So I've been out of gaming since May, and off the boards since around July (RL BS, like finishing school, starting a job, and buying a house). So, I've started gaming in a home-brew game where the DM lets most things fly and uses a TON of different published modules to make for a very interesting game (2 sessions in so far; smatterings of Savage Tide, Saltmarsh, FR Athkatla, and other stuff... quite nice to have a RL DM that actually REALLY knows his chosen setting; its been too long!).
So, I'm playing a Wrath-style Azurin Incarnate. For those that don't know, the Wrath Incarnate uses the adaptation section of the Incarnate to remove the alignment restrictions, but to keep the same flavor as many of the alignment-based soulmelds, has to pick one "set" of those soulmelds at character creation and thereafter is set. The Wrath-style follows the Evil subset of abilities, when it matters.
Right now, there's a Bard and me. The Bard has trapfinding, somehow... I think it might be a racial ability. I'm trying to convince him to go into Sublime Chord eventually, as he wants a caster type. The DM is NPCing a Cleric, as well, and is quite good at separating character knowledge from DM knowledge.
SO... here's the current character. Stats are power-game style, but the game is fairly balanced out otherwise.
Azurin L3 "Wrath" Incarnate
Str 18
Dex 16
Con 18
Int 14
Wis 14
Cha 8
My Feat Plans:
1,b Able Learner, Expanded Soulmeld Capacity
3 Shape Soulmeld: Totem Avatar (this is mutable; we just hit L3 at the end of last session)
6 Bonus Essentia
9 Double Chakra: Arms
12 Split Chakra: Throat
15 Healing Soul
18 Split Chakra: Soul
Right now I'm playing tank. I'm using a heavy steel shield and MW Mithril Breastplate which I plan on enchanting to +1 or +2, and am sporting a normal AC of 20 (21 w/ Totem Avatar; again not sure I'll take this). My damage output is pretty good too for this level; I use Incarnate Weapon for the Flail and get d8 + 7 damage one-handed. My plan is to use the Lightening Gauntlet chakra on my hands to boost that up to d8 + 7 + 2d6 damage at 4th level. Eventually, I'll be switching to either Lightening Gauntlet or Dissolving Spittle exclusively, but for now melee attacks are OK. For defense, right now DR 6/good via Adamant Paldroons means that nothing really damages me, on the rare events that they hit. I wanted to fit in Airstep Sandals as well, but its too early for that.
So, what about the feat plan? Any advice there? Having the Totem Avatar later on when I can double arms means that I can have Improved Grapple for hitting spellcasters as well as have Incarnate Weapon bound to my arms for the stunning effect... But I'm just not sure its worth it (Arm Chakras do have some of the best options, regardless). The other idea was to take Mageslayer at some point, or even take the Mindsight feat using the Shedu Crown chakra bind for the telepathy.
I'm trying to make an incarnum-focused Incarnate; instead of trying to mimic what other classes do more exclusively, I'm planning on making this an Incarnate for incarnum's sake, maximizing its Incarnate-ness, etc.