The Dancer"If'n you see her get t'movin' you'd best be out of her way, boy," - Taldreg, Half-Orc Fighter.
The Fluffy Stuff[spoiler]Called simply Dancers, they are infused with an inner supernatural beauty that far outmatches their outer charms. These Dancers have reached a point between art and Ideal where the two are nearly indistinguishable. Through her dance she enraptures foes and enlivens allies, weaving otherworldly magic into her dramatic steps.
No two Dancers learn their trade by the same method, but all Dancers are capable of producing the same effects. Their movements, filled with grace and precision, are capable of moving the most rock hard of hearts, and capturing even the dullest of minds. All at once, a Dancer can go from finesse to fury, unleashing a Deadly Dance to scythe through her foes with battle adapted footwork.
Making a Dancer[spoiler]
Dancers make for passable warriors when the time comes with a d8 HD, and medium BAB. Although they can't wear armor heavier than light, nor are they proficient with shields, they do add their Charisma bonus to AC, and as long as they continue to dance they gain an additional bonus to AC. In a Deadly Dance she gains full BAB allowing her to make multiple attacks on the go, and utilizing her Art of the Dance abilities she maintains a powerful ebb and flow of buffs for her allies and debuffs for her enemies.
Abilities: It's no secret that Charisma is the single most important ability score to any Dancer. From there Dexterity is perhaps the second most important simply for the AC, skills, and Reflex boost. Constitution is likely the third most important ability score, but Strength can make for a welcome boost in melee capability. Dancers have no need of Intelligence or Wisdom.
Races: There are precious few races with a bonus to Charisma, the Spellscale being the only one I can think of offhand, so any race will do. Elves and Halflings have both maintained their own Dancer traditions over the centuries, each honing their extraordinary skills to supernatural levels.
Alignment: Dancers can be of any alignment, though their art causes them to lean more often than not towards the Good and Chaotic ends of the spectrum. While Evil Dancers are quite rare, they can be potent foes relying on deception and seduction to make their way.
Starting Gold: 3d4x10 (75gp).
Starting Age: As Barbarian.
Playing a Dancer[spoiler]
Religion: Dancers worship one thing above all else - The Art of the Dance. The Ideal is their god, and through the practice of their art they give worship. Dancers aren't dismissive of the gods of divine classes, however. Many also worship the Gods, especially gods of nature, beauty, and artistry.
Combat: You are an unimposing creature, flitting all about the battlefield, making use of your fast movement, your terrain ignoring features, and your deadly and magical dances. Do as best as you can to move into and out of melee as much as possible, buffing your allies and striking only when it is most advantageous to you. If you can keep enemy heat off of you, you are most effective, able to buff and debuff at will, and able to strike enemies from their blind spots.[/spoiler][/spoiler][/spoiler]
HD: d8
Saves: Good Reflex, Poor others
Lv Base Attack Special
1. +0 AC Bonus, Art of the Dance, Rapture of the Dance +1
2. +1 Evasion
3. +2 Deadly Dance 1/enc
4. +3 Uncanny Dodge, Flawless Stride
5. +3 Rapture of the Dance +2 (1/2 movement)
6. +4 Speed Bonus +10ft
7. +5 Improved Uncanny Dodge
8. +6/+1 Deadly Dance 2/enc
9. +6/+1 Floating Stride
10. +7/+2 Rapture of the Dance +3 (2/3 movement)
11. +8/+3 Beauty Rest, Speed Bonus +20ft
12. +9/+4 Improved Evasion
13. +9/+4 Deadly Dance 3/enc
14. +10/+5 Flawless Dance
15. +11/+6/+1 Rapture of the Dance +3 (5/6 movement)
16. +12/+7/+2 Speed Bonus +30ft
17. +12/+7/+2 Nimbushod Stride
18. +13/+8/+3 Deadly Dance 4/enc
19. +14/+9/+4 Blinding Beauty
20. +15/+10/+5 Rapture of the Dance +5 (full movement)Class Skills (4+Int per level): Balance, Bluff, Diplomacy, Escape Artist, Gather Information, Jump, Hide, Listen, Move Silently, Perform (dance), Profession, Tumble.
Proficiencies: A dancer is proficient with all simple weapons, light martial weapons, and all non-exotic weapons that can be used with weapon finesse. A dancer is proficient with light armour but not shields.
AC Bonus (Ex):Art of the Dance (Ex):Fascinate (Sp):Distracting Dance (Sp):Hearkening Beauty (Sp): A dancer of 5th level or higher with 8 or more ranks in Perform (dance) allows her allies to reroll a single Saving Throw made during any round in which the Dancer is dancing, after learning the results of the initial roll but before the save takes effect. The rerolled save must be kept. Hearkening Song lasts as long as the Dancer concentrates to maintain the dance.
Heartening Dance (Su): A dancer of 8th level or higher with 11 or more ranks in Perform (dance) can embolden her allies with strength of heart and lighten their steps. To be effected an ally must see the dancer dance. The effect lasts as long as the dancer continues to dance and for 3 rounds thereafter. Affected allies receive a +2 morale bonus to AC and saves, and an additional partial action per round (to be used only for a move action, or to make an attack). This effect does not extend to the Dancer.
Sombre Steps (Su): A dancer of 11th level or higher with 14 or more ranks in Perform (dance) can effect her foes with her subdued and saddening movements. All foes within 60 feet of the dancer that can see her dancing must make a will save (DC 10+1/2 Dancer levels+Dancer's Cha modifier) or be effected as by the Slow and Silence spells. This effect lasts as long as the dancer continues to dance, but ends when the dance ends.
Irresistible Dance (Su):Pegasus Step (Su): A dancer of 17th level or higher with 20 or more ranks in Perform (dance) can grant her allies wings to soar on. To be effected an ally must be able to see the dancer dance. Affected allies, including the Dancer, gain fast healing 3, a Flight speed equal to twice their land speed, Good maneuverability, and the Hover quality. This effect lasts as long as the dancer continues to dance, but ends when the dance ends. If the dance ends while one or more of the Dancer's allies are in the air any effected characters gain a Slow Fall effect until they reach the ground.
Astral Dance (Su): A dancer of 20th level or higher with 23 or more ranks in Perform (dance) can flit in between the material and astral realms making the dancer and her allies like twinkling stars in the eyes of her enemies. To be effected an ally must be able to see the dancer dance. The dancer and all affected allies gain the benefits of the blink spell as long as she continues dancing, but ends when the dance ends.
Rapture of the Dance (Ex):Evasion (Ex):Deadly Dance (Ex):Uncanny Dodge (Ex):Flawless Stride (Ex): As Scout.
Speed Bonus (Ex): At 6th level and every 5 levels thereafter a Dancer's speed for all movement types is increased by +10ft.
Floating Stride (Su): At 9th level a Dancer can move across the surface of a liquid such as water, acid, or magma, without sinking or taking damage, so long as she is using Art of the Dance, Deadly Dance, or the Tumble skill. The Dancer must begin and end her movement on a solid, stable surface.
Beauty Rest (Su):Flawless Dance (Ex): While a Dancer of 14th level is using Art of the Dance or Deadly Dance she does not provoke attacks of opportunity for movement.
Nimbushod Stride (Su): At 17th level a Dancer is treated as always under the effect of the Air Walk spell (PHB 196).
Blinding Beauty (Su):