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Author Topic: Play by Post questions and suggestions  (Read 19103 times)
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Blade2718
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« Reply #60 on: August 31, 2008, 03:12:31 AM »

I'm not sure if this is off-topic here, but I was wondering how other Crusader players were handling the maneuver granting mechanism.  I can't find a command in InvisibleCastle to let me reroll repeated results (to allow for numbered maneuvers being rolled at random).
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AfterCrescent
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« Reply #61 on: August 31, 2008, 03:15:26 AM »

The simplest way that I've seen is to have them listed alphabetically. So say you have 6, you'd roll a d6 and get granted, say a 3. Now you have 1-5, still alphabetical and can roll the d5, etc.
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« Reply #62 on: August 31, 2008, 03:53:29 AM »

In general it's easier to roll for maneuvers not granted, by the way. You can use those rolls to tell you in which order they get granted too (you're not supposed to know in advance but it shouldn't be a big deal).
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Blade2718
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« Reply #63 on: August 31, 2008, 04:45:38 AM »

The simplest way that I've seen is to have them listed alphabetically. So say you have 6, you'd roll a d6 and get granted, say a 3. Now you have 1-5, still alphabetical and can roll the d5, etc.
Thing about this method is that I'd have to show each roll with each list to show how they're coming off for every single maneuver to have complete transparency.  If there were a simulated deck of cards to draw from online, we'd be in business.  I guess I could just roll 1dManuevers, Granted number of times, and reroll any duplicates.
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AfterCrescent
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« Reply #64 on: August 31, 2008, 04:56:31 AM »

That's why I suggested stating that they will always be alphabetical. Then the transparency is always there. Just roll increasingly smaller dice.
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Blade2718
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« Reply #65 on: August 31, 2008, 06:00:00 AM »

That's why I suggested stating that they will always be alphabetical. Then the transparency is always there. Just roll increasingly smaller dice.
No, I understand that part, but I'd still have to post lists with each roll, which is what I was trying to avoid.
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Brainpiercing
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« Reply #66 on: September 01, 2008, 03:23:02 PM »

How about trusting your players to draw their maneuvers by themselves? It's THEIR fun that's at stake if they cheat.
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Prime32
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« Reply #67 on: November 19, 2008, 04:26:36 PM »

Looking at the Gaming Profile/Preference Thread...

We should come up with our own version of Geek Code. :D
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AfterCrescent
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« Reply #68 on: November 19, 2008, 07:57:29 PM »

I lol'd.
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Need to play table top? Get your game on at:
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« Reply #69 on: December 04, 2008, 09:10:52 AM »

Any 3.5 PbPs currently with openings?
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Stratovarius
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« Reply #70 on: December 04, 2008, 04:46:26 PM »

Arhosa is in a sort of constant recruiting mode, since it's a world and not a single campaign. So, people are welcome to drop in whenever.
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EjoThims
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« Reply #71 on: December 06, 2008, 03:28:42 PM »

Any 3.5 PbPs currently with openings?

Verold is also looking for more players interested in a darker themed campaign to get that launched.
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Dumb-Age Master
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« Reply #72 on: December 19, 2008, 02:48:28 AM »

Would it be frowned upon to post recruiting for non PbP games here? Not real life, but rather something more along the lines of meeting together at a certain time on an instant messenger of some sort? If it's not agaisnt the rules, then cool! If it is, well, is there some place where I could post something like that on these forums, or no?

Because I'm all well and fine with PbP, I've just noticed a trend of non-PbP games running longer. Therefor I would prefer running a non-PbP game, provided it is allowed to advertise here and people are interested, that is.
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AfterCrescent
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« Reply #73 on: January 05, 2009, 10:41:27 PM »

We don't have a rule against that D.A.M.

I suppose it would be okay to have that on occassion. I'd still like to keep this forum primarily for PbPs here on BG, but if you'd like to give that a try, by all means, go for it.

In other news...

To everyone here: SORRY! Sad I'm back now, and will get to fixing things up ASAP.
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The cake is a lie.
Need to play table top? Get your game on at:
Brilliant Gameologists' PbP Forum. Do it, you know you want to.
The 3.5 Cleric Handbook
The 13th Guard - An alternate history campaign idea.
Clerics just wake up one morning and decide they need to kick ass, and it needs to be kicked NOW. ~veekie
AfterCrescent
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« Reply #74 on: January 17, 2009, 07:17:35 PM »

Hey everyone, starting this week, I'll be doing my monthly archiving of retired PbP. If you are in a PbP that is paused for some reason or another but has not completely stopped, feel free to send me a heads up via PM. Big Grin
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The cake is a lie.
Need to play table top? Get your game on at:
Brilliant Gameologists' PbP Forum. Do it, you know you want to.
The 3.5 Cleric Handbook
The 13th Guard - An alternate history campaign idea.
Clerics just wake up one morning and decide they need to kick ass, and it needs to be kicked NOW. ~veekie
veekie
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« Reply #75 on: March 15, 2010, 07:24:15 PM »

For speed of play in PbPs(which are already legendarily slow), DMs should handle all the rolling of anything not actually initated by a player.
That is to say, players roll active stuff(e.g. attack, damage, active skill use), but passives like saves and anything happening out of turn order(Spot checks, for one) are rolled by DM and posted.
From experience, this can save weeks of play waiting on everyone to roll saves.

And as an addendum, any out of turn capability(like a Celerity or Abrupt Jaunt) should be mentioned in situations where it might come up with a basic standing order in the OOC. Essentially you treat it like a contingency rather than derail turn sequence.
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kevin_video
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« Reply #76 on: September 24, 2010, 05:20:19 AM »

Not sure if this is the right place to ask this, but it says "questions" so I thought I'd ask here. If not, let forward me to the right area. How do you know if a game's looking for players or not? I've looked at some of the games, learned how they basically work, and see that some are listed with what players they've currently got but no "Could still use X more players." Now that I know how the dice rolls and stuff basically work, I'd like to try joining and see what a regular game should actually be like. Not what I've got here.
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ShadowViper
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« Reply #77 on: September 24, 2010, 05:55:45 AM »

As far as I know, if a game has an opening they'll post in the Game Advertisment thread.
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PhaedrusXY
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« Reply #78 on: September 24, 2010, 06:01:46 AM »

Not sure if this is the right place to ask this, but it says "questions" so I thought I'd ask here. If not, let forward me to the right area. How do you know if a game's looking for players or not? I've looked at some of the games, learned how they basically work, and see that some are listed with what players they've currently got but no "Could still use X more players." Now that I know how the dice rolls and stuff basically work, I'd like to try joining and see what a regular game should actually be like. Not what I've got here.
There is no sure way, other than just following the threads currently in the Play By Post area. Usually there will be a recruiting thread of sorts, and then after they've decided how the game is going to be done, and who is playing in it, the DM will request a forum for it. Not everyone posts in the Game Advertisement thread. I am DMing two games on here, and neither was ever posted there.

You could also look around in established games and see if any seem to have lost members. Then ask if they'd like a replacement. I've joined a couple like that.
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Sounds like the makings of a gay porn film.
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kevin_video
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« Reply #79 on: September 24, 2010, 07:05:16 AM »

Yeah I've seen the Open Advertisements. Majority of them have strikes through them for players, or needs. Some games have six players already, and some games haven't been posted in since April. Makes me wonder. Although, truth be told, my offline game's got nearly a half dozen people, but they don't have a lot of time to post.
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