Author Topic: Warlock Information Compilation  (Read 163590 times)

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snakeman830

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Re: Warlock Information Compilation
« Reply #40 on: September 17, 2009, 01:17:45 AM »
Notes on The Dead Walk:

The real use of this invocation is to be a sort of toolbox necromancer.  You don't create hoardes of undead.  You collect corpses, throwing them in Bags of Holding or Portable Holes until you need a specific zombie or skeleton (or are in a situation where a particular one would be useful).  Then, pull out the suitable corpse, animate it, and stuff the corpse back in when the duration expires (possibly before).

It also lets you create allies in the middle of a battle with multiple enemies.  They can be rather helpful, though not necessarily fighting directly.

If you really feel that a particular skeleton or zombie would be useful on a more permanant basis (such as a centaur zombie for a very good packhorse), then Dead Walk gives you the option (although I would personally just recast the invocation).  Use of this feature is animating a minion to stand gaurd somewhere or to stay with someone that you won't be with all the time.

The invocation isn't that powerful, but it can be dead useful and a worthwhile choice if used correctly.
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gorfnad

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Re: Warlock Information Compilation
« Reply #41 on: September 28, 2009, 08:35:25 PM »
I'm kinda partial to the following build for Warlocks
Warlock 4/ Binder 1/ Ur-Priest 2/ Eldritch Disciple 10/ Hellfire Warlock 3
9th level spells, 1 dark invocation, 8d6 Eldritch Blast with 6d6 Hellfire. Binding Naberius "offsets" the damage from the Hellfire. Divine Power + Eldritch Glaive (with the possibility of Fell Flight + Flyby Attack) is definitely the melee option for this build.
« Last Edit: September 28, 2009, 08:39:23 PM by gorfnad »

KellKheraptis

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Re: Warlock Information Compilation
« Reply #42 on: September 28, 2009, 09:31:52 PM »
I'm kinda partial to the following build for Warlocks
Warlock 4/ Binder 1/ Ur-Priest 2/ Eldritch Disciple 10/ Hellfire Warlock 3
9th level spells, 1 dark invocation, 8d6 Eldritch Blast with 6d6 Hellfire. Binding Naberius "offsets" the damage from the Hellfire. Divine Power + Eldritch Glaive (with the possibility of Fell Flight + Flyby Attack) is definitely the melee option for this build.

Subtract one from ED, and add it to warlock, on a hellbred, and that is my exact build on WotW.
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deuxhero

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Re: Warlock Information Compilation
« Reply #43 on: October 18, 2009, 11:31:51 PM »
It is stated DFA invocations would require DM intervention. Not true, one feat published on a web article is basically extra evocation and lets you take another classes evocations. A DFA handbook I saw recommended warlocks take the the infinite identify one. The handbook links to it, so it be findable if the thread survived The Conception the upgrade.

How would some of the variant invocations used in Neverwinter Nights 2 rank if allowed? Some of the intresting ones include +4 dex and tumble as a least, polymorph self into a horned devil as dark (no equipment, but NWN2 broken polymorph code can be blamed), haste as lesser, and Dark Ones Own luck effects all 3 saves.
« Last Edit: October 18, 2009, 11:47:59 PM by deuxhero »

gorfnad

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Re: Warlock Information Compilation
« Reply #44 on: November 10, 2009, 03:14:53 AM »
Another race to consider for Warlocks is Beguiler from Shining South. +6 Dex, +2 Int, small size, natural attacks, climb speed, hide bonus, and True Sight are really quite snazzy (roll an 18 for a stat, place it Dex, and you're looking at a +8 to hit with your Eldritch Blast at 1st level). The -4str hurts but is really not necessary anyways for a warlock. With Invocations and a high Bluff check you can pretend to be another party member's very powerful familiar.

DavidWL

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Re: Warlock Information Compilation
« Reply #45 on: November 29, 2009, 02:17:11 AM »
I don't know much about the warlock, but for a sniper version, it seems like woodland archer might be nice ...

woodland archer +
darkstalker +
Nightmare's made real

At higher levels there is the invocation which gives greater invisibility, but at higher levels this can often be seen through ...

Thoughts?

Best,
David
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Non-PC activities like out of combat healing should be left to wands and NPCs. It's not fun to play a walking wand of CLW. Likewise, being a combat wall is not a viable PC role. A Wall of Force could do that.

-Sort of, but you left out the important note that a Wall of Force does it better.

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DavidWL

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Re: Warlock Information Compilation
« Reply #46 on: November 29, 2009, 02:24:56 AM »
Oh, also:

Primordial Half Giant:

Medium
-2 Str
-2 Dex
+4 Int
+4 Cha

Invisibility at will
+1 CL
+2 Spellcraft and UMD
+2 power points
low light vision
powerful build

Not bad for +1 LA

Best,
David

EDIT - just saw it was in the guide.  Oops.
Some Cool Quotes:  [spoiler]
Quote from: unknown
Non-PC activities like out of combat healing should be left to wands and NPCs. It's not fun to play a walking wand of CLW. Likewise, being a combat wall is not a viable PC role. A Wall of Force could do that.

-Sort of, but you left out the important note that a Wall of Force does it better.

Quote from: Runestar / skydragonknight
The most powerful character is the one that you actually get to play.

Quote from: Operation Shoestring
I often have to remind people not to underrate divination.  The ability to effectively metagame without actually metagaming beats the ability to set things on fire more times than not.
[/spoiler]
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Solo

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Re: Warlock Information Compilation
« Reply #47 on: December 28, 2009, 02:22:55 PM »
I know this isn't great, but I was reading the Song of the Sorcelator and got to thinking... and then hilarity ensued... with predictable results.
 
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« Last Edit: December 29, 2009, 01:19:38 AM by Solo »

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ninjarabbit

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Re: Warlock Information Compilation
« Reply #48 on: December 29, 2009, 12:43:25 PM »
Here's a fairly simple monk-lock build:

monk2/warlock4/enlightenedfist10/x4

x could be 4 more warlock levels and/or PrC levels

Monk abilities as a 12th level monk, up to 16th level warlock innovation progression, granted most of the EF's abilities don't work with the warlock but it gives you another angle to consider.

Solo

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Re: Warlock Information Compilation
« Reply #49 on: December 29, 2009, 01:04:27 PM »
Does a warlock qualify for EF? I thought it didn't meet the prerequisites of "casts spells of 2nd level or higher"

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ninjarabbit

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Re: Warlock Information Compilation
« Reply #50 on: December 29, 2009, 02:48:44 PM »
Does a warlock qualify for EF? I thought it didn't meet the prerequisites of "casts spells of 2nd level or higher"

EF only requires a CL of 3

Solo

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Re: Warlock Information Compilation
« Reply #51 on: December 30, 2009, 07:39:41 AM »
Fascinating.

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Viletta Vadim

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Re: Warlock Information Compilation
« Reply #52 on: December 30, 2009, 02:53:56 PM »
I've always wondered where the alignment restriction comes from.  Looking at the Warlock's alignment section, it says they're often chaotic and often evil, but it doesn't seem to say that's a requirement in any way.

Chemus

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Re: Warlock Information Compilation
« Reply #53 on: December 30, 2009, 03:02:03 PM »
As long as you want to continue taking levels in warlock, you must be any chaotic or evil. You lose no abilities if you don't meet these requirements, but you can't take more levels.

This is an instance of fluff being worded softer than rules text. Hell, you can become L/N and still take hellfire warlock, but not warlock. It's goofy, but RAW.
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Re: Warlock Information Compilation
« Reply #54 on: December 30, 2009, 04:15:11 PM »
As long as you want to continue taking levels in warlock, you must be any chaotic or evil. You lose no abilities if you don't meet these requirements, but you can't take more levels.

This is an instance of fluff being worded softer than rules text. Hell, you can become L/N and still take hellfire warlock, but not warlock. It's goofy, but RAW.
Really goofy. So there are no infernal warlocks? Unless they "change sides" and become a Hellfire Warlock? I guess the authors of the original Warlock class never heard of The Nine Hells of Perdition, and Devils that like to give mortals power in exchange for their souls.  :banghead This restriction makes even less sense than the monk one.
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Chemus

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Re: Warlock Information Compilation
« Reply #55 on: December 30, 2009, 05:49:40 PM »
No, you can be a N/E or L/E warlock, but not N/G, L/G, or L/N. It's like the druid's, bards and barbarian's restrictions. The fluff doesn't support it well, and I hate the flavor myself (Love tha abilities though).
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Viletta Vadim

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Re: Warlock Information Compilation
« Reply #56 on: December 30, 2009, 06:11:33 PM »
As long as you want to continue taking levels in warlock, you must be any chaotic or evil. You lose no abilities if you don't meet these requirements, but you can't take more levels.

This is an instance of fluff being worded softer than rules text. Hell, you can become L/N and still take hellfire warlock, but not warlock. It's goofy, but RAW.
*Checks.*  You're right.  That's really dumb.  That's really, really dumb.  Particularly since all you have to do to become a Warlock with regards to fluff is be born to some lineage that has something to do with some moderately dark cosmic overpower.

KellKheraptis

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Re: Warlock Information Compilation
« Reply #57 on: December 30, 2009, 06:24:55 PM »
As long as you want to continue taking levels in warlock, you must be any chaotic or evil. You lose no abilities if you don't meet these requirements, but you can't take more levels.

This is an instance of fluff being worded softer than rules text. Hell, you can become L/N and still take hellfire warlock, but not warlock. It's goofy, but RAW.
*Checks.*  You're right.  That's really dumb.  That's really, really dumb.  Particularly since all you have to do to become a Warlock with regards to fluff is be born to some lineage that has something to do with some moderately dark cosmic overpower.

Moderately dark or fey :)  Love my unseelie warlocks.  My Eldritch Theurge with that template ended up with like DR 15/Cold Iron or something...not quite a DK, but not too shabby.

EDIT : And this means among other things that you can wade right through the average army with impunity, which is very warlock-y IMO :P  Roll in an item giving Cleave and Great Cleave, and start chopping down the mortals with EG :D
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Viletta Vadim

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Re: Warlock Information Compilation
« Reply #58 on: December 30, 2009, 07:36:59 PM »
Oh, unseelie are dark.  Unseelie are really dark.  In fact, the fey courts as a whole are pretty damn vicious.

KellKheraptis

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Re: Warlock Information Compilation
« Reply #59 on: December 30, 2009, 07:54:22 PM »
Oh, unseelie are dark.  Unseelie are really dark.  In fact, the fey courts as a whole are pretty damn vicious.

Not all fey are unseelie though.  I will admit the fun ones are, and the unseelie are dark as hell...but then again I've never been one to shy away from that :P  Hellfire is like Rabies in D2...everything tastes better with Rabies!
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