barbarian based variant of Drunken Master? that or one of those "rage, but different" classes.
I kinda did that as an April Fools Day gag with the Orcs. Note this was made for funny more than playability:
ORC REDNECK Think of an Orc. A swaggering, loud-mouthed bully that looks down on women and strangers, and believes fanatically in his one true god. Now give him a pair of bib overalls, a jug of homemade whiskey, and badly stereotyped accent. Voila. You have the guaranteed to offend Orc Redneck.
BECOMING AN ORC REDNECK Virtually all Orc Rednecks are Barbarians, some may have a bit of Scout or Ranger..
ENTRY REQUIREMENTS Race: Orc
Class Abilities: Rage, Illiteracy
Skills: Profession (Distiller) 4 Ranks,
Feats: Destructive Rage, Intimidating Rage, Instantaneous Rage
Special: Cannot have bought off Illiteracy (levels in Orc Redneck do not grant literacy unlike other classes)
Class SkillsSkills Points at Each Level : 4 + int
Hit Dice: d12
BAB Fort Ref Will Abilities
1. +1 +2 +0 +2 Drunken Rage
2. +2 +3 +0 +3 Reckless
3. +3 +3 +1 +3 Stone Drunk
4. +4 +4 +1 +4 Drunken Rage
5. +5 +4 +1 +4 Reckless
6. +6 +5 +2 +5 Stone Drunk
7. +7 +5 +2 +5 Reckless
8. +8 +6 +2 +6 Drunken Rage
9. +9 +6 +3 +6 Stone Drunk
10.+10 +7 +3 +7 Rageaholic
Weapon Proficiencies: Orc Rednecks gain no new weapon or armor proficiencies.
Drunken Rage (Ex): At 1st level whenever the Orc Redneck is Intoxicated (defined as having taken ability damage from alcohol consumption), he may Rage at will. This does not count towards his normal limit of x times per day. He must also make a DC 20 Willpower Save when insulted, injured, angered, or frightened when he is Intoxicated or he goes berserk as well.
At 4th level the Orc Redneck no longer has to make a Willpower Save when Intoxicated. He can also choose to fail a Fortitude Save vs alcohol.
At 8th level when Intoxicated and Raging the Orc Redneck makes 1 additional attack per round at his highest Attack Bonus. This does not stack with similar affects such as Haste.
Reckless (Ex)Stone Drunk (Ex): At 3rd level when Intoxicated and Raging the Orc Redneck feels no pain. He is immune to Pain only effects such as Symbol of Pain or Wrack.
At 6th level when Intoxicated and Raging you gain a Natural Armor Bonus equal to your Orc Redneck level.
At 9th level when Intoxicated and Raging you gain DR/- equal to half your Orc Redneck level. This stacks with similar DR from other classes.
Rageaholic (Ex): You may now Rage freely at will. Once you have finished Raging you must wait at least 3 rounds before Raging again.
PLAYING AN ORC REDNECK Combat: Combat usually consists of shooting from behind cover, or yelling maniacally and pounding the opponent with whatever is at hand. Sometimes both at the same time if you can manage it.
Advancement: Advancement for Orc Rednecks usually means becoming more tolerant of whiskey (which of course just means you drink more)..
ResourcesORC REDNECKS IN THE WORLD Daily Life: You live the life of a typical farmer slash illegal whiskey maker.
NotablesOrganizations: The closest thing you have to an organization is running shine or family reunions.
NPC Reaction ORC REDNECKS IN THE GAME AdaptationEncountersSample Encounter Give an example of how one might encounter a member of this PrC.
EL 12BubbaCN Male Orc Barbarian 6/Orc Redneck 6
Init +1,
Senses: Listen +2, Spot +2, Dark Vision
Languages Orc, Common
------------------------------------------------
AC 18, touch 11, flat-footed 17 (+1 Dex, +7 Armor)
AC Raging 16, touch 9, flat-footed 15 (-2 Rage, +1 Dex, +7 Armor)
AC Raging Intoxicated 19, touch 9, flat-footed 18 (-2 Rage, +1 Dex, +3 Natural, +7 Armor)
hp 90 (12 HD), 114 hp Raging
Fort +13 (+15 Raging),
Ref +5,
Will +6 (+8 Raging)
Uncanny Dodge, Improved Uncanny Dodge
------------------------------------------------
Speed 40 ft. (8 squares)
Melee +1 Brash Brutal Surge Club +18/+13/+8 (1d6+6)
Melee Raging +1 Brash Brutal Surge Club +20/+15/+10 (1d6+8)
Ranged +1 Explosive Sling (1d4+1+2d6 Fire)
Base Atk +12,
Grp +17 (+19 Raging)
Atk Options Rage 3/day, Drunken Rage, Reckless
Combat Gear 4 Cure Serious Wounds Potions
-----------------------------------------------
Abilities Str 20 (24 Raging), Dex 13, Con 16 (20 Raging), Int 6, Wis 8, Cha 10
SQ Damage Reduction 2/-, Trap Sense +3, Fast Movement, Illiteracy
Feats Destructive Rage, Instantaneous Rage, Intimidating Rage, Power Attack, Improved Sunder
Skills Climb +5 (+7 Raging), Intimidate +7, Hide +4, Jump +5 (+7 Raging), Listen +2, Move Silently +4, Profession (Distiller) +7, Spot +2, Swim +5 (+7 Raging), Survival +2
Possessions Explosive Sling, +1 Brash Brutal Surge Club, +5 Leather Armor, Bag of Holding II, 4 Cure Serious Wounds Potions, 240 GP