here is a "General Purpose Build Telepath"
Since this is a general purpose build, the feats and power selection will be such that this character can survive and contribute in a meaningful way to any party he is with.
Human Telepath8 Str
10 Dex
10 Con
16 Int
13 Wis
14 Cha
Psion 1 [spoiler]
Psion 1......Power points = (2+ 1 bonus)= 3 PP
New Powers Known:
Empathy, Entangling Ectoplasm, Telempathic ProjectionFeats:
Psycrystal Affinity,Illithid Heratige, Illithid CompulsionSkills:
4 ranks Concentration
4 ranks Knowledge (Psionics)
4 ranks Psicraft
4 ranks Bluff
4 ranks Diplomacy
4 ranks Sense Motive
Equipment= Ave 75 GP
10gp....5x daggers
35gp...light crossbow
2gp.....20 bolts
10gp ...leather armor
misc equipment and supplies
Tactics:At this level....his main tactic is Diplomacy.....followed by running away as fast as he can. He can help his party with Entangling ecto...then use missile fire(crossbow). Not very much to do but try to survive.
[/spoiler]
Psion 2[spoiler]
Psion 2......Power points = (6 + 3 Bonus)= 9 PP
New Powers Known:
Crystal Shard, VigorFeats:
Skills:
5 ranks Concentration
5 ranks Knowledge (Psionics)
5 ranks Psicraft
5 ranks Bluff
5 ranks Diplomacy
5 ranks Sense Motive
total Diplomacy = 5 ranks + 2 Cha + 4 Synergy = +11 minimum + 1d20 + Psionic Bonuses
Equipment= Ave 900 GP
as first level...but add the following:
200gp..2x War Ponies(trained)...one to be riden, one for carrying supplies...both are combat ready and can fight
150gp...6x Guard Dogs(trained).....trained for various things
100gp .10x Acid Flasks
200gp..10x Alchemists Fire
100gp...4x Holy Water
Remainder for misc. items and supplies.
Tactics:Now he can use his powers a little more....but his Skills have jumped, due to the Synergy bonuses for Diplomacy. His actions are mostly the same(Diplomacy focus)....but he is able to help a little more for combat(due mainly to his animals).
[/spoiler]
Psion 3 [spoiler]
Psion 3 ......Power points = ( 11 + 4 Bonus)= 15 PP
New Powers Known:
Ego Whip, Share painFeats:
Illithid Legacy(bonus Powers:Psi Charm,Read Thoughts)Skills:
6 ranks Concentration
6 ranks Knowledge (Psionics
1 rank Knowledge (Nobility & royalty
6 ranks Psicraft
5 ranks Bluff
6 ranks Diplomacy
6 ranks Sense Motive
Equipment=Ave 2700 GP
As 2nd level....add more mundane Alchemical items
Tactics: Here he gets a big boost to powers Known and he can make even more use of his Skills(Psi Charm....makes a NPC Friendly....much easier to work with using Diplomacy)....also he can be much less afraid of combat(Share pain+Vigor+ Share Powers with Psicrystal). His combat options now are to Throw a lot of Splash weapons(easy to use, very effective).
[/spoiler]
Psion 4[spoiler]
Psion 4......Power points = ( 17 + 6 Bonus)= 23 PP,
New Powers Known:
Concussion Blast,Psi SuggestionFeats:
Skills:
7 ranks Concentration
7 ranks Knowledge (Psionics
Knowledge (Nobility & royalty)..2 ranks
7 ranks Psicraft
Bluff...........................5 ranks
7 ranks Diplomacy
7 ranks Sense Motive
Equipment=Ave 5400 GP
same as 3rd lvl but add
2000gp.......Handy Haversack....very useful for his entire career
Tactics: Much the same as 3rd lvl.......Psi Suggestion has many uses. Also Concussion Blast can target multiple targets & incorporeal targets...handy power to have. At this level he adds +1 point to Int, so Int = 17.
[/spoiler]
Psion 5[spoiler]
Psion 5......Power points = (25 + 10 Bonus)= 35 PP
New Powers Known:
Hostile Empathic Transfer,TouchsightFeats:
Psi MeditationSkills:
8 ranks Concentration
8 ranks Knowledge (Psionics
Knowledge (Nob & roy)..3 ranks
8 ranks Psicraft
Bluff........................5 ranks
8 ranks Diplomacy
8 ranks Sense Motive
Equipment=Ave 9000 GP
same as 4th lvl..but add:
4000gp .......+2 Headband of Intellect
Tactics:much the same as 4th.....but has an added detection ability(touchsight) usefull to keep from being suprised. Also has a major Offensive/Defensive power..Hostile Empathic Transfer...heals him and hurt them.Also intelligence ...combined with the headband (total Int 19)...he gets a major jump in PP and the DC of his powers goes up.
[/spoiler]
Psion 6[spoiler]
Psion 6..Power points = (35 + 12 Bonus)= 47 PP
New Powers Known:
Time Hop,Energy WallFeats:
Linked PowerSkills:
Concentration ..9 ranks
Knowledge (Psionics)...9 ranks
Knowledge (Nob & roy)..4 ranks
Psicraft.......9 ranks
Bluff......5 ranks
Diplomacy.....9 ranks
Sense Motive....9 ranks
Equipment=Ave 13000 GP
same as 5th lvl..but add:
2500gp .........ring of sustenance
2500gp .........Boots of the Winterlands
Tactics:This level he gets 2 versatile powers....these greatly aid his party in both Combat and Non-Combat situations.
[/spoiler]
Psion 7[spoiler]
Psion 7......Power points = (46 + 14 Bonus)= 60 PP
New Powers Known:
Schism,Psi DivinationFeats:
Skills:
Concentration .10 ranks
Knowledge (Psionics)....10 ranks
Knowledge (Nob & roy)..5 ranks
Psicraft....10 ranks
Bluff...5 ranks
Diplomacy...10 ranks
Sense Motive..10 ranks
Equipment= Ave 19000 GP
same as 6th, but add:
4000gp ......+2 Cloak of Charisma
Tactics: With the boost to Diplomacy from additional Synergy and Cha boost, now his Diplomacy Score = 10 ranks + 6 synergy + 3 Cha = +19 + 1d20!!!! Although its not a world record, it is still very nice at this time. Also he can do a lot more in a tight situation, schism will give him more actions(but drain PP quickly). Psi Divination is very useful.....Knowledge=Power...this can give just the edge he and his party needs.
[/spoiler]
Psion 8[spoiler]
Psion 8......Power points = (58 + 20 Bonus)= 78 PP
New Powers Known:
Correspond,Modify MemoryFeats:
Skills:
Concentration ..11 ranks
Knowledge (Psionics)....11 ranks
Knowledge (Nob & roy)..5 ranks
Knowledge (Arcana).....1 rank
Knowledge (Religion)....1 rank
Psicraft.....11 ranks
Bluff...5 ranks
Diplomacy.11 ranks
Sense Motive.11 ranks
Ave 27000 GP,Equipment=
same as 7th lvl
Tactics:Here he gets a useful communication power and a helpful power to use in case of a mistake or to provide some player controled memories in some NPC(make them remember you just saving thier lives or something). At this level he adds +1 point to Int, so Int = 20(18 +2 headband)
[/spoiler]
Psion 9[spoiler]
Psion 9......Power points = (72 + 22 Bonus)= 94 PP
New Powers Known:
Mind Probe,Plane ShiftFeats:
Illithid Legacy ,Greater(bonus powers:Dispel Psionics, Psi Dominate)Skills:
Concentration ..12 ranks
Knowledge (Psionics)...12 ranks
Knowledge (Nob & roy)..5 ranks
Knowledge (Arcana)......1 rank
Knowledge (Religion).....1 rank
Knowledge (Nature)......1 rank
Knowledge (The Planes).1 rank
Psicraft..12 ranks
Bluff..5 ranks
Diplomacy.12 ranks
Sense Motive12 ranks
Ave 36000 GP,Equipment=
same as 8th lvl ...but add
Tactics:Here he gets a Major Boost in Powers known:
Mind Probe:incredible tool for gathering info.
Plane Shift:very useful transport.....even for healing in an emergency(ie.Positive Material Plane)
Dispel Psionic:a power that usually should be taken earlier....but should always be taken.
Psi Dominate:now he can really control his enemies.
[/spoiler]
Psion 10[spoiler]
Psion 10......Power points = (88 + 30 Bonus)= 118 PP
New Powers Known:
Ecto Shambler,True SeeingFeats:
Expanded Knowledge(Metamorphosis)Disintegrate,RetrieveFeats:
Skills:
Concentration ................14 ranks
Knowledge (Psionics)........14 ranks
Knowledge (Nob & roy)......5 ranks
Knowledge (Arcana)........1 rank
Knowledge (Religion).......1 rank
Knowledge (Nature)........1 rank
Knowledge (The Planes)..1 rank
Knowledge (Arch & eng)..1 rank
Knowledge (Dung)..........1 rank
Knowledge (History).......1 rank
Knowledge (Geography)..1 rank
Psicraft......................14 ranks
Bluff..........................5 ranks
Diplomacy................14 ranks
Sense Motive...........14 ranks
Equipment=Ave 66000 GP
as 10th lvl but add:
Tactics:Here he get a MAJOR boost to offense with the addition of Disintegrate......it is also a versatile non-combat tool. Retrieve also can be very powerful....if you use your imagination as to how to use it.
[/spoiler]
Psion 12[spoiler]
Psion 12......Power points = (126 + 36 Bonus)=
162 PPNew Powers Known:
Temporal AccelerationFeats:
Metamorphic transferSkills:
Tactics:At this level he adds +1 point to Int, so Int = 19 +4 headband = 23 Int
Ave 88000 GP,Equipment=
[/spoiler]
Psion 13[spoiler]
Psion 13......Power points = (147 + 39 Bonus)=
186 PPNew Powers Known:
Energy Conversion,Mind Blank(Personal)Feats:
Skills:
Tactics:
Ave 110000 GP,Equipment=
[/spoiler]
Psion 14[spoiler]
Psion 14......Power points = (170 + 42 Bonus)=
212 PPNew Powers Known:
Energy WaveFeats:
Skills:
Tactics:
Ave 150000 GP,Equipment= buy nothing, save for +5 Tome of Int
[/spoiler]
Psion 15[spoiler]
Psion 15......Power points = (195 + 45 Bonus)=
240 PPNew Powers Known:
Bend Reality,Teleport GreaterFeats:
Psicrystal Containment, Twin PowerSkills:
Tactics:
Ave 200000 GP,Equipment= buy nothing, save for +5 Tome of Int
[/spoiler]
Psion 16[spoiler]
Psion 16......Power points = (221 + 80 Bonus)=
301 PP!!New Powers Known:
True MetabolismFeats:
Skills:
Tactics:At this level he adds +1 point to Int, so Int = (20+5 Inherent= 25) +6 headband= 31 Int
Ave 260000 GP,Equipment=
Add +5 Tome of Int
[/spoiler]
Psion 17[spoiler]
Psion 17......Power points = (250 + 85 Bonus)=
335 PPNew Powers Known:
Psychic Chirgury,Affinity FieldFeats:
Skills:
Tactics:
Ave 340000 GP,Equipment=
[/spoiler]
Psion 18[spoiler]
Psion 18......Power points = (280 + 90 Bonus)=
370 PPNew Powers Known:
AssimilateFeats:
Extend PowerSkills:
Tactics:
Ave 440000 GP,Equipment=
[/spoiler]
Psion 19[spoiler]
Psion 19......Power points = (311 + 95 Bonus)=
406 PPNew Powers Known:
Reality Revision,Timeless BodyFeats:
Skills:
Tactics:
Ave 580000 GP,Equipment= [/spoiler]
Psion 20[spoiler]
Psion 20......Power points = (343 + 110 Bonus)=
453 PPNew Powers Known:
MicrocosmFeats:
Empower PowerSkills:
Tactics:At this level he adds +1 point to Int, so Int = (21+5 Inherent= 26) +6 headband= 32 Int
Ave 760000 GP,Equipment=[/spoiler]