« Reply #8 on: December 20, 2008, 03:38:05 AM »
At first glance the Invoker didn't seem anything like the druid. No extra HP, no better than anything in the PHB. Kinda normal other than Avenging Light being better than Eldritch Blast (a
striker's at-will power) in every way possible.
I may be wrong...
Shield (Wizard Utility 2)
...
Immediate Interrupt ...
Trigger: You are hit by an attack
Effect: You gain a +4 power bonus to AC and Reflex defense
until the end of your next turn.
From shield I guess you can interrupt an attack that already hit, forcing it to recheck the hit thanks to the defense increase. If anyone knows how this works exactly, please post about it.
*points to*
Channel Divinity: Armor of Wrath
...
Immediate Reaction
...
Trigger: An enemy within 5 squares of you hits you
...
Effect: The target takes radiant damage equal to your Constitution modifier, and you push the target 2 squares.
From the guessamatations from Shield, use this to invalidate a melee attack preventing it from hitting at all. Swordmages are no longer alone.
« Last Edit: December 20, 2008, 03:41:29 AM by SorO_Lost »
Logged
Tiers explained in 8 sentences. With examples!
[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
[/spoiler]