OK, so this should be the final version... If you see anything that needs to be added/changed or if you have useful tips, or know any amazing divine spells, don't hesitate to let me know
[spoiler]Dragonborn Whispergnome Archivist
Small Humanoid (Dragonblood, Gnome)
Hit Dice: 5d6 + 20 (40 HP)
Initiative: +1
Speed: 30ft.
Armor Class: 12 Touch: 12 Flat-footed: 11
Base Attack/Grapple: +2/-2
Attack: Dagger +3, 1d4+0 OR Longbow +4, 1d6+0
Full Attack: Dagger +3, 1d4+0 OR Longbow +4, 1d6+0
Space/Reach: 5ft./5ft.
Special Qualities: Noncombatant, Murky-eyed
Saves: Fort 9/ Reflex 7/ Will 7
Abilities: Str 10/ Dex 12/ Con 18/ Int 18+2/ Wis 14/ Cha 7
Skills (57): Concentration 12, Decipher Script 8, Knowledge (Arcana) 15, Knowledge (History) 13, Knowledge (Local) 6, Knowledge (Nature) 13, Knowledge (The Planes) 13, Knowledge (Dungeoneering) 13, Search 5, Spellcraft 13
Feats: Trivial Knowledge, Insightful Reflexes (Flaw), Knowledge Devotion (Flaw), Scribe Scroll (Bonus), Touch of Healing(Level 3)
Alignment: LN, Boccob
Languages Spoken: Common, Draconic, Gnome, Goblin, Dwarven, Infernal
Level Adjustment: None
Possessions:Spells prepared:
0: (4) Detect Magic x3, Detect Poison
1: (6) Produce Flame x2, Entangle, Shield of Faith, Impeding Stones x2
2: (4) Lore of the Gods, Spike Growth x2, Invisibility
3: (3) Magic circle against evil x2, Cure Serious Wounds
Spells known:
0: All cleric
1: (5) Lesser Vigor, Shield of Faith, Produce Flame, Doom, Entangle
2: (4) Lore of the Gods, Spike Growth, Lesser Restoration, Spiritual Weapon
3: (2) Magic Circle Against Evil, Deeper Darkness
Scrolls
lvl 1
Comprehend Languages, Cure Light Wounds, Hide from Undead, Magic Weapon, Obscuring Mist, Detect Animals or plants, Hide from Animals, Pass Without Trace, Impeding Stones, Divine Favor, True Strike
GP:375 / XP:15
lvl 2
Invisibility, Detect Thoughts, Entice Gift
GP:450 / XP:18
lvl 3
Continual Flame
GP:187.5 / XP:15
Specials:
Wing Aspect; use wings to aid in jump checks (+10), fly at 6HD
Low Light vision, Darkvision 60ft
Class features:
Dark Knowledge 4/day (Magical beasts, Aberrations, undead, Outsiders, Elementals)
Dark Knowledge [Tactics] DC15 for +1 on attacks > DC25 +2 > DC 35 +3
Dark Knowledge [Puissance] DC15 for +1 on saves
Lore Mastery +2 Decipher Script, +2 one Knowledge
Still Mind +2 on saves vs Enchantments
Feats:
Trivial Knowledge Roll 2d20 drop lowest for all Knowledge checks
Insightful reflexes Add Int bonus to reflex saves
Knowledge Devotion Bonus on attack and damage based on knowledge check
Touch of Healing Heal at will up to half HP if lvl 2 healing spell is prepared
Scribe Scroll
Skill tricks:
Collector of Stories
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