Yeah, the title says it all, I'm creating a new character for a planescape campaign named samurai zack.
BAckground:
after his father was enslaved by the evil shapeshifting wizard Apu, zack fled his ancestral home and traveled the world, learning martial arts under the tutelage of various masters, the day he felt he was complete, he claimed his father's sword as his legacy and went to face Apu, as he entered the room, Apu flung open a portal to the planes, and sent the samurai into the multiverse, so his evil may grow. But Zack is now searching the multiverse, trying to find a portal to get back to his plane, and undo the evil that is Apu.
Yeah, it's that stupid.
In that light, the DM and me, the DM thinks it's hilarious by the way, have reached a few compromises
-Whirlwing steel strike applies to bastard swords
-Despite my vows of poverty, i am able to keep my father's sword, and keep some money to feed myself ( I basically took the vow because it helps me get the Samurai Jack theme so well)
-Iajutsu is a class skill for both warblade and swordsage
-No flaws (DAMN! but yeah, samurai jack isn't a man with flaws ^^)
-Zack loses his hair band at half hp, his shirt rips off at 1/4 hp
The party:
Paladin/Crusader/RKV
Archivist
Another undetermined.
That's pretty much it.
So basically what I have is this, it's very raw, and keep in mind that what I'm trying to pull off here is the closest you can get to Samurai Jack in a D&D game, so please help me make the best out of him.
Cobra Strike Monk 1 Sacred Vow, Vow of poverty, Dodge
Cobra Strike Monk 2 Mobility, Nymph's kiss
Unarmed Swordsage 1 Power attack
Unarmed Swordsage 2 Nimbus of light
Warblade 1 none
Warblade 2 Whirling Steel Strike **unknown exalted feat**
Warblade 3 None
Warblade 4 none **unknown exalted feat**
Warblade 5 Iron heart aura, Snap kick
Warblade 6 None **unknown exalted feat**
Fighter 1 Weapon specialisation
Exotic Weapon Master 1 Stormguard warrior **unknown exalted feat**
Warblade 7
Warblade 8 **unknown exalted feat**
Warblade 9 Elusive Target
Warblade 10 Improved Initiative **unknown exalted feat**
Warblade 11
Warblade 12**unknown exalted feat**
Warblade 13 Melee Weapon Mastery
Warblade 14 **unknown exalted feat**
Maneuvers I should probably take:
Flashing sun, Dancing mongoose, diamond Nightmare Blade, Time stand stills, Iron heart Surge
Starting level 3:
Books allowed: all
So basically, the gist of what I'm doing right now is having lots of attacks throught flurry of blows and snap kick and then making them touch attacks throught stormguard warrior, and then using ruby nightmare blade or later diamond nightmare blade to get a devastating blow in. The monk and unarmed swordsages level cover the fist skills that samurai jack has, the exalted stike power covers why he can kill robots with bamboo sticks, and the weapon aptitude power covers why he's so damn good with everything. At 20th level, time stand stills makes the main damage combo very good. If i can only get in one strike, I'll use Iajutsu focus.
this feels incomplete to the highest point, also, I have no idea what maneuvers to take, aside from the key maneuvers of my build. Or especially what stance. Also, taking warblade to 14 seems like a waste, but what other class can i take that will continue my initiator level to get me time stand stills, and isn't retardadly dependent on feats like master of nine. GODDAMNIT' master of nine would have been incredibly good, i just don't have the feats, or the will to waste them. all those readied maneuvers.... and it would get my swordsage up too.
Also, I plan on maybe getting good ol' zack the saint template eventually, meaning I'll be actually able to have a decent DC with maneuvers. So maybe it's worth losing 2 feats (melee weapon mastery and weapon specialisation) to get adapative style and blind fight, so i can take master of nine.
It's all stil brewing, ANY help is appreciated. thanks a lot in advance