The standard pally gish is paladin2/sorcerer4/spellsword1/abjurantchampion5/sacredexorcist8. 16 BAB, 18 Cl for 9th level spells, and turn undead to fuel divine feats like divine might.
This is the build I would have suggested.
The character has to be a dream dwarf... yeah, it's silly....
At first I was going to complain about being a dwarf with two Cha-based classes, then I noticed you said
dream dwarf. That's a lot easier of a pill to swallow.
90 points stat dispersion (everything starts at 0, it costs 1 to augment any stat, up to 18 maximum in one attribute)
Well, 90 points in 6 scores would average out to 15 each, so my first thought is 12, 12, 12, 18, 18, 18. I'd probably do something along the lines of (before racial mods):
Str: 18
Dex: 12
Con: 18
Int: 12
Wis: 12
Cha: 18
Although, you'll be in light enough armor that a better Dex would be nice (plus you're going to take a hit with the race), and Int and Wis aren't too important. Dropping Int to 10 costs you a skill, and you need to keep Spellcraft and Concentration maxed, so you might not want to do this. Wis can easily drop to 10, and maybe even 8. So you might want to go more like:
Str: 18
Dex: 16 (14)
Con: 18 (20)
Int: 12
Wis: 8
Cha: 18
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I'd suggest using a good two-handed weapon (probably the greatsword, although the greataxe has nice dwarven flavor). Power Attack will be very useful for you. It will be even more useful if you take the spell Wraithstrike.
The Shield spell will be helpful at lower levels, and it works great with Abjurant Champion. Just remember to get some way to apply metamagic feats to your sorcerer spells without increasing their casting time. This will allow you to take advantage of the Abjurant Champion's ability to quicken spells like Shield. Two ways to do this are to give up your familiar and take the ACF in the PHB2 (usable a few times per day based on your Int mod) or to take the Arcane Preperation feat.