Author Topic: Uncle Kitties Handbook of Spuriously Made Prestige Classes  (Read 99062 times)

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Prak, the Mad

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #180 on: May 23, 2009, 11:14:25 PM »
barbarian based variant of Drunken Master? that or one of those "rage, but different" classes.

bhu

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #181 on: May 24, 2009, 03:22:01 AM »
I'm honestly not sure the Voice does enough, it's interesting, but I'm wondering how worth taking it is. What about condensing ti down to a five level class?

So being able to spontaneously cast the entire cleric spell list isnt as powerful as I thought?

bhu

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #182 on: May 24, 2009, 03:24:30 AM »
barbarian based variant of Drunken Master? that or one of those "rage, but different" classes.

I kinda did that as an April Fools Day gag with the Orcs.  Note this was made for funny more than playability:

ORC REDNECK


   
”EEEEEEEEEEEEEEEEEEEEHAAAAAAAAAAAAAAAAAAAAHHHHHH!!!!”

Think of an Orc.  A swaggering, loud-mouthed bully that looks down on women and strangers, and believes fanatically in his one true god.  Now give him a pair of bib overalls, a jug of homemade whiskey, and badly stereotyped accent.  Voila.  You have the guaranteed to offend Orc Redneck.

BECOMING AN ORC REDNECK
Virtually all Orc Rednecks are Barbarians, some may have a bit of Scout or Ranger..

 ENTRY REQUIREMENTS
   Race:  Orc
   Class Abilities:  Rage, Illiteracy
   Skills:  Profession (Distiller) 4 Ranks,
   Feats:  Destructive Rage, Intimidating Rage, Instantaneous Rage
   Special:  Cannot have bought off Illiteracy (levels in Orc Redneck do not grant literacy unlike other classes)


Class Skills
 The Orc Redneck’s class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Hide (Dex), Jump (Str), Knowledge (Local, Nature)(Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Sense Motive (Wis), Spot (Wis), Survival (Wis), and Swim (Str)
Skills Points at Each  Level : 4 + int

Hit Dice: d12

   BAB  Fort    Ref    Will  Abilities
1. +1    +2     +0     +2    Drunken Rage
2. +2    +3     +0     +3    Reckless
3. +3    +3     +1     +3    Stone Drunk
4. +4    +4     +1     +4    Drunken Rage
5. +5    +4     +1     +4    Reckless
6. +6    +5     +2     +5    Stone Drunk
7. +7    +5     +2     +5    Reckless
8. +8    +6     +2     +6    Drunken Rage
9. +9    +6     +3     +6    Stone Drunk
10.+10   +7     +3     +7    Rageaholic


Weapon Proficiencies: Orc Rednecks gain no new weapon or armor proficiencies.
 
Drunken Rage (Ex): At 1st level whenever the Orc Redneck is Intoxicated (defined as having taken ability damage from alcohol consumption), he may Rage at will.  This does not count towards his normal limit of x times per day. He must also make a DC 20 Willpower Save when insulted, injured, angered, or frightened when he is Intoxicated or he goes berserk as well.

At 4th level the Orc Redneck no longer has to make a Willpower Save when Intoxicated.  He can also choose to fail a Fortitude Save vs alcohol.

At 8th level when Intoxicated and Raging the Orc Redneck makes 1 additional attack per round at his highest Attack Bonus.  This does not stack with  similar affects such as Haste.

Reckless (Ex): At 2nd level you may choose to become Reckless when Raging.  For every –1 penalty you take to your AC, you do +2 damage.

At 5th level when being Reckless you also gain a Luck Bonus to all Saving Throws equal to your AC penalty.

At 7tj level your attacks use double the Strength modifier they normally would when you are Reckless (i.e. if you normally use your Strength Modifier it’s now double your Strength modifier, if it normally uses double your Strength Modifier, it’s now quadruple your Strength Modifier).

Stone Drunk (Ex): At 3rd  level when Intoxicated and Raging the Orc Redneck feels no pain.  He is immune to Pain only effects such as Symbol of Pain or Wrack.

At 6th level when Intoxicated and Raging you gain a Natural Armor Bonus equal to your Orc Redneck level.

At 9th level when Intoxicated and Raging you gain DR/- equal to half your Orc Redneck level.  This stacks with similar DR from other classes.

Rageaholic (Ex):  You may now Rage freely at will.  Once you have finished Raging you must wait at least 3 rounds before Raging again.


PLAYING AN ORC REDNECK
You are oddly enough more tolerant than other Orcs.  Maybe it’s the booze, but everyone is equal in Gruumsh’s eyes if he’s willing to buy some shine.  Except the Elves.  Elves are for hanging only.  Except for the freaky ones.  Uncle Jessi likes them freaky elves…
 Combat: Combat usually consists of shooting from behind cover, or yelling maniacally and pounding the opponent with whatever is at hand.  Sometimes both at the same time if you can manage it.
 Advancement: Advancement for Orc Rednecks usually means becoming more tolerant of whiskey (which of course just means you drink more)..
Resources: Orc Rednecks can always call on family.  Blood is thicker than water, and you’re family is about as thick as they come.

ORC REDNECKS IN THE WORLD
”Best homemade whiskey ever.  Just don’t touch his sister.”
To say that you are stereotyped, minimalized, looked down upon, and made fun of is soft pedaling it a bit.  You are one hated sob.  But you have a crossbow, a whackin’ stick, and a bad temper.  That makes up for the rest of it cause it lets you have some fun.  Well that, and fire.  Fire is the answer to most of life’s problems.  Especially elf problems.
 Daily Life: You live the life of a typical farmer slash illegal whiskey maker.
 Notables: Bubba (CN Male Orc Barbarian 6/Orc Redneck 6).  Gruumsh didn’t make too many like Bubba.  And the world thanks him for that…
 Organizations: The closest thing you have to an organization is running shine or family reunions.

NPC Reaction
NPC’s tend to make you the butt of their jokes, and endlessly stereotype you.  They also spend a lot of time fleeing you because of it…

ORC REDNECKS IN THE GAME
Some of the Orc Rednecks abilities are over the top.  Okay it was meant for that but still…
 Adaptation: This is obviously a goofy PrC, and probably offensive to some people as well.  On the other hand it could be darn fun to roleplay the Orcs of Hazzard…
 Encounters: The PC’s will encounter you in the midst of a feud, running from the law, hunting, running shine, beating up elves, getting drunk, etc.

Sample Encounter
Give an example of how one might encounter a member of this PrC.
EL 12: It’s a lovely day.  A lovely day to watch the wind in the trees and relax in the grass.  A lovely day to unwind munching on some wine and cheese.  A lovely day to watch the naked Orc with the moonshine jug being chased by a group of Elven Paladins.  Wait, what?


Bubba
CN Male Orc Barbarian 6/Orc Redneck 6
Init +1, Senses: Listen +2, Spot +2, Dark Vision
Languages  Orc, Common
------------------------------------------------
AC 18, touch 11, flat-footed 17 (+1 Dex, +7 Armor)
AC Raging 16, touch 9, flat-footed 15 (-2 Rage, +1 Dex, +7 Armor)
AC Raging Intoxicated 19, touch 9, flat-footed 18  (-2 Rage, +1 Dex,  +3 Natural, +7 Armor)
hp 90 (12 HD), 114 hp Raging
Fort +13 (+15 Raging), Ref +5, Will +6  (+8 Raging)
Uncanny Dodge, Improved Uncanny Dodge
------------------------------------------------
Speed 40  ft. (8 squares)
Melee +1 Brash Brutal Surge Club +18/+13/+8 (1d6+6)
Melee Raging +1 Brash Brutal Surge Club +20/+15/+10 (1d6+8)
Ranged +1 Explosive Sling (1d4+1+2d6 Fire)
Base Atk +12, Grp +17 (+19 Raging)
Atk Options Rage 3/day, Drunken Rage, Reckless
Combat Gear 4 Cure Serious Wounds Potions
-----------------------------------------------
Abilities Str 20 (24 Raging), Dex 13, Con 16 (20 Raging), Int 6, Wis 8, Cha 10
SQ Damage Reduction 2/-, Trap Sense +3, Fast Movement, Illiteracy
Feats Destructive Rage, Instantaneous Rage, Intimidating Rage, Power Attack, Improved Sunder
Skills Climb +5 (+7 Raging), Intimidate +7, Hide +4, Jump +5 (+7 Raging), Listen +2, Move Silently +4, Profession (Distiller) +7, Spot +2, Swim +5 (+7 Raging), Survival +2
Possessions Explosive Sling, +1 Brash Brutal Surge Club, +5 Leather Armor, Bag of Holding II, 4 Cure Serious Wounds Potions, 240 GP


« Last Edit: May 25, 2009, 01:21:26 AM by bhu »

Bozwevial

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #183 on: May 24, 2009, 03:48:06 AM »
Niiiiice. Verrry classy. (I love it.)

Only thing I can think of is to maybe put a cap on the AC penalty, because as it is, there's a certain point where you might as well just say "Screw it, I take -100 to my AC. They'd have hit me anyway."

Prak, the Mad

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #184 on: May 24, 2009, 05:12:29 AM »
I'm honestly not sure the Voice does enough, it's interesting, but I'm wondering how worth taking it is. What about condensing ti down to a five level class?

So being able to spontaneously cast the entire cleric spell list isnt as powerful as I thought?
I wouldn't really think so. I suppose it means they have to put less thought into things, but that's about it...

bhu

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #185 on: May 24, 2009, 09:52:05 AM »
Niiiiice. Verrry classy. (I love it.)

Only thing I can think of is to maybe put a cap on the AC penalty, because as it is, there's a certain point where you might as well just say "Screw it, I take -100 to my AC. They'd have hit me anyway."

I also did an Orc Dominatrix and The Incredible Orc.  I may just do an Orc Transvestite PrC someday just to see people spit take...

bhu

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #186 on: May 24, 2009, 11:14:26 AM »
Okay I redid the Voice and made two new Feats :D

BowenSilverclaw

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #187 on: May 24, 2009, 11:20:02 AM »
I think the Illiteracy thing could be a problem, depending on your interpretation, seeing as a multiclassed Barbarian is automatically Literate.
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

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bhu

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #188 on: May 24, 2009, 11:39:28 AM »
Ill add a note about Orc Redneck not adding literacy somewhere.

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #189 on: May 24, 2009, 04:03:04 PM »
As written, the Voice gets to cast any ever without needing to prepare it. So it needs some clarification. That being said, Unsettling enchantment does not impress me. I'd rather be able to pierce mind-affecting immunity or something.  The class isn't terrible, though. I wouldn't want Gruumsh all up in business, so I wouldn't take it, but YMMV.
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bhu

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #190 on: May 25, 2009, 01:33:32 AM »
while I'm at it may as well repost the other April Fools Day PrC's:

ORC DOMINATRIX


   
”Mistwess wuvs Elfie.  Elfie wuv Mistwess?”
”Look here you mind numbingly vulgar old crone…”
CRACK!
”AAAAAAAIIIIIIIIIIEEEEEEEEE!!!!”
”WHAT WAS THAT!?!?!”
”I…I meant would you like for me to shave your back hair ma’am?”
CRACK!
”AAAAAAAIIIIIIIIIIEEEEEEEEE!!!!”
”Yes actually.  I’m due for a shave…”

Orc society is usually described as being based on two unfortunate concepts.  The first is that men are in charge and do everything (i.e. running about killing stuff for their god), and the women obey without question.  The second is that slaves seem to form the basis of their economy, much like the Spartans.  This means much work is done by the slaves, and there are several generations of bored Orc women who have repressed their natural tendencies towards hitting things to achieve a workable marriage with their husbands.

However at some point the husbands have to go off to war, leaving the wives in charge of the slaves.  You have to wonder why the slaves simply don’t revolt.  The reason is a longstanding tradition among Orc women to let their hair down and take out their frustrations once the menfolk are gone (unbenknownst to said menfolk).  It gives them a chance to vent, relax, regroup, and most importantly to beat the living hell out of some elves.

BECOMING AN ORC DOMINATRIX
The class requires a certain degree of innate magical ability, which can really be provided with almost any Divine or Arcane spellcaster class.  Usually they have some mild magical talent (i.e. 1 level of something) or have dabbled.  Due to their penchant for sneakiness most have a few levels of Rogue as well.  Many are multiclass Rogue/Barbarian/Spellcasters.

 ENTRY REQUIREMENTS
   Race:  Any Orcish
   Gender:  Female
   Skills:  Intimidate 6 Ranks
   Feats:  Improved Unarmed Strike, Stunning Fist, Superior Unarmed Strike
   Class Abilities:  Must be able to cast at least 1 first level spell from the Enchantment school.  Can be Divine or Arcane.


Class Skills
 The Orc Dominatrixes class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Diplomacy (Cha), Intimidate (Cha), Knowledge (Arcana)(Int),  Sense Motive (Cha), Spellcraft (Int), and Use Rope (Dex)
Skills Points at Each  Level : 4 + int

Hit Dice: d8

   BAB  Fort    Ref    Will  Abilities
1. +0    +2     +0     +2    One of These Days Ralph…
2. +1    +3     +0     +3    Black Leather
3. +2    +3     +1     +3    Magic Whip
4. +3    +4     +1     +4    POW…
5. +3    +4     +1     +4    Black Leather
6. +4    +5     +2     +5    Magic Whip
7. +5    +5     +2     +5    Black Leather
8. +6    +6     +2     +6    Right In The Kisser!
9. +6    +6     +3     +6    Magic Whip
10.+7    +7     +3     +7    Domestic Goddess


Weapon Proficiencies: Orc Dominatrixes gain proficiency with the Whip and Light Armor if they do not already have it.

One of These Days Ralph…(Ex):  You may use this ability a number of times per day equal to your Charisma modifier.  When you make a successful attack with an Unarmed Strike or Whip you may declare that you are using 1 use of this ability and your opponent must make a Fortitude Save (DC is 10 plus half hit dice plus Charisma modifier).  If he fails, he is Stunned for 1 Round.

Black Leather (Ex): At second level you take no Armor check penalties while wearing Light Armor.

At 5th level you have no Arcane spell failure chance while wearing Light Armor.

At 7th level you add your Charisma Bonus as an Enhancement Bonus to your Armor (i.e if you have a 14 Charisma, you are now wearing +2 Leather Armor).  This is a Supernatural Ability.

Magic Whip (Su):  The effects of Magic Whip vary greatly depending on your former class levels.  At 3rd level you may choose on of the following effects you qualify for:

A) If you can Rage at least twice per day, your Barbarian and Orc Dominatrix levels stack for determining how many times per day you Rage.  Attacks you make with a whip do lethal damage equal to your unarmed strike damage, and do not provoke attacks of opportunity. You may make whip attacks regardless of an opponents AC.

B) If you have at least 3d6 Sneak Attack, your Rogue and Orc Dominatrix levels stack for determining how many dice of Sneak Attack damage you have.  Attacks you make with a whip do lethal damage, and if your to hit roll hits by 5 or more or is a critical you add your Sneak Attack damage, whether your opponent is denied his Dex Bonus to AC or not.  Attacks you make with your whip do not provoke attacks of opportunity.  You may make whip attacks regardless of an opponents AC.

C) If you may cast Arcane spells of at least second level, you may imbue your whip with any spell as a Standard Action.  The next time you strike someone with the whip they also take the effects of the spell it is imbued with.  Attacks you make with your whip do lethal damage and do not provoke attacks of opportunity. You may make whip attacks regardless of an opponents AC.  Obviously your spell selection is limited to spells that target a single creature. 

Once chosen you may not change the effect you get with magic whip.

At 6th level your powers with the whip increase.  If you chose A, the Critical threshold for your Unarmed Strike and Whip attacks increases by half your Orc Dominatrix level, rounded up.  For example a level 10 Orc Dominatrix would critical on a 15-20. If you chose B, you get a +4 Enhancement Bonus on any Trip  or Disarm attack made while your opponent is Denied his Dex Bonus to AC, or Flat-footed (your Trip or Disarm attacks made with the whip do not provoke attacks of opportunity).  If you chose C, the Save DC’s of spells imbued in your whip are +2 (this stacks with the Spell Focus Feat).

At 9th level your powers increase again.  If you chose A, your whip now does untyped damage on a Critical while Raging, ignoring Damage Reduction.  If you chose B, whenever you successfully strike an opponent who is Flat-footed or Denied his Dex Bonus to AC he must make a Fortitude Save (Save DC is 10 plus half hit dice plus Charisma modifier) or be Paralyzed for 1d3 rounds.  If you chose C, the Save DC’s of spells imbued in your whip are +4.

POW…(Ex):  You gain 2 extra daily uses of One of These Days Ralph.  When using it the opponent is now automatically Stunned for 1d2 rounds on a successful Critical.

Right In The Kisser! (Ex): You gain 2 extra daily uses of One of These Days Ralph.  If he now fails the Save he is Stunned for 1d3 Rounds.  On a Successful Critical hit he is Helpless for 1 Round instead if he fails the Save, or Stunned for 1d2 rounds if he makes it.

Domestic Goddess (Su): You gain 2 extra daily uses of One of These Days Ralph.  Instead of the normal effect you can decide to have them make a Willpower Save (Save DC is 10 plus half hit dice plus Charisma Modifier).  If they fail and haven’t gone in the round yet, you decide what they will do this round.  If they have gone, you decide what they will do next round.


PLAYING AN ORC DOMINATRIX
You lead a double life.  A devoted and meek wife, and a ticked off elf-whooping amazon.  The disparity in your private and public lives do cause some occasional grief for you, but Orc women seem to have a remarkable tolerance for pain (they have to since they’re barely second class citizens).
 Combat: OD’s who took option A will be looking to increase the number of times per day they can Rage, and their unarmed attack options.  Choosers of B will want some Ambush Feats perhaps, or Feats allowing them some more options while flanking and such.  They’ll be fighters who set targets up for the kill by their friends.  Choosers of C will want to increase the power and variety of their spells.
 Advancement: Depending on which option you first choose with Magic Whip there are 3 very different paths to choose from with this PrC.  If you went with A you’ll be focusing on melee combat.  If you went with B, you’ll be focusing on using your Sneak Attack, and Trip/Disarm to it’s best extent.  If you went with C, you’ll want to increase your caster level to get those really neat spells to imbue the whip with.
Resources: Orc Dominatrixes can call upon one another for protection and aid, but that’s really all the resources they have.  Their own society looks down upon them simply for being women.  Other societies look down upon them for being Orcs.  Life isn’t easy for them to say the least.


ORC DOMINATRIXES IN THE WORLD
”Y’know Krusk…I think my wife is different somehow….”
If your husband had any idea what you were up to when he’s gone he’d probably cough up his own spleen.  Of course there’s always the chance he might like the idea of an equal partner (yeah right, we’re talkin’ Orcs here).  There’s also the chance that eventually once he puts the axe down you’ll be well trained enough to simply repeatedly club him into submission with your fist. 
 Daily Life: Slaves do much of the cooking, cleaning, and raising what little livestock or agriculture you have.  That leaves you to raise your kids, tend to your husbands many wounds, and of course join a secret society devoted to one day overthrowing the Patriarchy.  Plus you get to wear kewl leather armor. 
 Notables: Barda (CN Female Orc, Sorcerer 1/Barbarian 5/Orc Dominatrix 6.  Barda is the local headmistress of her group.  By day she is the submissive Orc wife who tends to her husbands wounds and teaches the children.  By night she meets clandestinely with the other Orc wives and plots to achieve power in the tribe.  Or at least a way to break the priesthood of Gruumsh’s stranglehold on all aspects of the tribes life.
 Organizations: Orc Dominatrixes sometimes form loose cliques or clubs that help one another out.  Especially when someone’s slave has escaped or their husband is being difficult.  Or when they’ve finally gone overboard in the eyes of Orc society and gave hubby a whoopin' and need to hide out.

NPC Reaction
NPC’s reaction tends to be disgust or pure terror.  Which one rather depends on whether or not they’re currently a captive or an innocent bystander.  There are other reactions, but we’ll leave those to the Mature Boards…

ORC DOMINATRIXES IN THE GAME
Be prepared for a lot of giggles when you announce you wanna play this thing.  Especially by the male players.  God knows we aren’t subtle.
 Adaptation: As classes go this one is kind of tongue in cheek, but it could be adapted to a serious campaign, especially a horror campaign.
 Encounters: PC’s will most likely encounter an Orc Dominatrix if they are taken captive by an Orc tribe.  There are other ways but unfortunately we’ll once again leave those to the Mature Boards…

Sample Encounter .
EL 12: The PC’s have been asked to infiltrate and close a local Slave Auction house.  Wanna guess who’s gonna try to outbid them on the local elves?


Barda
CN Female Orc Sorcerer 1/Barbarian 5/Orc Dominatrix 6
Init +1, Senses: Listen +4, Spot -1, Dark Vision 60’
Languages Orc, Common
------------------------------------------------
AC 20, touch 11, flat-footed 19  (+1 Dex, +6 Armor, +3 Natural)
AC while Raging 18, touch 9, flat-footed 17  (-2 Rage, +1 Dex, +6 Armor, +3 Natural)
hp 74 (12 HD), 98 hp while Raging
Fort +10 (+12 while Raging), Ref +4, Will +7 (+9 Raging)
Uncanny Dodge, Improved Uncanny Dodge
------------------------------------------------
Speed 40 ft. (8 squares)
Melee +1 Paralysis Paralytic Burst Whip +14/+9 (1d10+4/17-20) or Unarmed Strike +13/+8 (1d10+4)
Melee Raging +1 Paralysis Paralytic Burst Whip +16/+11 (1d10+6/17-20) or Unarmed Strike +15/+10 (1d10+6)
Base Atk +9, Grp +13 (+15 while Raging)
Atk Options Rage 3/day (6 rounds duration),  One of These Days Ralph (3/day, DC 17), POW
Combat Gear
Spells Known (Caster Level 1) 0 (5/day, Save DC 11): Daze, Detect Magic, Flare, Touch of Fatigue
1 (4/day, Save DC 12): Reduce Person, Shocking Grasp
Supernatural Abilities Magic Whip
-----------------------------------------------
Abilities Str 18 (22 while Raging), Dex 13, Con 12 (16 while Raging), Int 8, Wis 9, Cha 13
SQ Light Sensitivity, Fast Movement, Trap Sense +1, Black Leather
Feats Improved Unarmed Strike, Stunning Fist, Superior Unarmed Strike, Instantaneous Rage, Intimidating Rage
Skills Concentration +11 (+13 Raging), Intimidate +12, Jump +9 (+11 Raging), Knowledge (Arcana) +3, Listen +4, Sense Motive +5, Spellcraft +3
Possessions +4 Menacing Leather Armor, +3 Amulet of  Natural Armor, +1 Paralysis Paralytic Burst Whip, Shackles of Silence, 539 GP


bhu

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #191 on: May 25, 2009, 01:36:59 AM »
THE INCREDIBLE ORC


   
”HORK ANGRY!”
”HORK SMASH PUNY HUMANS!”
”Hork secretly fear Hork’s habit of referring to Hork in the 3rd person will one day spiral wildly out of control.  Make Hork lapse into delusional self parody.”


You’re big, your green, and you get stronger as you get madder!  Not a copyright violation.  Really we swear.  Came up with the idea while on cold medicine.  Yup.  Yup. 

BECOMING AN INCREDIBLE ORC
Incredible Orcs have usually survived some sort of gigantic unleashing of Arcane or Divine power.   Instead of becoming dust like everything around them, they got big.  Real big.

 ENTRY REQUIREMENTS
   Race:  Any Orcish
   Class Abilities:  Rage
   Special:  Must have survived being exposed to huge unleashing of mystical energies somehow, and lived. DM’s discretion.
   Feats:  Improved Unarmed Strike, Improved Grapple, Superior Unarmed Strike
   BAB:  +6


Class Skills
 The Incredible Orc’s class skills (and the key ability for each skill) are Climb (Str), Jump (Str), Survival (Wis), and Swim (Str)
Skills Points at Each  Level : 2 + int

Hit Dice: d12

   BAB  Fort    Ref    Will  Abilities
1. +1    +2     +0     +2    Holy Crap I’m Alive
2. +2    +3     +0     +3    Your Puny Arrows Mean Nothing To Me
3. +3    +3     +1     +3    My Fists Solve All My Problems
4. +4    +4     +1     +4    ORC ANGRY!!
5. +5    +4     +1     +4    Puny Humans Not Understand Orc
6. +6    +5     +2     +5    Orc Smash Puny Human!
7. +7    +5     +2     +5    Orc Does Not Need Bandaids
8. +8    +6     +2     +6    You Dare Attack Orc!
9. +9    +6     +3     +6    RAAAAAAH!!
10.+10   +7     +3     +7   The Worlds Baddest Orc


Weapon Proficiencies: Incredible Orcs gain no new weapon or armor proficiencies
 
Holy Crap I’m Alive (Ex): When you rage now, your skin changes color to a hue of your choice (Grey, or bright Green/Red seem popular).  You also gain Powerful Build (see page 13 of the Expanded Psionics Handbook) while Raging.  Duration of your Rage now doubles.

Your Puny Arrows Mean Nothing To Me (Ex):  When Raging your Natural Armor Bonus increases by a number equal to your Incredible Orc Level.

My Fists Solve All My Problems (Ex):  You may now Sunder weapons or items with your unarmed strike attacks, and you do not provoke attacks of Opportunity when making Sunder attacks.  In addition if you critical with an unarmed strike or a weapon you may make a Trip Attack as a Free Action without provoking an Attack of Opportunity.  If you do not succeed your opponent does not get a trip attack in return.

ORC ANGRY!! (Ex): While Raging or Frenzying, you gain a cumulative +2 Enhancement Bonus to Strength each round you continue to Rage.  This stacks with the Strength Bonus you get from Rage or Frenzy.  Theoretically the only upper limit is the duration of your Rage.

Puny Humans Not Understand Orc (Ex):  When Raging you are now Large Size Class, gaining all the abilities listed on page 291 of the Monster Manual.  You still also have the Powerful Build Ability. You may now Rage 1 additional time per day.  Learn to get stretchy clothes or become embarrassingly naked when you get mad.

Orc Smash Puny Human! (Ex): Any time you successfully strike something of a size class smaller than yourself or that has a Strength at least 10 points less than yours you may make a Trip Attack as a Free Action without provoking an Attack of Opportunity.  If you do not succeed your opponent does not get a trip attack in return.  If you Critical with a melee weapon or unarmed Strike, you are considered to be using the Awesome Blow Feat, even if you would not qualify for it.

Orc Does Not Need Bandaids (Ex): When Raging you gain Fast Healing 5.  You may now Rage 1 additional time per day.

You Dare Attack Orc! (Ex): You gain DR x/- when Raging.  X is equal to your Incredible Orc level.

RAAAAAH! (Ex):  You gain Awesome Blow as a Bonus Feat, whether you meet the requirements or not.  If you Critical with an attack your opponent must make a Fortitude Save (DC is 10 plus half hit dice plus Strength Modifier) or be Stunned 1d4  Rounds.

The Worlds Baddest Orc (Ex): When Raging you now have Regeneration 5 instead of Fast Healing 5.  You gain a +8 Enhancement Bonus to all Strength Checks, and Strength Based skill checks.  Your carrying capacity is that of a creature 2 Size classes bigger. You may now Rage 1 additional time per day.

PLAYING AN INCREDIBLE ORC
Big, dumb, and pissed off.  The stereotypical orc brawler boy.  With a few extras of course…
 Combat: Hit it with your fist.  If it can still move, hit it with your fist again until it stops.  If that fails grab the neck and start choking.  These are about the most complex tactics you can understand.
 Advancement: Incredible Orcs generally try to get stronger and meaner.  It's what they do best after all.
Resources: Yourself.  I’d say your fellow Orcs but they’re just a wee bit jealous and would secretly like to see you get whooped so you’d stop showing them up…

INCREDIBLE ORCS IN THE WORLD
”Paw…..”
”Paw…..”
”Whut you want boy?”
”An orc just shoved his pinky thru mah brain Paw…”
Generally you interact with the world with the back of your fist.  It’s your way, or someone gets a beating.
 Daily Life: Fight some token mooks.  Find who sent them.  Beat him until he’s pulp.  Wipe out half the city in the process.  Beat down the city guard when they intervene.  Beat down some heavily armed vagrants with lots of money when they intervene.  You get the idea.
 Notables: Hork (CN Male Orc Barbarian 6/Incredible Orc 6) is an anomaly among his people: An orc that seems to be a nice enough guy.  Unless you make him angry.  You wouldn’t like him when he’s angry…
 Organizations: Most organizations will be devoted to hunting you down and wiping you out, not supporting you.

NPC Reaction
NPC’s generally run screaming once they realize that the usual process will not suffice for killing you. (i.e. the arrows don’t seem to be sticking in you…).

INCREDIBLE ORCS IN THE GAME
If you have a space in your campaign for delusional brawlers with bad tempers, look no further.
 Adaptation: Obviously not a serious class.  Obviously only for really tongue in cheek campaigns. But darn it it would be so fun just once…
 Encounters: Usually PC’s will encounter one of you when your throwing someone they may or may not know through a wall, and then repeatedly jumping up and down on his head.

Sample Encounter
EL 12:  Hork has just been chased by puny human army who interrupted his lunch.  Hork just want beanie-weanies.  Why can’t puny humans just leave Hork alone?  Oh look there’s 4 more of them over there.  HORK SMASH!!!


Hork
CN Male Orc Barbarian 6/Incredible Orc 6
Init +1 (+0 Raging), Senses: Listen +4, Spot -1, Dark Vision 60’
Languages Orc, Common
------------------------------------------------
AC 24, touch 15, flat-footed 23  (+1 Dex, +9 Armor, +4 Deflection)
AC Raging 29, touch 12, flat-footed 29  (-1 Size, -1 Dex, +8 Natural Armor, +9 Armor, +4 Deflection)
hp 102  (12 HD), 150 hp Raging
Fort +12 (+18 Raging), Ref +5 (+4 Raging), Will +6 (+8 Raging)
Uncanny Dodge, Improved Uncanny Dodge
------------------------------------------------
Speed 40  ft. (8 squares)
Melee Unarmed Strike +18/+13/+8 (1d10+6) or +3 Greatclub +21/+16/+11 (1d10+9)
Melee Raging Unarmed Strike +24/+19/+14 (1d10+12) or +3 Greatclub +27/+22/+17 (1d10+15)
Base Atk +12, Grp +18 (+30 Raging)
Atk Options My Fists Solve All My Problems, Orc Smash Puny Human, Rage 3/day (20 rounds duration)
-----------------------------------------------
Abilities Str 22 (34 Raging), Dex 13 (11 Raging), Con 14 (23 Raging), Int 6, Wis 8, Cha 10
SQ Light Sensitivity, Powerful Build, Fast Movement, Illiteracy, Trap Sense +2
Feats Destructive Rage, Improved Grapple, Improved Unarmed Strike, Instantaneous Rage, Superior Unarmed Strike
Skills Climb +8, Intimidate +10, Jump +8, Listen +4, Swim +8, Survival +5
Possessions +5 Chain Shirt, +4 Ring of Protection, +3 Greatclub, 2445 GP


InnaBinder

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #192 on: May 25, 2009, 02:47:01 AM »
 :lmao

InnaBinder approves!  InnaBinder wants to build  Half-Orc Monk/Paragon/Frostrager/Incredible Orc now in homage to Nanshork and write character sheet on a giant BANNER.
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I made a Handbook!?

Bozwevial

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #193 on: May 25, 2009, 03:13:40 AM »
Oh lawdy...Imagine that combined with a Hulking Hurler (disregard the earlier slipup).

Nanshork

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #194 on: May 25, 2009, 04:42:51 AM »
:lmao

InnaBinder approves!  InnaBinder wants to build  Half-Orc Monk/Paragon/Frostrager/Incredible Orc now in homage to Nanshork and write character sheet on a giant BANNER.


....I'm not sure whether or not I'm proud of you right now.   :blush

But I was just thinking that it would be perfect before I saw your post.
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bhu

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #195 on: May 25, 2009, 08:33:48 AM »
The Orc Redneck actually inspired a banner over at GitP

BowenSilverclaw

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #196 on: May 25, 2009, 10:52:01 PM »
Nice :D

Just to be sure, you might want to add a clause about not gaining the ability score increases for changing size from Medium to Large with the Puny Humans Not Understand Orc ability :)

(see Half-Minotaur for how that can go horribly wrong :P)
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Prak, the Mad

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #197 on: May 26, 2009, 10:21:48 AM »
away from books so I can't check, but it's implied they do get the ability bonuses for large size.

BowenSilverclaw

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #198 on: May 26, 2009, 11:13:05 AM »
Yes, Half-Mino's explicitely do gain them. I just thought it wasn't entirely obvious wether Incredible Horks get them, hence my suggestion for a clarification.
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

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veekie

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Re: Uncle Kitties Handbook of Spuriously Made Prestige Classes
« Reply #199 on: May 26, 2009, 11:55:21 AM »
:lmao

InnaBinder approves!  InnaBinder wants to build  Half-Orc Monk/Paragon/Frostrager/Incredible Orc now in homage to Nanshork and write character sheet on a giant BANNER.
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