So here is a build of my guy, what do you think?
Arthur MingDale
Male Human, 3rd-Level Rogue
Size/Type: Medium Humanoid (Human)
Hit Dice: 3d6+1 (15 hp)
Initiative: +6
Speed: 30 ft. (6 squares),
Armor Class: 16 (+4 armor, +2 Dex), touch 12, flat-footed 14
Base Attack/Grapple: +2/+1
Attack: Dagger +4 melee (1d4+0/19-20x2; 10ft.) or Sap +2 melee (1d6 non-lethal/x2) or Hand Crossbow +5/+6 ranged (1d4+1/19-20x2; 30ft.)
Space/Reach: 5 ft./5 ft.
Special Attacks: Sneak Attack +2d6
Special Qualities: Poison Use, Feign Death
Resistances: Trap Sense +1
Saves: Fort +2 (+1 base, +1 Con), Ref +5 (+3 base, +2 Dex), Will +0 (+1 base, -1 Wis)
Abilities: Str 10, Dex 14, Con 13, Int 14, Wis 8, Cha 14
Skills: Bluff +9 (6 ranks, +2 Cha, +1 dishonest), Diplomacy +0 (0 ranks, +2 Cha, -2 dishonest), Disguise +10 (6 ranks, +2 Cha, +2 synergy), Escape Artist +6/+7* (6 ranks, +2 Dex, +1 during grappling*, -2 ACP), Forgery +8 (6 ranks, +2 Int), Gather Information +8 (6 ranks, +2 Cha), Hide +6 (6 ranks, +2 Dex, -2 ACP), Intimidate +10 (6 ranks, +2 Cha, +2 synergy), Move Silently +6 (6 ranks, +2 Dex, -2 ACP), Perform (Illusions) +8 (6 ranks, +2 Cha), Slight of Hand +8 (6 ranks, +2 Dex, +2 synergy, -2 ACP), Use Magical Device +8 (6 ranks, +2 Cha)
Feats: Point Blank Shot1 [H], Improved Initiative [1st], Weapon Finesse [Flaw], Precise Shot [Flaw], Hand Crossbow Focus [3rd]
Flaws: Coward & Insomnia
Traits: Dishonest (+1 buff, -2 diplomacy) & Slippery (+1 escape artist checks during grappling, -1 all other grapple checks)
Possessions (60.5 lbs)Cure Light Wounds (750 gp),155 gp in a sack, and 300 in jewels & gems in a sack
Alignment: Neutral Evil
Languages: Common, Giant, Goblin
Challenge Rating: 3
Sources
Poison Use for Trapfinding (Drow of the Underdark)
Hand Crossbow Focus (Drow of the Underdark)
Feign Death for Evasion (Exemplars of Evil)
Boot Blade (Complete Scoundrel)
Thumbscrew (Book of Vile Darkness)
Mushroom Powder (Book of Vile Darkness)
Bolt Cutters (Arms and Equipment Guide)
Ear plugs (Arms and Equipment Guide)
Marbles (Arms and Equipment Guide)
Frostwine (Arms and Equipment Guide)
Coward: You automatically fail all saves against fear effects. An ability that makes you immune to fear (such as becoming a 3rd-level paladin) instead grants you a saving throw, but at a -4 penalty on the save.
Insomnia: In order to get a full night of rest you must succeed at a DC 15 Fortitude save. If you are sleeping and a disturbance wakes you during the night, you must make an additional save (at the same DC) to return to sleep. If you fail the Fortitude save you are fatigued when you rise in the morning. If you are fatigued when you try to sleep, you gain a +2 bonus on your save. If you are exhausted, you gain a +6 bonus. Comfortable conditions, such as those found in most inns, grant you a +4 bonus on this save. Poor conditions, such as sleeping on the ground or in armor, give you a -4 penalty on this save. Even if you sleep poorly, you may prepare arcane spells as normal after 8 hours of fitful rest.