Author Topic: Uncle Kitties Handbook of Spuriously Made Prestige Classes  (Read 130661 times)

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konner09

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #400 on: May 22, 2010, 03:27:04 PM »
really like the newest one might try and play it sounds really fun
 :D
[spoiler] Every generation has a teen heartthrob made for 16 and Tiger Beet magazine.

You can go back many years and there was a guy named Donny Osmond who probably every male teenager wanted to kick the crap out of. Leif Garrett, David Cassidy, The Mmm Bop kids, Justin timberlake, on and on.

This Bieber kid is just another of many over-hyped kids created? by the music machine geniuses to give them someone to grace the covers of 16 magazine and to get little teen girls excited. Random Youtuber [/spoiler]

I became insane, with long intervals of horrible sanity. - edgar allen poe

bhu

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #401 on: May 22, 2010, 09:00:56 PM »
what is your kitty avatar saying?

bhu

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #402 on: May 24, 2010, 02:46:57 AM »
Savasmak has capstone

bhu

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #403 on: May 28, 2010, 12:47:41 AM »
BUGBEAR TERRORIST


   
"Fear has it's uses."

 Terrorists are arcane warriors who specialize in causing fear, and cursing opponents.  They are used to destabilize cities before invasion forces are sent in.

BECOMING A TERRORIST
Bugbear Terrorists begin as Hexblades, and perfect the craft of that class before becoming a Terrorist

 ENTRY REQUIREMENTS
   Race:  Bugbear
   Class Abilities: Hexblade's Curse 5/day
   Skills:  Intimidate 22 ranks, Knowledge (Arcana) 22 ranks
   Feats:  Extend Curse, Frightful Presence, Epic Curse
   Spells:  Must be able to cast at least 1 spell with the Fear descriptor


Class Skills
 The Class Name's class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Concentration (Con), Hide (Dex), Intimidate (Cha), Knowledge (Arcana, Local)(Int), Listen (Wis), Move Silently (Dex), Ride (Dex), Spellcraft (Int), and Spot (Wis).
Skills Points at Each  Level : 2 + int

Hit Dice: d10

Code: [Select]
[b]  Abilities[/b]
1.     Loom
2.     Curse of Fear
3.     Terrorize
4.     Loom
5.     Curse of Fear
6.     Terrorize
7.     Loom
8.     Curse of Fear
9.     Terrorize
10.    Lord of Terror

Loom (Su): At 1st level if you attack an opponent who is flat-footed, he perceives you as 2 Size Classes larger than you are for the duration of the encounter if he fails a Will Save (DC is 10 plus 1/2 HD plus Charisma Modifier).  You do not take Size Penalties, but you do get the usual Size Bonus to Grapple, Bull Rush, Trip, and Overrun Checks.  Also the damage of your attack increases two steps (i.e. if your sword normally does 1d6 it now does 1d10). Your opponents attacks have a 20% chance of missing due to the difference in your real and perceived sizes. 

At 4th level if you succeed with your Loom ability you also gain a +8 Deflection Bonus to AC for the duration of the encounter.

At 7th level if you succeed with your Loom ability your opponent is Denied his Dexterity Bonus to Armor Class against you for the duration of the encounter.

Curse of Fear (Su): At 2nd level, opponents you have successfully Cursed do not gain a Saving Throw against Fear Effects.

At 5th level, opponents you have successfully Cursed that are Immune to Fear lose that immunity for the duration of their Curse.

At 8th level the duration of any Mind-Affecting Fear effects successfully cast within 120' of you (including your own abilities) is doubled.

Terrorize (Su): At 3rd Level if you successfully Curse an opponent under the influence of a Fear effect they must make a Willpower Save (DC is 10 plus half HD plus Charisma Modifier) or die immediately. 

At 6th Level whenever an opponent you have successfully Cursed saves against a Death Effect he is Panicked for 1d6 rounds.

At 9th Level any opponent within 60' of you under the influence of a Fear effect loses 2d6 hit points per round.

Lord of Terror (Su): You are immune to Mind-Affecting Effects and Death Effects.  You are immune to abilities or spells that do nothing but give untyped penalties (such as the Hexblade's Curse or the Bestow Curse spell). Your Type becomes Outsider with the Native and Evil subtypes.  The Save DC of your Hexblade's Curse and Loom abilities increase by +4.

Weapon Proficiencies: Bugbear Terrorists get no new weapon or armor proficiencies.
 
PLAYING A TERRORIST
 You exist purely to scare the bejeezus out of people.  The thought being if you make them too terrified to fight the Bugbears can take over without a battle.  It appeals both to Bugbear pride and laziness.  Plus you're probably a sadistic whacko who gets his jollies scaring people anyway.
 Combat: You tend to use your fear and curse abilities to frighten opponents away, and hamper any willful enough to stay.  With a little luck you can permanently drive a few insane and thus enhance your reputation.
 Advancement: Most Terrorists concentrate on increasing their curse and Fear abilities.  It's the bread and butter of their profession.
Resources: You usually have the backing of the Bugbear government (or at least a pretty rich employer).

TERRORISTS IN THE WORLD
"AAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHH!!"
 You usually don't interact with the world much at all.  You stay in hiding because if no one knows what you look like or where you are it enhances your rep.
 Daily Life: You spend much time studying your magic or future targets.  You need to know what scares them the most to really mess with them.
 Notables: Yavuz (CE Male Bugbear Hexblade 17/Epic Hexblade 3/Bugbear Terrorist 1) is hired to depopulate areas so Bugbears can move in.
 Organizations: There are a few training schools for terrorists, but usually you belong to some sort of military organization.

NPC Reaction
 Most NPC's run screaming from you. A few drop dead from heart failure or go insane.

TERRORISTS IN THE GAME
 This class lends itself to pretty evil players, and can be campaign troubling.  So make sure the player using it isn't a fathead.
 Adaptation: This one is best for dark, gritty campaigns.
 Encounters: Terrorists are usually encountered when someone needs a city evacuated or cowed into submission, or they need everyone scared away from a certain place.

Sample Encounter
EL 25: The PC's have been hired to discover whats haunting a local mountain peak.  And what's coincidentally making all the noise that sounds an awful lot like construction...


Yavuz
CE Male Bugbear Hexblade 17/Epic Hexblade 3/Bugbear Terrorist 1
Init +4, Senses: Listen +3, Spot +3, Dark Vision 60', Scent
Languages Common, Goblin
------------------------------------------------
AC , touch , flat-footed   (+3 Natural, )
hp 177 (25 HD)
Fort +10, Ref +10, Will +14 
Arcane Resistance, Mettle
------------------------------------------------
Speed 30 ft. (6 squares)
Melee
Base Atk +21, Grp +25
Atk Options
Combat Gear
Spells Per Day 1st: 3 (DC 15)
2nd: 3 (DC 16)
3rd: 3 (DC 17)
4th: 2 (DC 18)
Spells Known 1st: Cause Fear, Detect Magic, Phantom Threat, Protection from Good, Undetectable Alignment
2nd: Blindness/Deafness, Darkness, See Invisibility, Touch of Idiocy
3rd: Dispel magic, Hound of Doom, Nondetection, Slow
4th: Cursed Blade, Fear, Greater Invisibility, Phantasmal Killer
Supernatural Abilities Greater Hexblade's Curse 6/day (DC 28), Aura of Unluck 2/day, Dark Companion, Loom (DC 28)
-----------------------------------------------
Abilities Str 18, Dex 10, Con 15, Int 10, Wis 12, Cha 18
SQ
Feats Ability Focus (Hexblade's Curse, Loom), Empower Curse, Extend Aura, Extend Curse, Frightful Presence, Improved Initiative, Epic Aura of Unluck, Epic Curse
Skills Climb +6, Hide +2, Intimidate +29, Knowledge Arcana +23, Listen +3, Move Silently +6, Search +2, Spot +3
Possessions



EPIC HEXBLADE

Hit Die: d10
Skills Points at Each  Level : 2 + int
Hexblade's Curse Beginning at Level 21 and every 4 levels thereafter you gain an additional daily use of your Hexblade's Curse, and the Save DC of your Hexblades curse continues to increase with Epic Levels.
Aura of Unluck Beginning at Level 24 and every 4 levels thereafter you gain an additional daily use of you Aura of Unluck ability.
Spells Your Caster level increases with Epic levels but you don't get extra spells per day, nor do you learn new spells.  At level 24 and every 6 levels thereafter the Hexblade may choose another spell to cast as a Swift Action.
Familiar At Level 22 and every 2 levels higher your Familiars Intelligence and Natural Armor Bonus increase by an additional +1.  The Familiars Spell Resistance is equal to his Masters Level+5.  At 21st level and every 10 levels after that the Hexblade gains the benefits of the Epic Spell Feat for one spell of their choice.
Bonus Feats: The Epic Class Name gains a Bonus Feat every 5 levels higher than 20th


Extend Aura
Your Aura of Unluck lasts longer
Prerequisites: Aura of Unluck
Benefits: This may be taken multiple times.   Each time you take it increase the duration of your Aura of Unluck by 3 rounds.

Epic Curse
Only the God's themselves can cast worse curses than yours.
Prerequisites: Dire Hexblade's Curse 6/day, Empower Curse
Benefits: The Penalty for your Hexblade's Curse raises to -8.  If you have the various Curse Feats from Dragon 339 it has the following effects:
Curse of Distraction: DC=30+Spell Level
Curse of Failure: +8 Bonus
Curse of Ignorance: -20 Penalty
Curse of Paranoia: -10 Penalty
Curse of Sloth: Move reduced to 5'.
Curse of the Softened Blade: -8 Penalty
Curse of the Stricken: -8 Penalty


Epic Aura of Unluck
Arrows just seem to disintegrate in the air around you sometimes...
Prerequisites: Aura of Unluck 4/day
Benefits: The percentile chance for attacks to miss you increases to 50%.


Epic Arcane Resistance
Spell? What spell?
Prerequisites: Arcane Resistance, Mettle
Benefits: Your Arcane Resistance Bonus on Saves doubles.


Epic Swift Spell
You can permanently cast one spell swiftly.
Prerequisites: Able to cast a spell from the Hexblade spell list as a Swift Action
Benefits: Choose one spell you can cast as a Swift Action.  You may now cast that spell as an Immediate Action once per day.  Each time ou take this Feat choose a new Spell to apply it to
« Last Edit: June 26, 2010, 08:46:39 PM by bhu »

Radmelon

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #404 on: May 28, 2010, 09:48:12 PM »
Silence! I keel you!

jojolagger

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #405 on: May 28, 2010, 09:59:24 PM »
Also this.
Countdown to Zombie Apocalypse 97
When you see this, copy it into your sig and -1
:lovefirefox
Quotes [spoiler]
In other words, he thinks there's a "correct" way to play D&D.  *sigh*
There is: Kill shit and loot the corpse!
When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.

But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
[/spoiler]

bhu

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #406 on: June 02, 2010, 03:11:45 AM »
Rage Feats



Bloody Rage
When raging you can do terrible damage.
Prerequisites: Rage, Improved Critical
Benefits:   When you are Raging and you successfully confirm a Critical hit you may expend a daily use of your Rage to increase the weapons critical multiplier by 1 for the duration of that Rage.  In other words if it normally does x2 damage on a critical, it now does x3

Painless Rage
You don't feel pain as much when raging.
Prerequisites: Rage, Damage Reduction as a Class Feature, Improved Toughness
Benefits:  When Raging the DR you gain from the Barbarian class doubles.  For example if you normally have DR 2/-, you have DR 4/- while raging.

Epic Bloody Rage
You really hand out the pain when Raging
Prerequisites: Mighty Rage, Bloody Rage, BAB 21+
Benefits:  While raging you may expend an extra daily use of your Rage.  A number of times during that Rage session equal to your Constitution modifier you may elect to do maximum damage instead of rolling for it.  You do not have to declare you are using this ability until you would normally roll damage.

Epic Painless Rage
Nobody takes a beating like you
Prerequisites: Rage, DR 5/- or better as a Class Feature, Base Fort Save +15, Painless Rage
Benefits:  You have a 50% chance to turn a successfully confirmed critical hit into a regular hit while raging.

Feat
Des
Prerequisites:
Benefits

Feat
Des
Prerequisites:
Benefits
work in progress

bhu

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #407 on: June 04, 2010, 02:33:21 AM »
Terrorist updated

jojolagger

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #408 on: June 04, 2010, 02:37:09 AM »
Most NPC's run screaming from you. A few drop dead from heart failure or go insane.
Please tell me this is a class ability.
Countdown to Zombie Apocalypse 97
When you see this, copy it into your sig and -1
:lovefirefox
Quotes [spoiler]
In other words, he thinks there's a "correct" way to play D&D.  *sigh*
There is: Kill shit and loot the corpse!
When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.

But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
[/spoiler]

bhu

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #409 on: June 04, 2010, 02:47:39 AM »
Most NPC's run screaming from you. A few drop dead from heart failure or go insane.
Please tell me this is a class ability.

 :D

Prak, the Mad

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #410 on: June 04, 2010, 03:00:50 AM »
the terrorist needs a charm ability and explosives so they can make other people be suicide bombers.

bhu

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #411 on: June 08, 2010, 02:30:48 AM »
Sorry I havent gotten much done on this been job hunting.  Terrorist has minor update

konner09

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #412 on: June 15, 2010, 05:29:19 PM »
I think i am going to take classes in terrorist
[spoiler] Every generation has a teen heartthrob made for 16 and Tiger Beet magazine.

You can go back many years and there was a guy named Donny Osmond who probably every male teenager wanted to kick the crap out of. Leif Garrett, David Cassidy, The Mmm Bop kids, Justin timberlake, on and on.

This Bieber kid is just another of many over-hyped kids created? by the music machine geniuses to give them someone to grace the covers of 16 magazine and to get little teen girls excited. Random Youtuber [/spoiler]

I became insane, with long intervals of horrible sanity. - edgar allen poe

Radmelon

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #413 on: June 15, 2010, 09:27:49 PM »
You are neither a bugbear nor a Hexblade.

bhu

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #414 on: June 17, 2010, 02:43:32 AM »
Terrorist updateds

bhu

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #415 on: June 21, 2010, 02:05:02 AM »
Minor update to Terrorist, and I finished all the Epic Hexblade stuff

Radmelon

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #416 on: June 21, 2010, 07:24:16 PM »
What kind of terrorist are you?
A terrifying terrorist.

jojolagger

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #417 on: June 21, 2010, 07:30:04 PM »
What kind of terrorist are you?
A terrifying terrorist.
:lmao
Here is the link.
Countdown to Zombie Apocalypse 97
When you see this, copy it into your sig and -1
:lovefirefox
Quotes [spoiler]
In other words, he thinks there's a "correct" way to play D&D.  *sigh*
There is: Kill shit and loot the corpse!
When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.

But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
[/spoiler]

bhu

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #418 on: June 23, 2010, 02:44:57 AM »
Terrorist almost done

bhu

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #419 on: June 26, 2010, 12:16:16 AM »
Terrosit if finished.  Thoughts?