Note that I am writing these responses as I read the thread, hopefully I am not being superfluous.
I'll side with Bill on this one. I'm going to leave the RAW debate to someone else, but from a fluff perspective I see this as basically using the spell like a homing beacon. You don't care where Jimmy is, but as soon as the spell locates him, everyone is immediately transported there.
Something worth mentioning: Dispater, the man he is trying to teleport next to, is also immune to the divinations of the character in question. This means neither Miracle or Wish can actually help him to locate Dispater and thus the spell has no target square to teleport him in.
Except that Miracle is asking a god to take you there, and he is damn well going to know where Jimmy is.
The caster is
the god and he has no idea where Dispater is and Dispater is, as said, passively (seeing his paranoia, probably actively as well) protected against any divinations from the deity in question.
Deific stuff
Some things I'd disallow right off the bat. Say, Divine recall (Speech) and Item familiar at least as well as Guidance of the avatar (not from the allowed sources). Also, luck bonuses don't stack.
So this was my quick take on this.