Author Topic: Making Weapons of Legacy not suck - my attempt and designs.  (Read 5784 times)

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Sunic_Flames

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Re: Making Weapons of Legacy not suck - my attempt and designs.
« Reply #20 on: November 20, 2008, 11:00:26 AM »
I added some stuff. I am also considering replacing that Darkness at will with the D list sentience. Question though. If the thing is stored away, it doesn't get to detect anything with blindsense does it? Also assuming I've done it right, this would give the weapon an Ego of 18. (8 for greater powers, 1 for weapon enhancement bonus, 1 for telepathy, 4 for an 18 stat, 4 for the other 18 stat) Is that going to be disruptive?

Blindsense requires LoE for detection IIRC, so it'll be able to tell you how big your breasts are where you're currently storing it.

All Ego 18 means is if you're doing something which conflicts with it's purpose/alignment, it'll try to stop you and you have to make a CD 18 Will Save. You have favored Will, so this shouldn't be a problem. Add on the fact that intelligent items are always friendly to the person who makes them(until you start adding special purpose abilities and acting contrary to the purpose) and always share the alignment of the person who makes them(so don't change alignment :P) and you should probably never have to roll in the first place.

At least we know how it will stay friendly now! :lmao

But seriously. It should actually be 19, I forgot the Warning would add 1. Still barely avoids the screw you number of 20 where the item tries to boss you around. Natural 1s will happen eventually.

So how do you add special purpose abilities? And normal intelligent item abilities for that matter?
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[spoiler]
Sunic may be more abrasive than sandpaper coated in chainsaws (not that its a bad thing, he really does know what he's talking about), but just posting in this thread without warning and telling him he's an asshole which, if you knew his past experiences on WotC and Paizo is flat-out uncalled for. Never mind the insults (which are clearly 4Chan-level childish). You say people like Sunic are the bane of the internet? Try looking at your own post and telling me you are better than him.

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[/spoiler]

Omen of Peace

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Re: Making Weapons of Legacy not suck - my attempt and designs.
« Reply #21 on: November 20, 2008, 12:57:14 PM »
This thread has most of the relevant links (post #3). And this one is the one you asked for, TheChris.

@Sunic: intelligent items are in the DMG (in the SRD too for that matter).
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Sunic_Flames

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Re: Making Weapons of Legacy not suck - my attempt and designs.
« Reply #22 on: November 20, 2008, 01:08:40 PM »
I know where the intelligent item rules are. That isn't the issue.

Intelligent Legacy, Major (Su): Item gains sentience (reference to DMG). The item is telepathic and can speak Common + 1 language per point of Int bonus. Its mundane senses extend to 120 feet with darkvision and it has blindsense with a range of 120 feet. Its mental stats are 18/18/10, assigned in the order you see fit. (reference to Intelligent Legacy, Minor for Ego calculation)

Intelligent Legacy, Minor (Su): Item gains sentience, empathic communication, normal senses to 60 feet. Gain mental stats of 13/13/10 in desired order. Ego calculated as normal including enhancement, telepathy if any, and ability bonuses but not legacy abilities. One or more least legacy abilities adds 2 Ego, one or more lesser adds 4, one or more greater adds 8, non cumulative.

Which means it never mentioned how or if it can get lesser and greater abilities from the intelligent item lists, nor does it mention purpose and dedicated powers. The intelligent item section in the DMG implies such things can be crafted on, but you can't craft stuff onto a legacy item.

Edit: For that matter I don't see where it says what the caster level and save DC for effects produced by an intelligent item are.
« Last Edit: November 20, 2008, 01:11:49 PM by Sunic_Flames »
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[spoiler]
Sunic may be more abrasive than sandpaper coated in chainsaws (not that its a bad thing, he really does know what he's talking about), but just posting in this thread without warning and telling him he's an asshole which, if you knew his past experiences on WotC and Paizo is flat-out uncalled for. Never mind the insults (which are clearly 4Chan-level childish). You say people like Sunic are the bane of the internet? Try looking at your own post and telling me you are better than him.

Here's a fun fact: You aren't. By a few leagues.
[/spoiler]

PhaedrusXY

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Re: Making Weapons of Legacy not suck - my attempt and designs.
« Reply #23 on: November 20, 2008, 01:55:46 PM »
I'd say they only get what's listed in the Sentience powers, which is why I always thought those choices suck.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Sunic_Flames

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Re: Making Weapons of Legacy not suck - my attempt and designs.
« Reply #24 on: November 20, 2008, 02:35:06 PM »
I'd say they only get what's listed in the Sentience powers, which is why I always thought those choices suck.

Indeed. Though the lines are almost the same as the intelligent item ones. The only difference is no mention is made of the read magic ability, or the lesser and greater powers. I guess the Legacy is supposed to cover that. Main thing I was after is Special Purpose anyways.

Semi final draft for take 1:

Wordtwister: They say the pen is mightier than the sword. While this statement may be a subject of eternal debate, this +1 Adamantine dagger has a number of advantages over a mundane writing instrument and a mundane weapon both. Even with the legacy within unawakened, possessing the item makes you considerably more skilled at deceiving others and winning battles with words alone as reflected by a +10 competence bonus to Bluff, Diplomacy, Disguise, and Intimidate. Of course, just as every tounge must be contained within the mouth of its owner safely, every blade must be able to be safely stored away... preferably somewhere it won't be found. As such despite being razor sharp, Wordtwister cannot cut its owner. This does not impact its ability to be used as a weapon.

Omen: The aura of subtlety about this weapon renders viewers unable to recognize it as such for a fraction of a second. This does not have any mechanical effect.

Penalty table: 3, 4, 5, or 8. Leaning towards 3 because I can work around -3 all skills and -20 HP the easiest. Still seeking feedback on this section.

Least Legacy: Evade a foe or group of foes whose combined ECL exceeds 10 or your level +5 for at least 1 hour. You may use any means at your disposal to avoid detection, however they must be knowingly attempting to search for you and must intend grievous harm or death to your person. If you are found before 1 hour is up you may try again without having to pay the ritual cost a second time.

Lesser Legacy: You must get out of a fight with a creature or group of creatures with an ECL exceeding yours via wordplay alone. Bluff, Diplomacy, or Intimidate are all acceptable for this. As long as you are able to convince the enemy to not attack you you have met this condition. Within one day after doing so you must begin the ritual.

Greater Legacy: You must attack and defeat a creature or group of creatures whose ECL is equal to or greater than yours. The creatures involved must be a long standing enemy of yours in order to qualify, that is to say there must be substantial proven enmity between you for a period of not less than three months. Unlike the other two challenges, you may have others assist you in this venture, provided you have convinced them to aid you via non magical means such as Bluff or Diplomacy. Once this is done you must perform the ritual and mediate on the nature of vengeance with the item for 24 hours to unlock these abilities.

5: Feather Falling.
6:
7: +1 Warning Adamantine Dagger.
8: Crux of Balance.
9: Creature Compass.
10: Metamagic, Lesser Extend.
11: Cunning.
12: Metamagic (Lesser Reach assuming DM allows this cheaper substitution, otherwise normal Extend and pick a different level 10 ability)
13:
14:
15: Evasion.
16: Intelligent Legacy, Major. (if I can convince the DM to allow a special purpose and related ability, otherwise Web for the half decent save DC and entangle even if they pass)
17:
18: Mind Blank.
19: Shun Death. (new ability, grants immunity to death effects, energy drain, and inflict spells if the DM allows, otherwise Unity of Balance which does exactly the same thing except that it blocks positive and negative planar dominant traits instead of inflict)
20: Freedom of Movement.
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[spoiler]
Sunic may be more abrasive than sandpaper coated in chainsaws (not that its a bad thing, he really does know what he's talking about), but just posting in this thread without warning and telling him he's an asshole which, if you knew his past experiences on WotC and Paizo is flat-out uncalled for. Never mind the insults (which are clearly 4Chan-level childish). You say people like Sunic are the bane of the internet? Try looking at your own post and telling me you are better than him.

Here's a fun fact: You aren't. By a few leagues.
[/spoiler]

Sunic_Flames

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Re: Making Weapons of Legacy not suck - my attempt and designs.
« Reply #25 on: November 22, 2008, 01:10:46 PM »
And now the second item.

General theme: Bracers worn by a big ass beatstick, whose favorite means of solving a problem is to hit the thing with the other thing. If that doesn't work, hit it harder. He's also a Warforged, and rather bitter for it.

Nonlegacy item statistics: As Greatreach Bracers (MIC).

Omen: The wielder surges with power, granting a +1 to Strength checks and Strength based skill checks. (is this within line of omen power?)

Penalty table: Most likely 4-2. Why the hell do both beatstick tables cripple your saves? Yeah, way to go there. They cripple your attacks too. What the fuck. I may end up changing my mind about this item.

5: Crux of Balance.
6:
7:
8:
9:
10:
11: Cunning.
12: Glitterdust.
13:
14: Spell Storing, Minor.
15:
16:
17:
18: Mind Blank.
19:
20:

There's a lot of blanks there because there aren't a lot of good properties for beatsticks, and most of the ones that are there require the target to be a weapon, suit of armor, or a shield. None of which is practical seeing as the Bracers are the only item he has that meets the legacy criteria.
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If you hear this music, run.

And don't forget:


There is no greater contribution than Hi Welcome.

Huge amounts of people are fuckwits. That doesn't mean that fuckwit is a valid lifestyle.

IP proofing and avoiding being CAPed OR - how to make characters relevant in the long term.

Friends don't let friends be Short Bus Hobos.

[spoiler]
Sunic may be more abrasive than sandpaper coated in chainsaws (not that its a bad thing, he really does know what he's talking about), but just posting in this thread without warning and telling him he's an asshole which, if you knew his past experiences on WotC and Paizo is flat-out uncalled for. Never mind the insults (which are clearly 4Chan-level childish). You say people like Sunic are the bane of the internet? Try looking at your own post and telling me you are better than him.

Here's a fun fact: You aren't. By a few leagues.
[/spoiler]

SorO_Lost

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Re: Making Weapons of Legacy not suck - my attempt and designs.
« Reply #26 on: November 22, 2008, 07:51:51 PM »
You don't need cunning on both items you are using, or Mindblank.

Edit - I think I should ask this, You are using both?
Tiers explained in 8 sentences. With examples!
[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
[/spoiler]

Sunic_Flames

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Re: Making Weapons of Legacy not suck - my attempt and designs.
« Reply #27 on: November 22, 2008, 08:20:47 PM »
You don't need cunning on both items you are using, or Mindblank.

Edit - I think I should ask this, You are using both?

Different character. I thought that was clear.
Smiting Imbeciles since 1985.

If you hear this music, run.

And don't forget:


There is no greater contribution than Hi Welcome.

Huge amounts of people are fuckwits. That doesn't mean that fuckwit is a valid lifestyle.

IP proofing and avoiding being CAPed OR - how to make characters relevant in the long term.

Friends don't let friends be Short Bus Hobos.

[spoiler]
Sunic may be more abrasive than sandpaper coated in chainsaws (not that its a bad thing, he really does know what he's talking about), but just posting in this thread without warning and telling him he's an asshole which, if you knew his past experiences on WotC and Paizo is flat-out uncalled for. Never mind the insults (which are clearly 4Chan-level childish). You say people like Sunic are the bane of the internet? Try looking at your own post and telling me you are better than him.

Here's a fun fact: You aren't. By a few leagues.
[/spoiler]

SorO_Lost

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Re: Making Weapons of Legacy not suck - my attempt and designs.
« Reply #28 on: November 22, 2008, 09:32:56 PM »
Tiers explained in 8 sentences. With examples!
[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
[/spoiler]

Sunic_Flames

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Re: Making Weapons of Legacy not suck - my attempt and designs.
« Reply #29 on: November 23, 2008, 10:30:37 AM »
The less stuff has to be ad hocced the better.

Stormchaser's would be interesting if he had electrical resistance. Not that great, since it's only 10 a round max but interesting. There'd have to be a blaster charging him up though, so eh. Hmmm... That 5d6 chargeup thing would be nice if it didn't specify weapons...
Smiting Imbeciles since 1985.

If you hear this music, run.

And don't forget:


There is no greater contribution than Hi Welcome.

Huge amounts of people are fuckwits. That doesn't mean that fuckwit is a valid lifestyle.

IP proofing and avoiding being CAPed OR - how to make characters relevant in the long term.

Friends don't let friends be Short Bus Hobos.

[spoiler]
Sunic may be more abrasive than sandpaper coated in chainsaws (not that its a bad thing, he really does know what he's talking about), but just posting in this thread without warning and telling him he's an asshole which, if you knew his past experiences on WotC and Paizo is flat-out uncalled for. Never mind the insults (which are clearly 4Chan-level childish). You say people like Sunic are the bane of the internet? Try looking at your own post and telling me you are better than him.

Here's a fun fact: You aren't. By a few leagues.
[/spoiler]