Author Topic: Class compelation: Glass cannon  (Read 1400 times)

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keyes2k4

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Class compelation: Glass cannon
« on: November 29, 2009, 02:59:12 PM »
I was bored the other day and so I threw together a class.  I'm wondering if I imbalanced it, and I think the concept needs work.  Just want to hear everyone's opinion.  The class is roughly based on the warlock, but it's supposed to be a 'plain hopping' class.  I haven't read the planar handbook very much.

The Glass Cannon
Skills: Concentration, Craft, Knowledge (Arcana, planes, dungeoneering), profession, Spellcraft, Use Magical Device.
Skills at first (4+int) x 4.  Skills at each additional level: 4+int.
Hit Dice: D6

Class Features:

Armor and Weapon Proficiencies: Glass Cannons are proficient with light armor and simple weapons, but not with shields.

Armored caster:  Because of their extensive training in only one ability, glass cannons do not suffer from arcane spell failure while using cannon blast.

Cannon blast (su)Body of Glass:Cannon shape
Prismatica blast:
At the indicated level, a glass cannon can change their blast into one of the following energy types.  A prismatica blast can be shaped as a single cannon shape listed above.  A prismatica blast does not do untyped magic damage as a normal cannon blast, but rather does energy damage with the following modifications.
   Fire: 5th level, fire blasts do an additional 1 damage per dice.
   Cold: 8th level, when a save is made for half damage from a cold blast, it is a fortitude save
   Acid: 11th level
   Sonic: 15th level, sonic blasts do full damage to objects and +50% damage to crystalline creatures.
   Force: 20th level, force blasts ignore incorporeal miss chance.

Planar Immunities: At 9th level, the glass cannon can cast avoid planar effects (SpC 19) at will as a spell like ability.

Planeshift
: at 10th level, the glass cannon can cast planeshift as a spell-like ability 2/day.  At 16th level the glass cannon can cast it 4/day. Her caster level for this ability is equal to her character level.

Table (in spoiler)
[spoiler]
Level   BAB   Fort   Ref   Will   Abilities
1   0   2   0   2   Armored Caster (light), Cannon Blast 1d6
2   1   3   0   3   Damage Reduction 2/bludgeoning
3   2   3   1   3   Cannon Blast 2d6
4   3   4   1   4   Cannon Shape: line
5   3   4   1   4   Cannon Blast 3d6, Prismatica Blast: Fire, Acid and electricity resistance 5
6   4   5   2   5   Cannon Shape: Cone
7   5   5   2   5   Cannon Blast 4d6
8   6/1   6   2   6   Prismatica Blast: Cold, D.R. 4/bludgeoning Acid and electricity resistance 10
9   6/1   6   3   6   Cannon Blast 5d6, Planar Immunities 1/day
10   7/2   7   3   7   Cannon Shape: Ball, Planeshift 2/day
11   8/3   7   3   7   Cannon Blast 6d6, Prismatica Blast: Acid
12   9/4   8   4   8   Damage Reduction 6/bludgeoning, Acid and Electricity Immunity
13   9/4   8   4   8   Cannon Blast 7d6
14   10/5   9   4   9   Ignore critical hits 50%
15   11/6/1   9   5   9   Cannon Blast 8d6, Cannon Shape: Matter, Prismatica Blast: Sonic
16   12/7/2   10   5   10   Damage Reduction 8/bludgeoning, Planeshift 4/day
17   12/7/2   10   5   10   Cannon Blast 9d6
18   13/8/3   11   6   11   Critical hit immunity.
19   14/9/4   11   6   11   Cannon Blast 10d6
20   15/10/5   12   6   12   Cannon Shape: Double Blast, Prismatica Blast: Force, outsider type

[/spoiler]
« Last Edit: November 30, 2009, 01:28:00 PM by keyes2k4 »