I'll make sure to add it. Btw any additional comments on the guide? I could really need some help about combat, tricks, combos and how to stay alive from people that have played a factotum. I'm going to play one in an upcoming game and have no field experience.
I'm not sure how much my advice will help you as I tend to play Factotums as stealthy assassin types, which means heavy use of Iajuitsu Focus. Since you don't want to use that at all, it makes things more difficult. I'd imagine you wouldn't want the poison tactics either.
As a Factotum, you've got access to all the Wizard tricks, but later and slower. This means that spells that would be broken on a Wizard are reasonable on a Factotum. For example, Alter Self is insane on a Wizard, but by the time a Factotum has it Druids have Wildshape anyway, which is probably better. So consider making use of such spells... Alter Self into a Crucian when you need to get into the thick of it, for example. I'm also a fan of making use of Animate Dead. A few minions can make life a lot better, allowing you to make a noticable combat contribution when it comes to that while making good use of your skills outside of combat. And they're great for kick in the door combat. Don't forget that by the time you can cast Animate Dead, you're very close to creating Necrosis Carnexes (MM4 or 5) which will keep them healed for you.
I'm a fan of turning into a Necropolitan if you can. The immunities are great, and it lets you dump con, thereby allowing you to keep up your other stats (Int and Dex, most notably). Take one point in disguise so you can disguise yourself effectively as a living person... this means enemies won't be targetting you with their anti undead stuff. Admittedly I also use this for the benefits with poison (you can literally coat yourself in the stuff safely). Also, depending on your reading of Mindsight it may make you immune to that, which is quite solid. Make sure you're created in a desecrated area for more HPs. If you can get a Dread Necromancer to do the ritual, so much the better (more HPs, and free enhancement bonuses to physical stats!).
On the topic of undead, remember you have Turn Undead. Combine this with a Lyre of the Restful Soul and a Rod of Defiance (Libris Mortis and MiC) once you can afford them and you should be able to instant kill many tougher undead foes. It's like getting a Truedeath Crystal for Rogues, except those two are actually cheaper (once you factor in weapon costs) and you get to blow up all undead nearby as an AoE instead of just being able to sneak attack them. Obviously, this is only worthwhile if lots of undead show up.
If you want to play a pure combat Factotum, consider Knowledge Devotion. It takes up a LOT of skillpoints but it's very effective if you're doing archery. Consider combining this with Manyshot... it takes a lot of feats, but being able to use Cunning Surge + Manyshot in the surprise round (when their dex is denied to AC) is pretty awesome. Also consider dipping Swordsage... Mighty Throw style manuevers are awesome with the Factotum 3 ability, and all manuevers are great with Factotum 8. Even a two level dip into Swordsage provides incredible synergy (Shadow Jaunt, Cloak of Deception, Mighty Throw, Assassin's Stance, and similar are great). Iajuitsu Master 5 is of course off the charts, but that's Iajuitsu damage again.
Anyway, that's just a few ideas. What exactly are you going for?
JaronK