and no thumbs.

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #443 on: June 11, 2010, 07:21:45 AM »
Mows are updated

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #444 on: June 15, 2010, 06:18:34 AM »
CAT-ELVES


   
"I'm hawt.  I know this cause everyone I know says so."

 Cat Elves appear to be elflike humanoids with kitty ears and a tail.  Many also have catlike eyes and whiskers.  Skin color is usually quite bronzed, and hair and eye color varies depending on what parent they take after most.  

CAT-ELF RACIAL TRAITS
·   +2 Dex, +2 Cha
·   Medium
·   Humanoid
·   Low Light Vision
·   Base Land speed 40 ft.
·   Mixed Blooded: Cat Elves are considered both Catfolk and Elves for purposes of spells, magic items, abilities, etc.  You may also take Feats only available to Elves and Catfolk.
·   Cat Elves gain a +2 Racial Bonus on Listen, Move Silently, Search, and Spot Checks
·   Automatic and Bonus Languages: Cat-Elves automatically speak Common, Elven, and Feline.  Bonus languages: Draconic, Gnoll, Gnome, and Sylvan.
·   Level Adjustment: +1
·   Favored Class: Duskblade

STARTING AGE
 Adulthood: 20
 Barbarian, Rogue, Sorcerer: +1d6
 Bard, Fighter, Paladin, Ranger: +2d6
 Cleric, Druid, Monk, Wizard: +3d6

AGING EFFECTS
 Middle Age: 62
 Old: 93
 Venerable: 123
 Maximum Age: +3d20 years

HEIGHT AND WEIGHT
 Base Height: Male: 4'7"  Female: 4'5"
 Height Modifier: +2d8"
 Base Weight: Male: 100 lbs.   Female: 80 lbs.
 Weight Modifier: x2d4 lbs.

CAT-ELF CHARACTERS
 If you need a swashbuckling dexterity based type the Cat-Elf is perfect for you.  They also make pretty good fighter/casters of a certain type.  
 Adventuring Race: Cat-Elves go on adventures to have fun, see the world, learn new things, and find/steal neat stuff.  That way you can really brag about it when you go back home, and make everyone else jealous.  Plus the whole money thing is appealing.
 Character Development: Cat-Elves are natural born gishes.  Most seem to be multiclassed in some manner as they never commit to any one class for too long, other than classes that allow them some flexibility.  Although some also become obsessed with perfecting a certain skill or ability and follow a class to the end.
 Character Names: Cat-Elves usually use some mix of Catfolk and Elven names.

ROLEPLAYING A CAT-ELF
 If you insist on playing an attractive catgirl/boy, this is perfect for you.  Yeah you'll have to put up with a lot of jokes, but screw those people you have a cute, fwuffy tail.  And you have spookity kitty powers (at least you tell everyone you have spookity kitty powers).  
 Personality: Much like housecats you tend to be playful, curious, and love a good nap.  New things are good and always require your presence as you must investigate.  If there's a fight you must be involved.  If there are attractive people you must hit on them.  Well not 'must', but you are a bit hormonally whacko.
 Behaviors: People telling you what to do tend to get tuned out if there's something interesting going on.  This is not to say you can't work well with others or in groups, just that you feel the need to maintain a sense of your own independence.  You also tend to be flirty, speak thoughtlessly, and be somewhat mood-swingy in accordance with the usual stereotypes about your kind.
 Language: Cat Elves grow up learning the languages of their two parent races.

CAT-ELF SOCIETY
 Many years in the Past the Jester (a God known for kidnapping beings from various points of the multiverse to populate his own demiplane) swiped an entire doomed nation of catfolk.  With nowhere to place them on his plane other than a large grasslands next to the Elven forests, he plunked them down right next to Alfheim (i.e. the Elven homeland).  

The Elves objected.  It had taken them long to found their very own nations where all Elvenkind could be accepted without any snide gay jokes at their expense, and now these scruffy barbarian Catfolk had been dumped in their lap.  The Catfolk weren't exactly happy about their new snooty neighbors who seemed to be born with sticks up their behinds either.  So the Jester cursed them with an uncontrollable sexual attraction for each other.  Ideally this was supposed to lead to a reduction of tensions between the races.  What it led to was rampant adultery and children born into illegitimacy.  And an entire new race of Cat Elves that seemed to breed true, creating more Cat Elves.  And a new generation of racist elf jokes revolving around bestiality as opposed to their being gay.  Fortunately they now have clawed offspring willing to give attitude adjustments to would be comedians.

 Alignment : Cat Elves tend to be whimsical and self indulgent, musch like actual cats (and, some would say, actual Elves).  They have strong tendencies towards Chaotic Neutral.
 Lands : The Cat Elves mostly live in Alfheim.
 Settlements : Cat Elves prefer to settle in open grassy areas.  In a pinch they'll take hills or forest to fuss around in but they really like savanna.
 Beliefs : Cat Elves generally prefer a mix of the Elven and Cat Gawds.
 Relations: Cat Elves get along well with Elves, Catfolk, most feline races, Fey, and Gnomes.  Sometimes they find humans a little overbearing, and Dwarves are too stuffy.  Orcs are good for rough play if they could get over the whole religious zealot/slave monger thingie.

CAT-ELF ADVENTURES
·   A group of Dopplegangers is taking advantage of the local curse to pursue Elves and Catfolk for 'extramarital adventures'.  As the Elders do not wish there to be a bunch of Half Doppleganger children running about, you have been assigned to find and escort them from the area.  Or shoot them.  Whatever works.
·   A thief has been stealing the local finery, jewelry, clothes, etc.  The Cat-Elves are being blamed due to their love of shiny things.  You must find the true culprit (or hide him if it's a Cat Elf while returning the stuff).
·   The evil spookity Orc persons are out for slaves again and their after some Elf meat.  And mom has been missing a day or two.  You could go look for her, but why not jump to conclusions and assault the Orcs village instead?




CAT-ELF RACIAL SUBSTITUTION LEVELS

DUSKBLADE
 Level 4: Replace Armored Mage with Poke
  Poke (Ex): If the Duskblade successfully attacks an opponent with any weapon that can be used with the Weapon Finesse Feat that opponents turn ends and it may no longer take any actions if it fails a Reflex Save (Save DC is 10 plus 1/2 HD plus Dexterity Modifier).  This lasts for the round, the victim may act normally next round unless he is successfully poked again.
 Level 7: Replace Armored Mage with Improved Poke
  Improved Poke (Ex):  The Duskblade may now Poke with any weapon.

SWORDSAGE
 Level 7: Replace Sense Magic with Whiskers
  Whiskers (Su): You may reroll any Initiative rolls or Reflex Saving Throws that roll a '1'.

RANGER
 Levels 2, 6, and 11: Cat Elves have new options with Combat Style
  Combat Style (Ex): Cat Elves can choose Poker or Sniper Style.
  Sniper Style gets the following Feats: 2nd: Far Shot, 6th: Precise Shot, and 11th: Improved Precise Shot.  Poker Style gets the following Feats: 2nd: Combat Reflexes, 6th: Power Critical, 11th: Improved Critical.



CAT-ELF FEATS

The Hawtness
Elves and Cafolk find you oddly attractive...
 Prerequisites: Cat-Elf, Cha 13+
 Benefits: You may always take 10 on Bluff, Diplomacy, and Gather Information rolls against Elves and Catfolk.

Nyao
Men (or women if you're male) also, not surprisingly, find you attractive...
 Prerequisites: Cat-Elf, Cha 13+
 Benefits: You gain a +2 on all Bluff, Diplomacy, and Gather Information rolls against members of the opposite sex or gay members of your own sex.

Atavistic
You're somewhat more catlike than even your parent.
 Prerequisites: Cat-Elf, Con 13+, Must be taken at 1st level
 Benefits: You gain a primary Claw attack doing 1d4 plus Strength damage.  You get two Claw attacks with a Full Attack.

Carnivorous
You're definitely more catlike than usual.
 Prerequisites: Cat-Elf, Con 15+, Atavistic
 Benefits: You gain a Secondary Bite attack doing 1d4 plus half Strength Modifier.  You get two Claw attacks and a Bite with a Full Attack.

Huntress
You has abandoned the civilized way...
 Prerequisites: Cat-Elf, Con 15+, Carnivorous
 Benefits: You gain two Rake Attacks with the same attack and damage rolls as your Claw attacks that can be used in Grapples.

Curious Kitteh
You never seem to leave well enough alone.
 Prerequisites: Cat-Elf, Wis 13+
 Benefits: You gain the Elf racial ability to sense hidden doors from the PHB.

Elf School
You trained with dad at the academy.
 Prerequisites: Cat-Elf, must be taken at 1st Level, Dex 15+
 Benefits: You gain the Elven racial weapon proficiencies listed in the PHB.  You also cast spells of whatever Arcane casting class you take at +1 caster level.

Pounce
You take after mom.
 Prerequisites: Cat-Elf, Dex 15+
 Benefits: You may make a Full Attack at the end of a Charge, including Rakes if you have them.
« Last Edit: July 05, 2010, 03:33:29 AM by bhu »

jojolagger

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #445 on: June 15, 2010, 06:33:50 AM »
I cannot insinuate elf chicks are easy, even though you never hear about a half gnome do you?
Mr. Welch number 224
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Quotes [spoiler]
In other words, he thinks there's a "correct" way to play D&D.  *sigh*
There is: Kill shit and loot the corpse!
When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.

But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
[/spoiler]

Radmelon

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #446 on: June 16, 2010, 01:45:51 AM »
A cat is fine too.

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #447 on: June 17, 2010, 06:00:13 AM »
Minor updates to Mows and Cat Elves

jojolagger

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #448 on: June 17, 2010, 06:05:00 AM »
I'm guessing bonus to DEX and CHA, penalty to CON and INT (maybe wis instead).
Countdown to Zombie Apocalypse 97
When you see this, copy it into your sig and -1
:lovefirefox
Quotes [spoiler]
In other words, he thinks there's a "correct" way to play D&D.  *sigh*
There is: Kill shit and loot the corpse!
When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.

But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
[/spoiler]

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #449 on: June 18, 2010, 02:10:47 AM »
Any objections to making the favored class for Cat Elves Factotum, Duskblade, or Swordsage?

jojolagger

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #450 on: June 18, 2010, 02:20:44 AM »
Any objections to making the favored class for Cat Elves Factotum, Duskblade, or Swordsage?
I use magic and beat you to death with a stick.
Countdown to Zombie Apocalypse 97
When you see this, copy it into your sig and -1
:lovefirefox
Quotes [spoiler]
In other words, he thinks there's a "correct" way to play D&D.  *sigh*
There is: Kill shit and loot the corpse!
When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.

But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
[/spoiler]

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #451 on: June 21, 2010, 05:21:23 AM »
Cat Elves updated.  Fair to give them a +1 LA?

Mows also got an update
« Last Edit: June 21, 2010, 05:34:15 AM by bhu »

jojolagger

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #452 on: June 21, 2010, 06:24:11 AM »
you have been assigned to find and escort them from the area.  Or shoot them.  Whatever works.

The evil spookity Orc persons are out for slaves again and their after some Elf meat.  And mom has been missing a day or two.  You could go look for her, but why not jump to conclusions and assault the Orcs village instead?
:lmao
Seems a little weak, Maybe falls count as 10 ft. shorter for falling damage. Something weak but useful.
Countdown to Zombie Apocalypse 97
When you see this, copy it into your sig and -1
:lovefirefox
Quotes [spoiler]
In other words, he thinks there's a "correct" way to play D&D.  *sigh*
There is: Kill shit and loot the corpse!
When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.

But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
[/spoiler]

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #453 on: June 23, 2010, 06:53:33 AM »
TIBBIT RACIAL SUBSTITUTION LEVELS
 Level 1: Replace Kitty Form with Tibbits Rule!

 Tibbit's Rule! (Su): Tibbits natural abilities mesh well with the Cat Burglars powers.  A Tibbit gains all the Abilities of Kitty Form (since they are actually better than his racial abilities) with one exception: His equipment molds to fit his Kitty Form as is mentioned in the Tibbit's entry(the one advantage Tibbit's natural powers have over the Cat Burglars). Please note this means the Tibbit can change into and out of Kitty Form at will, and doesn't have to wait an hour. Tibbit's also gain a Bonus Kitty Feat at 1st level. In campaigns where Cat Burglar is available Tibbit's may choose it as their Favored Class. Tibbit's also gain the same stat adjustments as other Small races (see below).  A Tibbit is considered to have the Kitty Form ability for purposes of Feats and Class Prerequisites.

 

CATFOLK RACIAL SUBSTITUTION LEVELS
 Level 1: Replace Kitty Form with an alternate Kitty Form.

  Ability (Su): Instead of Charisma the Catfolks class abilities key off of Wisdom.



CAT HENGEYOKAI RACIAL SUBSTITUTION LEVELS
 Level 1: Replace Kitty Form with Neko Form.

  Neko Form (Su): Cat Hengeyokai's natural powers and class abilities mesh well. Neko Form gives them all the abilities of Kitty Form, and they may assume Hybrid Form at will as well. Their Cat Burglar Level is considered to be 1 higher than normal for purposes of qualifying for Kitty Feats (i.e. a 4th level Cat Burglar Hengeyokai is considered 5th level for purposes of qualifying for Feats only).  Neko Form is identical to Kitty Form for purposes of qualifying for Feats.



SMALL RACE RACIAL SUBSTITUTION LEVELS
 Level 1: Replace Kitty Form with an alternate Kitty Form.

  Kitty Form (Su): You gain all the normal bonuses from Kitty Form except for the stat changes. In Small Kitty Form your stats do not change. In Tiny Kitty Form you gain +4 Dex, -4 Str.  In Diminutive Kitty Form you gain +6 Dex, -6 Str.



TINY RACE RACIAL SUBSTITUTION LEVELS
 Level 1: Replace Kitty Form with an alternate Kitty Form.

  Kitty Form (Su): You gain all the normal bonuses from Kitty Form except for the stat changes. In Small Kitty Form you gain +2 Str. In Tiny Kitty Form your stats do not change.  In Diminutive Kitty Form you gain +4 Dex, -4 Str.



LARGE RACE RACIAL SUBSTITUTION LEVELS
 Level 1: Replace Kitty Form with an alternate Kitty Form.

  Kitty Form (Su): You gain all the normal bonuses from Kitty Form except for the stat changes. In Small Kitty Form you gain +6 Dex, -6 Str. In Tiny Kitty Form you gain +8 Dex, -8 Str.  In Diminutive Kitty Form you gain +10 Dex, -10 Str.



SHIFTER RACIAL SUBSTITUTION LEVELS
 Level 1: Replace Kitty Form with an alternate Kitty Form.

  Kitty Form (Su): All powers and abilities gained from the Cat burglar Class or from Prestige Classes that have Cat Burglar Class Abilities as prerequisites are based on Constitution instead of Charisma.
« Last Edit: June 26, 2010, 04:07:27 AM by bhu »

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #454 on: June 25, 2010, 01:41:16 AM »
Any thoughts on the Racial Substitution Levels?

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #455 on: June 27, 2010, 01:37:16 AM »
you have been assigned to find and escort them from the area.  Or shoot them.  Whatever works.

The evil spookity Orc persons are out for slaves again and their after some Elf meat.  And mom has been missing a day or two.  You could go look for her, but why not jump to conclusions and assault the Orcs village instead?
:lmao
Seems a little weak, Maybe falls count as 10 ft. shorter for falling damage. Something weak but useful.

Do you mean hte Catfall Feat?

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #456 on: June 29, 2010, 04:27:00 AM »
Cat Elves done

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #457 on: July 05, 2010, 03:40:36 AM »
updated the Cat Elf again

Temple Guardians of Mrrow
                      Medium Magical Beast
Hit Dice:             6d10+24 (57 hp)
Initiative:           +11
Speed:                50 ft. (10 squares)
Armor Class:          23 (+7 Dex, +3 Deflection, +3 Natural), touch 20, flat-footed 16
Base Attack/Grapple:  +6/+11
Attack:               Claw +13 melee (1d6+5/18-20)
Full Attack:          2 Claws +13 melee (1d6+5/18-20) and 1 Bite +8 melee (1d6+3/18-20)
Space/Reach:          5 ft./5 ft.
Special Attacks:      Improved Grab, Pounce, Rake (1d6+5), Claws of Sharpness, Hissing Fit
Special Qualities:    Dark Vision 60', Scamperer
Saves:                Fort +9, Ref +12, Will +5
Abilities:            Str 20, Dex 24, Con 18, Int 12, Wis 16, Cha 16
Skills:               Balance +15, Bluff +9, Climb +15, Hide +14, Intimidate +6, Jump +15, Knowledge (Local, Religion) +4, Listen +10, Move Silently +14, Spot +10
Feats:                Danger Sense, Improved Initiative, Weapon Finesse
Environment:          Any (usually live in Temples)
Organization:         Group (10-30)
Challenge Rating:     7
Treasure:             Standard
Alignment:            Usually Chaotic Neutral
Advancement:          7-12 HD (Medium)
Level Adjustment:     ---

"Abner! Lookit the size a' these cats!"

"Man our cousin would love this place."

"There a reason you two buttheads are sneaking in after hours?"

"Drunken bet."

"Yup."

"Y'know we're required to leave you in pieces if you try to take stuff or get out of line?"

"We just made a bet we could get into this room without being caught."

"Well then.  Proceed.  To the door out.  That way."

The Temple Guardians of Mrrow are enormous man sized Siamese Cats.  They may look cute and fluffy, but would be thieves who have survived their attentions will assure you this is an act.  They can be pure evil in a jar according to most robbers.  Granted this is coming from thieves....

Temple Guardian speak Common and one other local language.

Improved Grab (Ex): If the Temple Guardian successfully hits with a Claw Attack it can make an immediate Grapple Check as a Free Action without provoking an Attack of Opportunity.

Pounce (Ex): Temple Guardians may perform a Full Attack at the end of a Charge, including Rake attacks.

Rake (Ex): The Temple Guardian gains two Rake Attacks during Grapples (attack rolls and damage are same as Claw attacks).

Claws of Sharpness(Ex): The Temple Guardians Natural Attacks threaten a critical on an 18-20.

Hissing Fit (Ex): When making a Full attack you get two additional claw attacks at your Full BAB, yes this can be combined with Pounce.

Scamperer (Ex): You permanently have the effects of a Spider Climb spell in effect on your person.  You may pass through Difficult Terrain at full speed.  Once per hour you can move 10 times your normal speed when making a charge.

Skills: Temple Guardians get a +8 Racial Bonus to Balance, Climb, and Jump Checks, and may always take 10 on any of these Checks.  They may use their Dex Modifier instead of their Str modifier for Climb and Jump Checks.  They also gain a +4 Racial Bonus to Hide,Listen, Move Silently, and Spot Checks.

Combat: Charge, hissing fit, grapple, maul with rakes.  These are the things a Temple Guardians assault is made of.
« Last Edit: July 23, 2010, 06:34:27 AM by bhu »

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #458 on: July 10, 2010, 04:09:54 AM »
Got the cat Burglar Racial substitution levels for the Mows started.  Im trying to think of as many options for them in humanoid form as the regular class gets in kitty form, but im coming up short for the moment

bhu

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Re: Uncle Kitties Handbook O' Kittehs
« Reply #459 on: July 13, 2010, 03:00:42 AM »
Updated the Temple Guardians, still trying to think of stuff for the Mows.