Author Topic: Sublime Assassin - Black Lotus Discipline  (Read 2925 times)

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Zachariah

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Sublime Assassin - Black Lotus Discipline
« on: November 14, 2008, 02:36:58 PM »
Intro:
About a year ago I started on an assassin class, using ToB as a basis. After a lot of work I had the first version; the martial assassin. It was ok, surely playable, but just not yet what it was suppose to be. Some time later I decided to pick it up again and revamp it. Its the first class I made, so feedback about anything would be nice.

The overall goal was to make an assassin/ninja like class, that could fill the roll of a skillmonkey, aswell to be interesting to play during combat. In addition to the class, I made a new martial discipline and corresponding tactical feat (see 2nd and 3rd post).


The Sublime Assassin

Alignment: Any non-good. A Sublime Assassin's sole purpose is to murder, and must do so purely for personal gain. Still, some choose a good cause, for example killing cleric's of an evil cult, but the fact remains that one will never attempt to deal with such a situation by other means then elimination. Therefore, a Sublime Assassin can't be good aligned. Sublime Assassin's are often associated with an guild. These guilds tend to have strict rules. Especially when it comes to keeping your word and doing your job as promised, as it is important to uphold ones reputation - this even goes for solo rogue assassins, although maybe to a lesser extent. Therefore lawful Sublime Assassin's are more common then ones of any other philosophy.
HD: d8.
Starting Gold:Skill Points at Each Level: 6 + Int modifier.


Code: [Select]
The Sublime Assassin Hit Die: D8
  Base Fort Ref Will Maneuvers Maneuvers Stances
Level Attack Bonus Save Save Save Special Known Readied Known
1st +0 +0 +2 +0 Sneak Attack +1d6 , Weapon of Choice (Focus) 4 3 1
2nd +1 +0 +3 +0 Uncanny Dodge, Trapfinding 5 3 2
3rd +2 +1 +3 +1 Poison Use 6 3 2
4th +3 +1 +4 +1 Sneak Attack +2d6 6 4 2
5th +4 +1 +4 +1 Subtlety +2 7 4 3
6th +5 +2 +5 +2 Evasion 8 4 3
7th +6 +2 +5 +2 Merciless 8 4 3
8th +6/+1 +2 +6 +2 Weapon of Choice (Specialization) 9 4 3
9th +6/+1 +3 +6 +3 Improved Uncanny Dodge, Sneak Attack +3d6 10 4 4
10th +7/+2 +3 +7 +3 Shadow Blend 10 5 4
11th +8/+3 +3 +7 +3 Subtlety +4 11 5 4
12th +9/+4 +4 +8 +4 Mind Veil 12 5 4
13th +9/+4 +4 +8 +4 Improved Poison Use 12 5 5
14th +10/+5 +5 +9 +5 Sneak Attack +4d6 13 5 5
15th +11/+6/+1 +5 +9 +5 Hide in Plain Sight 14 6 5
16th +12/+7/+2 +5 +10 +5 Weapon of Choice (Greater Focus) 14 6 5
17th +12/+7/+2 +5 +10 +5 Subtlety +6 15 6 5
18th +13/+8/+3 +6 +11 +6 Improved Evasion 16 6 6
19th +14/+9/+4 +6 +11 +6 Sneak Attack +5d6 16 6 6
20th +15/+10/+5 +6 +12 +6 Assassin’s Promise 17 7 6

Class Features
The following are class features of the Sublime Assassin.
Weapon and Armor Proficiency:Maneuvers: A Sublime Assassin begins his career with knowledge of four martial maneuvers. The disciplines available to him are Black Lotus, Diamond Mind and Shadow Hand.
Once a maneuver is know, it must be readied before it can be used. Maneuvers usable by the Sublime Assassin are considered extraordinary abilities, unless otherwise noted, and are thus unaffected by spell resistance. Maneuvers do not provoke attacks of opportunity when initiated.
Additional maneuvers are learned at higher levels, as show in the table below. All prerequisites must be met in order to learn it. See Table 3-1 on page 39 of Tome of Battle: The Book of Nine Swords, to determine the highest-level maneuvers that can be learned.
Upon reaching 4th level and at every even-numbered Sublime Assassin level after that (6th, 8th, 10th, and so on), a maneuver can be chosen to exchange for a new one. The new maneuver does not need to have the same level as the old maneuver, but the Sublime Assassin must observe the restriction on the highest-level maneuver he knows, and meet all other prerequisites before selecting the new maneuver.
Maneuver Recovery:Maneuvers Readied: A Sublime Assassin can ready three of the four maneuvers he knows at first level and additional become available as he gains levels. In order to ready his maneuvers he must spends 5 minutes focusing his mind and techniques. The maneuvers readied per day remain the same until the Sublime Assassin decides to focus again in order to change them.
The Sublime Assassin begins each encounter with all his readied maneuvers unexpended, regardless of how many times they have been used since originally chosen. Initiating a maneuver expends it for the current encounter, so each maneuver can be used once per round (unless the Sublime Assassin recovers them, as described below).
Stances Known: A Sublime Assassin begins play with knowledge of one 1st level stance from the Black Lotus, Diamond Mind or Shadow Hand discipline. At 2th, 5th, 9th, 13th and 18th level, a Sublime Assassin can choose an additional stance.
Unlike maneuvers, stances are not expended, and you do not have to ready them. All the stances you know are available to you at all times, and you can change the stance you are currently using as a swift action. A stance is an extraordinary ability unless otherwise noted in its description. Unlike with maneuvers, you cannot learn a new stance at higher levels in place of one you already know.

Weapon of Choice: At 1st level, a Sublime Assassin chooses one light weapon that he is proficient with and is associated with either the Black Lotus, Diamond Mind or Shadow Hand discipline. He gains the Weapon Focus feat with that weapon. At 8th level the Sublime Assassin gains the Weapon Specialization feat with the chosen weapon. At 16th level he gains the Greater Weapon Focus feat with the chosen weapon.
Uncanny Dodge (Ex): At 2nd level, a Sublime Assassin can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.
Poison Use (Ex): At 3rd level, Sublime Assassin's are trained in the use of poison and never risk to accidently poison themselves when applying poison to a blade.
Subtlety (Ex): At 5th level, a Sublime Assassin gains a +2 bonus to Hide, Move Silently and Sleight of Hand checks. This bonus increases to +4 at 11th level and +6 at 17th level.
Evasion (Ex): At 6th level and higher, a Sublime Assassin can avoid even magical and unusual attacks with great agility. If he make a successful Reflex throw against an attack that normally deals damage on a successful save, he instead take no damage. Evasion can be used only if you are wearing light armor or no armor. If the Sublime Assassin is helpless he does not gain the benefit of evasion.
Merciless (Ex):Improved Uncanny Dodge (Ex): At 8th level, a Sublime Assassin can no longer be flanked, since he can react to opponents on opposite sides of him as easily as he can react to a single attacker. This defense denies rogues the ability to use flank attacks to sneak attack  the assassin. The exception to this defense is that a rogue of at least four levels higher than the assassin can flank him.
Shadow Blend (Ex):Mind Veil (Ex): At 12th level, a Sublime Assassin gains the ability to shield his mind from all forms of divination. He becomes immune to detect thought, detect lies, and any attempt to magically discern his alignment.
Improved Poison Use (Ex): At 13th level, a Sublime Assassin can apply poison to a weapon as a move action.
Hide in Plain Sight (Ex): At 15th level, a Sublime Assassin can use the Hide skill even while being observed. As long as he is within 10 feet of some sort of shadow, an assassin can hide himself from view in open without having anything to actually hide behind.
Improved Evasion (Ex): This ability, gained at 18th level, works like evasion. A Sublime Assassin takes no damage at all on a successful saving throw against attacks that allow a Reflex saving throw for damage. In addition, he takes only halve damage even if he fails his saving throw.
A Sublime Assassin of 20th level gains the ability to ensure his assassination skills. He gains a +20 insight bonus on a single sneak attack. In addition, the sneak attack is considered maximized (as if the maximize spell feat is applied to the sneak attack bonus dice). However, any extra dice granted by maneuvers are unaffected. Using this ability, the Sublime Assassin can enhance his sneak attack up to 3 times per day. The Sublime Assassin must declare the use of this ability before rolling any attack dice.


Black Lotus

This secret discipline focuses on stealth, poison and assassination techniques. The key skill for Black Lotus is Sleight of Hand. Black Lotus favored weapons include the dagger (any type), ninja-to and short sword (any type). Initiating Black Lotus boosts that enhance your sneak attack prevent you from using any other maneuvers that turn.

Level 1
Eyes of the Unseen: (Stance) - Gain darkvision 60 ft, allows you to see within magical darkness.
Nerve Stab: (Strike) - Deal +1d6 and may cause fatigue.
Poison Swap: (Boost) - Apply poison to your blades as a free action.

Level 2
Bloodstainer: (Boost) - Your sneak attack dice is doubled and  deals +1/ initiator level.
Elusive Mind: (Counter) - Use Sleight of Hand check in place of a Will save.
Pressuring Assault: (Boost) - Each successful attack made during this round deals an additional 1d6 points of damage and grants a -2 penalty to Attack and AC.

Level 3
Cruel Thrust: (Strike) - Deal +3d6, increases your melee weapons threat range by 4.
Enduring Venom: (Counter) - Force reroll against your poison with a -2 penalty.
Way of the Unseen: (Stance) - Take no penalty to Hide and Move Silently checks when moving at any speed up to your normal speed, and only take a -10 penalty on Hide and Move Silently checks when running.

Level 4
Fading Petal: (Counter) - Disarm a missing attack with a Sleight of Hand check.
Garrote: (Boost) - Your next sneak attack deals +4d6 and may hinder the targets ability to speak.
Tainted Blades: (Boost) - Attacks deal +2d6 damage and grants a +4 DC to poison save. If the target was already poisoned it takes an additional +1 / initiator points damage.

Level 5
Death Shroud: (Stance) - Foes within 15 ft. are unable to heal by any means; you become immune to fear.
Malicious Strike: (Strike) - Deal +5d6 damage, increases your melee weapons threat range by 3 and critical multiplier by 1.
Shifting Blades: (Counter) - Counter an attack of opportunity.

Level 6
Cremator: (Strike) - Deal +6d6 acid damage, and target takes 1d6 acid damage per round for 3 rounds. Causes the targets body to dissolve on death.
Revealing Fury: (Boost) - Gain an extra attack with each weapon and make a Sleight of Hand check to cause the target to become flat-footed against your next turn attack.

Level 7
Black Venom Thrust: (Strike) - Successful attack grants your Dex modifier to the DC to resist your poisons, target must instantly roll for secondary poison damage.
Eyes of Massacre: (Stance) - Doubles the critical threat range when using light melee weapons.
Twisting Fang: (Strike) - Deal +7d6 damage, increases your melee weapons threat range by 4 and critical multiplier by 2, deal Constitution damage on crit.

Level 8
Black Lotus Eclipse: (Strike) - Deal +5d8 damage, may disable several of the targets senses.
Blades of the Unseen: (Boost) - Until the end of turn, your melee sneak attack deal +5d6 damage and allows you to hide at the end of turn.
Veil of Deception: (Counter) - Add half your Sleight of Hand ranks to AC and cause target to become flat-footed against your next turn attack.

Level 9
Death Sealer: (Boost) - Until the end of turn, your melee sneak attacks automatically critical hit and may grant the option to Coup de Grace as an immediate action.
« Last Edit: November 15, 2008, 08:36:40 AM by Zachariah »

Zachariah

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Re: Sublime Assassin - Black Lotus Discipline
« Reply #1 on: November 14, 2008, 02:43:06 PM »
Following is the more compleet discription of the maneuvers. They are ordered first by level, secondarily alphabetically.


Eyes of the Unseen
Black Lotus (Stance)
Level: Black Lotus 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration:Nerve Stab
Black Lotus (Strike)
Level: Black Lotus 1
Initiation Action: 1 full-round action
Range: Melee Attack
Target: One creature
Saving Throw: Fortitude partial

As part of this maneuver, you make single melee attack. If successful, your opponent suffers an extra 1d6  points of damage, and must make a Fort save (DC 11 + Dex modifier) or become fatigued for 1d4 rounds.

Poison Swap
Black Lotus (Boost)
Level: Black Lotus 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration:Bloodstainer
Black Lotus (Boost)
Level: Black Lotus 2
Prerequisite: One Black Lotus maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You

Your next melee sneak attack has its base number of bonus dice doubled (to a maximum number of dice equal to half your initiator level) and adds 1 point of damage per initiator level.

Elusive Mind
Black Lotus (Counter)
Level: Black Lotus 2
Prerequisite: One Black Lotus maneuver
Initiation Action: 1 immediate action
Range: Personal
Target: You

You can use the maneuver any time you would be required to make a Will save. Roll a Sleight of Hand check instead of the Will save and use the result of that check to determine the saves successfulness. You must use this maneuver before you roll the Will save. A result of a natural 1 on your Sleight of Hand check is not an automatic failure.

Pressuring Assault
Black Lotus (Boost)
Level: Black Lotus 2
Prerequisite: One Black Lotus maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: End of turn

Until the end of turn, each of your melee attacks deal an extra 1d6 points of damage. For each attack that hits, your opponent suffers a -2 penalty to Attack and AC. The penalty lasts for 1 round.

Cruel Thrust
Black Lotus (Strike)
Level: Black Lotus 3
Prerequisite: One Black Lotus maneuver
Initiation Action: 1 standard action
Range: Melee Attack
Target: One creature

As part of this maneuver, you make single melee attack. If successful, your opponent suffers an extra +3d6 points of damage. When using a light melee weapon while initiating this maneuver, the weapons threat range increases by 2. This effect stacks with other effects that increase threat range, but is always applied last.


Enduring Venom
Black Lotus (Counter)
Level: Black Lotus 3
Prerequisite: One Black Lotus maneuver
Initiation Action: 1 immediate action
Range: Personal
Target: You

You can use this maneuver to reroll any failed attempt to poison your foe, by means of an injury poison. Your opponent must reroll his save with a -2 penalty.

Way of the Unseen
Black Lotus (Stance)
Level: Black Lotus 3
Prerequisite: Two Black Lotus maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance

While you are in this stance, you take no penalty to Hide and Move Silently checks when moving at any speed up to your normal speed, and only takes -10 penalty on Hide and Move Silently checks when running. In addition you may always choose to take 10 on a Hide or Move Silently check.

Fading Petal
Black Lotus (Counter)
Level: Black Lotus 4
Prerequisite: Two Black Lotus maneuver
Initiation Action: 1 immediate action
Range: Personal
Target: You

Whenever an opponent attacks you and misses, you can initiate this maneuver as an immediate action. As part of this maneuver, you must make a Sleight of Hand check opposed by your opponent's attack roll. If your Sleight of Hand check succeeds, you disarm your opponent. If you fail, your opponents attack is considered successful. You cannot initiate this maneuver if your are considered flat-footed against the incoming attack.

Garrote
Black Lotus (Boost)
Level: Black Lotus 4
Prerequisite: Two Black Lotus maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: End of turn
Saving Throw: Fortitude partial

Your next melee sneak attack deals an additional 4d6 points of damage and your opponent must make a successful Fort save (DC 14 + Dex modifier) or become temporary hindered to speak. For the next 1d4 +1 rounds, the target takes a -5 penalty on any skill check requiring speech, has a 50% chance of failure when casting a spell with verbal commands and is unable call for help.

Tainted Blades
Black Lotus (Boost)
Level: Black Lotus 4
Prerequisite: Two Black Lotus maneuvers
Initiation Action: 1 full-round action
Range: Melee Attack
Target:Death Shroud
Black Lotus (Stance) [Su]
Level: Black Lotus 5
Prerequisite: Two Black Lotus maneuvers
Initiation Action: 1 swift action
Range: 15 ft. Radius
Target: You
Duration:Malicious Strike
Black Lotus (Strike)
Level: Black Lotus 5
Prerequisite: Two Black Lotus maneuver
Initiation Action: 1 standard action
Range: Melee Attack
Target: One creature

As part of this maneuver, you make single melee attack. If successful, your opponent suffers an extra +5d6 points of damage. When using a light melee weapon while initiating this maneuver, the weapons threat range increases by 3 and multiplier by 1. This effect stacks with other effects that increase threat range, but is always applied last.

Shifting Blades
Black Lotus (Counter)
Level: Black Lotus 5
Prerequisite: Two Black Lotus maneuvers
Initiation Action: 1 full-round action; See text
Range: Personal
Target: You
Duration: immediate

Whenever an opponent makes an attack of opportunity against you, you can initiate this maneuver as an immediate action. As part of this maneuver, you must make a Sleight of Hand check opposed by your opponent's attack roll. If your Sleight of Hand check succeeds, your opponent misses and you make an attack of opportunity against your attacker. If it hits, he becomes flat-footed against your next turn melee attack. This attack must take place on your next turn to gain the benefit of this maneuver.

Cremator
Black Lotus (Strike) [Acid, Su]
Level: Black Lotus 6
Prerequisite: Two Black Lotus maneuver
Initiation Action: 1 standard action
Range: Melee Attack
Target: One creature
Duration: 3 rounds

As part of this maneuver, you make single melee attack. If successful, it deals an extra 6d6 points of damage. In addition, if this attack hits, the blood of the target turns highly acidic, the victim takes an extra 2d6 points of acid damage each round at the start of its turn for 3 rounds. If this attack kills the target or it dies within the 3 rounds, the body dissolves, leaving only a pile of organic carbonized ooze. Creatures killed while under the effect of this strike can only be returned to life by miracle, true resurrection and wish.

Revealing Fury
Black Lotus (Boost)
Level: Black Lotus 6
Prerequisite: Two Black Lotus maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: End of turn.

After initiating this boost, you can make one additional attack with each weapon you wield (to a maximum of two extra attacks if you wield two or more weapons). These attacks are made with the highest attack modifier for each of your respective weapons. All of these attacks must be directed against the same opponent. If any of your attacks hit this turn, you make a Sleight of Hand check opposed by your opponent's AC. If successful your opponent is considered flat-footed against your next turn melee attacks.
For each attack that hits you gain a +1 insight bonus to the Sleight of Hand check made to confirm the secondary effect of this maneuver. These stack among themselves.

Black Venom Thrust
Black Lotus (Strike)
Level: Black Lotus 7
Prerequisite: Three Black Lotus maneuvers
Initiation Action: 1 standard action
Range: Melee Attack
Target: One creature

With a precise thrust you stab your opponent in a primary artery, through which your poisons are quickly distributed throughout the bodies vascular system, causing it to go in a state of toxic shock.Eyes of Massacre
Black Lotus (Stance)
Level: Black Lotus 7
Prerequisite: Three Black Lotus maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance

As you observe an enemy, your eyes focus. The position of every vein, organ and weak spot becomes clear to you.

This stance doubles the critical threat range when using light melee weapons. This effect stacks with other effects that increase threat range. In addition, you get a competence bonus on confirming critical hits equal to one fifth your Sleight of Hand ranks, rounded down.

Twisting Fang
Black Lotus (Strike)
Level: Black Lotus 7
Prerequisite: Three Black Lotus maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: End of turn.

With a single strike of deathly precision, you pierce your enemy in a vital point. A combination of deep twists cause severe internal damage, leaving your opponent to bleed to death.

As part of this maneuver, you make single melee attack. If successful, your opponent suffers an extra +7d6 points of damage. When using a light melee weapon while initiating this maneuver, the weapons threat range increases by 4 and multiplier by 2 (to a maximum multiplier of 4). This effect stacks with other effects that increase threat range, but is always applied last. If this strike results in a critical hit you deal an extra 2 points of Constitution damage, and cause the target to bleed for 1d4 points of damage each round at the start of its turn. Until the target receives the benefit of a DC 15 Heal check or any cure spell or similar magical healing.

Black Lotus Eclipse
Black Lotus (Strike)
Level: Black Lotus 8
Prerequisite: Three Black Lotus maneuvers
Initiation Action: 1 standard action
Range: Melee Attack
Target: One creature
Saving Throw: Fortitude partial

As part of this maneuver, you make single melee attack. If successful you deal an extra 5d8 points of damage and your opponent must make a successful Fortitude save (DC 18 + your Dex modifier) or become blinded, deafened and lose all sense of feeling for 1d6 rounds.

Blades of the Unseen
Black Lotus (Boost)
Level: Black Lotus 8
Prerequisite: Three Black Lotus maneuvers
Initiation Action: 1 standard action
Range: Melee Attack
Target: One creature
Duration: End of turn.

Until the end of turn, your melee sneak attacks deal an extra 5d6 points of damage. At the end of your turn, you may use the hide skill as an immediate action, even while being observed. As long as you are within 20 feet of some sort of shadow.

Veil of Deception
Black Lotus (Counter)
Level: Black Lotus 8
Prerequisite: Three Black Lotus maneuvers
Initiation Action: 1 full-round action; See text
Range: Personal
Target: You
Duration:Death Sealer
Black Lotus (Boost)
Level: Black Lotus 9
Prerequisite: Four Black Lotus maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: End of turn.
Saving Throw: Fortitude partial

« Last Edit: November 15, 2008, 08:24:45 AM by Zachariah »

Zachariah

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Black Lotus Feats.
« Reply #2 on: November 14, 2008, 02:48:06 PM »
New Feats

Deathly Precision
Due to keen precision your attack deliver more lethal wounds.
Prerequisite: Weapon Finesse, one Black Lotus maneuver.
Benefit: Whenever you make a successful sneak attack with one of the preferred weapons of the Black Lotus discipline. You add your Dexterity modifier to damage instead of your Strength modifier.


Your deeper insight in the deathly arts of the Black Lotus discipline allows you to perfect your stealth and assassination techniques even further. During combat you use this insight to put yourself one step ahead of your enemies, while setting them one step closer to their death.
Prerequisite: Sleight of Hand 9 ranks, Deathly Precision, two Black Lotus maneuvers.
Benefit:Death Spiral: To use this option, your must successfully poison a foe in combat with one of the preferred weapons of the Black Lotus discipline. On your next turn, you gain a +1 bonus to attack rolls against that foe. If you successfully damage him again during that round, you gain an additional +1 bonus on attack rolls against him during the round thereafter (for a total of +2). This effect keeps stacking upon itself (with a maximum bonus of +5) in the same manner until you fail to hit the foe during a turn. If so, the bonus is completely lost.
Master of Deception: While you are in a Black Lotus stance, you may use a Sleight of Hand check instead of a bluff check when fainting in combat.
Seizing Opportunist: To use this option, you must fight defensively for one round. You must also wield one of the  preferred weapons of the Black Lotus discipline. On your next turn you gain a +4 insight bonus to all attacks made during that round, while receiving a -2 penalty to AC in return.

RobbyPants

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Re: Sublime Assassin - Black Lotus Discipline
« Reply #3 on: November 14, 2008, 02:54:19 PM »
All in all, this is pretty cool.  A few comments on some of the new maneuvers and stances:

Eyes of the Unseen seems to be pretty strong for a 1st level stance compared to Diamond Mind's stance that does the same thing (Hear the Air, or something like that)

I'd avoid simply doubling Sneak Attack dice with Bloodstainer.  Perhaps it should grant a static bonus (+2d6 or something).  Maybe it's not that bad, though...

How does Cruel Thrust interact with Keen/Improved Crit?

Edit:
Crap.  Did I interupt your posts for this?  I didn't know you were making several others.  BTW, welcome to BrilliantGameologists.
« Last Edit: November 14, 2008, 02:56:00 PM by RobbyPants »
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
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Quote from: Seerow
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Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
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Steve: ****
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[/spoiler]

Zachariah

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Re: Sublime Assassin - Black Lotus Discipline
« Reply #4 on: November 14, 2008, 03:10:27 PM »
Wow, now thats a quick reply, thanks!

ok lets see, Eyes of the Unseen: Well the thing is, at first this granted darkvision 60 ft. but when I posted it a while back at the gleemax forum, I got the comment that it was to weak. So I changed it to blindsight 30ft. Maybe change it back to darksight 60 ft + see in magical darkness? not sure how much that would differ from blindsight though.

Bloodstainer: I made it like that so it scales with level. The restriction by means of the initiator level should prevent abuse by rogues. I think its ok, as it only works for a single sneak attack aswell.

Cruel Thrust: I havent really thought about that yet. I think it would be best if it wouldnt stack (edit: well after checking it was suppose to stack but the fixed bonus should be applied after any other modifications)

P.S. Nah you didnt interupt my posts, I was just finished. So, great timing :)
thanks for the welcome, happy to be here. These boards seem quite active.

« Last Edit: November 15, 2008, 11:55:33 AM by Zachariah »

RobbyPants

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Re: Sublime Assassin - Black Lotus Discipline
« Reply #5 on: November 14, 2008, 03:21:23 PM »
I'll look into this in more detail when I get more time.  I'm glad you made the feats.  I was going to ask you about that.

ok lets see, Eyes of the Unseen: Well the thing is, at first this granted darkvision 60 ft. but when I posted it a while back at the gleemax forum, I got the comment that it was to weak. So I changed it to blindsight 30ft. Maybe change it back to darksight 60 ft + see in magical darkness? not sure how much that would differ from blindsight though.
The biggest difference comes from other forms of concelment, like fog spells and invisibility.  Blindsight should still penetrate those, but darksight wouldn't.

My ToB-fu isn't that sharp, but I think 60ft darksight would be fine for a 1st level stance.
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
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Risada

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Re: Sublime Assassin - Black Lotus Discipline
« Reply #6 on: November 14, 2008, 03:21:58 PM »
I saw this back in WotC... good stuff...

Cruel Thrust: I havent really thought about that yet. I think it would be best if it wouldnt stack.

Or word it so it comes into play after such effects....

veekie

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Re: Sublime Assassin - Black Lotus Discipline
« Reply #7 on: November 14, 2008, 11:36:04 PM »
Black lotus seems like it could use a Boost that envenoms your blade for a round.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
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Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

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Zachariah

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Re: Sublime Assassin - Black Lotus Discipline
« Reply #8 on: November 15, 2008, 08:13:59 AM »
Or word it so it comes into play after such effects....
Yeah, thats exactly how it should work, first apply the keen/imp crit then add the fixed number.
Ill see what I can do about the wording.


Black lotus seems like it could use a Boost that envenoms your blade for a round.
There already is a boost that does that; Venom Swap (lvl 1). Or do you mean that the assassin actually creates poison on his blades? like a somewhat magical effect.

Risada

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Re: Sublime Assassin - Black Lotus Discipline
« Reply #9 on: November 15, 2008, 08:17:13 AM »
Or word it so it comes into play after such effects....
Yeah, thats exactly how it should work, first apply the keen/imp crit then add the fixed number.
Ill see what I can do about the wording.

Maybe putting something like "increase the weapon's total threat range by 2"?

Zachariah

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Re: Sublime Assassin - Black Lotus Discipline
« Reply #10 on: November 15, 2008, 08:33:17 AM »
I worded it like this now (Cruel Thrust): When using a light melee weapon while initiating this maneuver, the weapons threat range increases by 2. This effect stacks with other effects that increase threat range, but is always applied last.

I think its ok like that... It stacks but always as last. The Twisting Fang version is actually suppose to almost always crit.


Also changed the Eyes of the Unseen back to darkvision, but also allows him to see within magical darkness.

veekie

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Re: Sublime Assassin - Black Lotus Discipline
« Reply #11 on: November 15, 2008, 09:04:29 AM »
Black lotus seems like it could use a Boost that envenoms your blade for a round.
There already is a boost that does that; Venom Swap (lvl 1). Or do you mean that the assassin actually creates poison on his blades? like a somewhat magical effect.

Yeah, the latter effect.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."

Zachariah

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Re: Sublime Assassin - Black Lotus Discipline
« Reply #12 on: November 15, 2008, 11:51:23 AM »
Black lotus seems like it could use a Boost that envenoms your blade for a round.
Its true that a poison creation boost would be useful, but the thing is that tried to stay away from magical effects as much as I could. Secondly, what poison(s) could he create? there are a lot of different ones. So it would also require some sort of list, and that may have to be adjusted to level as well.


Risada

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Re: Sublime Assassin - Black Lotus Discipline
« Reply #13 on: November 15, 2008, 11:55:20 AM »
Black lotus seems like it could use a Boost that envenoms your blade for a round.
Its true that a poison creation boost would be useful, but the thing is that tried to stay away from magical effects as much as I could. Secondly, what poison(s) could he create? there are a lot of different ones. So it would also require some sort of list, and that may have to be adjusted to level as well.


Or maybe say it creates a poison and in the same text you put the damage and such...

Zachariah

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Re: Sublime Assassin - Black Lotus Discipline
« Reply #14 on: November 15, 2008, 12:04:53 PM »
hmmm, got an idea: make it so that your blades become poisoned until the end of turn. You can choose between Str, Dex and Con, and let the dice size be determined by the number of ranks in Sleight of Hand. That way it scales with level.