REDNECK ASSKICKER "Bert...I feel a certain need to bust heads." The Redneck Asskicker tends to focus on beating the crap out of things, particularly anything stupid enough to give them trouble.
BECOMING A REDNECK ASSKICKER Several levels of Ranger usually does it, assuming you take the right substitution levels.
ENTRY REQUIREMENTS Class Abilities: Asskicker Ranger Substitution levels
BAB: +6
Feats: Power Critical, Weapon Focus, Weapon Specialization
Skills: Concentration 6 ranks, Listen 6 ranks, Spot 6 ranks
Class Skills The Redneck Asskicker's class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Dungeoneering, Geography, Local, Nature)(Int), Listen (Wis), Move Silently (Dex), Ride (Dex), Spot (Wis), Survival (Wis), and Swim (Str).
Skills Points at Each Level : 4 + int
Hit Dice: d10
BAB Fort Ref Will Abilities
1. +1 +2 +0 +0 Favored Enemy
2. +2 +3 +0 +0 Fuck You
3. +3 +3 +1 +1 Witch Killin'
4. +4 +4 +1 +1 Favored Enemy
5. +5 +4 +1 +1 Fuck You Still
6. +6 +5 +2 +2 Witch Killin'
7. +7 +5 +2 +2 Favored Enemy
8. +8 +6 +2 +2 You're Really Beginning to Make Me Mad Asshole
9. +9 +6 +3 +3 Witch Killin'
10.+10 +7 +3 +3 Veteran of a Thousand Divorces
Weapon Proficiencies: A Redneck Asskicker gains no new Weapon or Armor proficiencies.
Favored Enemy (Ex): This identical to the Ranger ability of the same name, with one exception. You may take 'Caster' as a Favored Enemy, and gain your Favored Enemy Bonus against anything with Spells or Spell-Like Abilities. If you also have them as a Favored Enemy by Type (i.e. your fighting a Human Wizard, and you have both Humans and Casters as Favored Enemies) your Bonuses stack.
Fuck You (Ex): Whenever you are successfully damaged by an opponent you get a +2 Pissed Off Bonus to attack and damage rolls for the rest of the encounter. You do not gain stacking bonuses for multiple damage hits. Once you get damaged you get the Bonus for the rest of the encounter.
Witch Killin' (Su): At 3rd Level opponents cannot cast defensively against you if you threaten them. The Check DC for Concentration Checks them make to cast or maintain a spell are increased by 5 so long as you threaten them as well.
At 6th Level if a Spell allows a Save for a partial effect, you negate it instead with a successful Saving Throw.
At 9th Level if you attack an opponent with Spells or Spell-Like Abilities, he must make a Fortitude Save (DC is 10 plus 1/2 your HD plus your Strength Modifier) or be unable to use Spells or Spell-Like Abilities for 1 round.
Fuck You Still (Ex): Whenever you are successfully damaged by an opponent you get a +2 Pissed Off Bonus to Armor Class for the rest of the encounter. You do not gain stacking bonuses for multiple damage hits. Once you get damaged you get the Bonus for the rest of the encounter.
You're Really Beginning to Make Me Mad Asshole (Ex): Whenever you are successfully damaged by an opponent you get a +2 Pissed Off Bonus to Saving Throws for the rest of the encounter. You do not gain stacking bonuses for multiple damage hits. Once you get damaged you get the Bonus for the rest of the encounter.
Veteran of a Thousand Divorces (Ex): At 10th Level you've seen it all, married it all in a drunken stupor, and subsequently divorced it all in an emotional (and sometimes physical) bloodbath shortly after. Choose any one somewhat poorly defined category you can convince your DM to accept ('my ex wives', 'buddhists', 'ex patriot Italians', 'puerto rican geisha assassins who get off on being choked during sex', 'the goddamn birds', whatever). Try not to make it too limiting. When facing something that can, at least in theory, be supposed to belong to this group you gain a certain experienced toughness. A number of times per day equal to your Constitution you can choose to succeed on one Saving Throw when they are responsible for you having to roll for one.
PLAYING AN ASSKICKER Violence is the answer. if there's something that needs done, busting heads and kicking ass will get it done. Fuck diplomacy. Talking is for people who can't bust heads. Your wife talks all the time and what has that gotten you except in trouble? Now that her head is stuffed and mounted on the mantle over the fireplace, life is so much easier. Plus it sends a message to future wives...
Combat: You prefer melee combat, but if it takes shootin' to get the job done you can do that too. No reason not to. Sides if you can use crossbows you don't have to get messed up before you go out celebratin'. No mud, no blood, no odd organs you can't identify splattered all over your clothes. The bar women tend to be discriminatin' bout strange organs...
Advancement: Most Asskickers try to get better at kicking ass. That's what they live for. It's how they have fun, and it's how they employ themselves, and feed their kin. They especially love kicking the asses of Wizards just to show it can be done.
Resources: Redneck Asskickers generally have their buddies and family to help them out. They really don't trust much of anyone else. Usually for good reason.
ASSKICKERS IN THE WORLD "Yer honor mah wife and Ah feel that our lives have gone in different directions; and our philosophical, culinary, and personal interests are now on parallel lines which will never again intersect. In other words...Ah want that bitch dead. Or divorced from me. A divorce is okay. Not great, but okay." You drink hard, play hard, and fight hard, hopefully in that order. Cause honestly it's hard to do real drinkin' and wenchin' once you've had to clean Otyughs out of the sewer or wrestle Mummies, or beat an Ogre into submission.
Daily Life: Your daily life is composed largely of fights, bouts of drinking that verge on alcoholism, and either divorcing your current wife or being seduced by your next one.
Notables: Abner (CG Male Human Ranger 6/Redneck Asskicker 6) is slightly atypical of his kind in having several curses placed on him which give him something many Asskickers lack: common sense.
Organizations: There are no real organizations dedicated to asskickery, although there are some dedicated to the extermination of certain individual Asskickers. You've learned not to let enemies live...
NPC Reaction NPC's find you hazardous to be around. Bad things (and people) seem to come out of the woodwork around you. It's like you're a professional weirdness magnet, but the only weirdness you attract are people wanting to bust up the place and set fire to innocent bystanders.
ASSKICKERS IN THE GAME Asskickers tend to love fighting, and asinine people will abuse this tendency. In other words chat with potential players that picking barfights cause someone looked at them funny is okay, but sucker punching the King 'just because' is not.
Adaptation: This is meant for silly campaigns. 'Nuff said.
Encounters: Asskickers can be encountered just about anywhere. Usually in fights, barfights, mild skirmishes that happen on the sidelines of actual wars, in the war itself, bear wrasslin', and divorce courts.
Sample Encounter EL 12: The PC's are quietly sitting in the bar when a large bearded man comes in and screams something about pigeons. The bar laughs and ignores him. The a Godzilla sized pigeon foot comes down through the roof, and the shit hits the fan. Pigeon shit mostly.
AbnerCG Male Human Ranger 6/Redneck Asskicker 6
Init +2,
Senses: Listen +7, Spot +7
Languages Common
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AC , touch , flat-footed (+2 Dex, )
hp 84 (12 HD)
Fort +12,
Ref +9,
Will +5
Toughness +1, Fuck You Still
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Speed 30 ft. (6 squares)
Melee Base Atk +12,
Grp +15
Atk Options Favored Enemy (Humans +6, Magical Beasts +2, Monstrous Humanoids +4, Animals +2), Combat Style, Solo Warrior, Fuck You
Combat Gear-----------------------------------------------
Abilities Str 16, Dex 14, Con 14, Int 10, Wis 12, Cha 9
SQ Wild Empathy, Toughness -1, Witch Killin'
Flaws Birds Hate Me, Damn All Women
Feats Exotic Weapon Proficiency (Bastard Sword), Fortuitous Strike, Power Critical (Bastard Sword), Survivor's Luck, Weapon Focus (Bastard Sword), Weapon Specialization (Bastard Sword), Endurance (B), Favored Power Attack (B), Power Attack (B), Unbelievable Luck, Victor's Luck (B), Track (B)
Skills Climb +7, Concentration +8, Craft (Bowmaking, Trapmaking) +2, Handle Animal +1, Hide +6, Jump +7, Knowledge (Dungeoneering, Local, Nature) +4, Listen +7 , Move Silently +6, Profession (Fisher, Hunter) +3, Ride +6, Search +4, Spot +7, Survival +7, Swim +4
PossessionsEPIC ASSKICKER Hit Die: d10
Skills Points at Each Level : 4 + int
Favored Enemy The Redneck Asskicker gains an additional Favored Enemy or increases his Bonus against current Favored Enemy by +2 at Level 21 and every three Levels thereafter.
Bonus Feats: The Epic Redneck Asskicker gains a Bonus Feat every 3 levels higher than 20th
New Flaws Birds Hate Me They really, really do.
Prerequisites: None
Drawbacks: All birds (this includes Animals, and bird like Magical Beasts such as Giant owls) consider you the enemy and will attack you on sight. No effect short of magical compulsion can convince them that you can be allowed to live, and if they have a choice of foes they will choose you even over opponents who are obviously a greater threat to them/
Damn All Women You shouldn't get involved with them, because they're poison. But not being gay or Bestial or anything you have no real choice. It's like the Gods hate you cause you pissed in their cereal or something.
Prerequisites: None
Drawbacks: You take a -3 Penalty on all Willpower Saves and Sense Motive checks against women. Additionally, women of Evil alignment tend to find you marriageable for whatever reason, and do their best to con you into becoming their spouse so they can destroy your life as opposed to actually just killing you quickly and being done with it.
ASSKICKER RANGER SUBSTITUTION LEVELS levels 2,6,11: New options with Combat Style
Level 4: Replace Animal Companion with Solo Warrior
Level 4 and up: Replace Spellcasting with Toughness
Combat Style (Ex): You get the following Feats as Bonus Feats instead: 2nd Level: Power Attack, 6th Level: Favored Power Attack, 11th Level: Favored Critical
Solo Warrior (Ex): You get a cumulative +1 Competence Bonus to all attack and damage rolls when facing multiple opponents. For example if facing two opponents by yourself you get a +2. The maximum possible Bonus is the number of opponents who can attack you in melee in one turn (i.e. you're generally limited by size). Your Ranger Levels also count as Fighter Levels for taking Weapon Focus and Weapon Specialization (along with the Greater version of these Feats).
Toughness (Ex): Instead of Spellcasting you gain the following abilities: At levels 4, 8, 11, and 14 your opponents take a cumulative -1 penalty to all Critical confirmation rolls. You also gain a cumulative +1 Competence Bonus to all Saving throws at each of these levels, but only against your Favored Enemies.
Favored Critical You know how to hit your enemies where it hurts.
Prerequisites: Favored Enemy, Favored Power Attack
Benefits: When attacking Favored Enemies, your critical threat range is increased by two (i.e. if you normally threaten a critical on a 20, now you threaten one on an 18-20). This stacks with Improved Critical and similar effects.