[spoiler=Azurin Warmage]
Build NameYou can't kill me if you're already dead
Race: Azurin
Class: Warmage
Stats: Str 10 Dex 14 Con 12 Int 18 Wis 8 Cha 12
Flaws&Traits: Spellgifted (Evocation), Vulnerable, Murky-Eyed
Feats: Shape Soulmeld (Arcane Focus), Hidden Talent (Offensive Prescience), Extra Spell (Power Word Pain), Spell Thematics (Magic Missile or Burning Hands)
Noteworthy Skills: None, really
Spells Prepared/Known/Powers Known: Everything on the list
Options: Level in Factotum to get Int to damage again! Replace Spell Thematics with Improved Initiative
Explanation: A simple Burning Hands spell on this character deals 3d4+8 dmg, Reflex halves, and if you run out, a Ray of Frost deals 1d3+8 damage. =D Against bosses, Power Word Pain deals 1d6+8 damage per round for an average of 10 rounds with no save allowed!
Personal Thoughts/Summary: This build focuses on hitting the enemy hard before he can do anything to you. the premise is simple, the enemy can't kill you if he's already dead! Best used when there is a tanker to help you soak damage, preferably one that is immune/resistant to fire! (try one of the fire races in UA)
[/spoiler]