Author Topic: GNS theory  (Read 10614 times)

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  • Barbary Macaque at the Rock of Gibraltar
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Re: GNS theory
« Reply #40 on: January 27, 2011, 08:07:48 PM »
Hi Welcome

That is not dead which can eternal lie, and in strange topics even death may die.


  • Barbary Macaque at the Rock of Gibraltar
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Re: GNS theory
« Reply #41 on: February 01, 2011, 02:06:43 PM »
My theory is I play tabletop games because they are fun.

For some serious laughs, look up everything TheRPGPundit has to say about that elitist wankery. Hi-larious!
Random quotes:[spoiler]I think Roy's coinages are shitty and dumb, but Failroy has to take the cake for the dumbest new compound word of the year

That was kind of the point. I was trying to be a Roy parody, but I guess it didn't come across overly well.


JaronK is of course most famous for his massive thought experiments into placing classes into tiers. While a kind of nifty idea, and a decent enough way to think about stuff, his particular tier assignments were basically insane. Apparently the criteria he used was to assign classes relative strength based on what bullshit he personally would let them get away with at 20th level.

So Factotums were rated very highly, because apparently he would let them use Rokugan-exclusive skills with Forgotten Realms-exclusive weapons from the back of MM2 templated warbeasts. But Rogues suck donkey dick, becuase he wouldn't let them use Use Magic Device to read scrolls of Planar Binding. It was a very surreal argument.

And to think the system was immortalized in OOTS. As a general rule, I try to avoid all tier discussion there because it's the De Facto system at BG, and I'm not going to change anyone's mind.

Besides, I think if most people are pressed, they will admit that it's just an estimate, anyway, and that results can vary from table to table.

My only real complaint with the tier system is that at one point I was tired (tiered?) of hearing about it.[/spoiler]


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  • Bi-Curious George
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Re: GNS theory
« Reply #42 on: February 14, 2011, 08:27:42 PM »
Theory is important, it helps us think about games. Much of the thinking about games at the forge and on Vincent Baker's blog has helped me to think about the games I play. Rejecting thinking about games and saying "I just like to play" is pretty bullshit. Theory has it's place and I think we need well thought out deeply reasoned conversations in order for the hobby to grow.