[spoiler]
Oh, they
attack do they?
Good thing I hit Jaggy. Getting her raging is /no1, and having whirlwinded gives me extra AoO opportunities.
....____________
../...................|..O
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The first one takes: 30, 32, 36, 36 +12 Con damage= 134 + 576 (12 Con damage * 48 HD)
It
dies before it can hit me. uh.... oops.
((wow, uh, I didn't expect that actually))
The second one takes: 31 31, 32, 29, +12 Con damage= 123 + 576 (12 con dmg * 48 HD)
It dies as well. >_>
Jagg's only got a +15, since she's still medium. She'll probably want to get big next round, Huge would add +8. 23 vs DC 81 is still off the RNG, but w/e.my bad. I didn't calculate damage before I calculated how the Knockbacks would affect us. >__<
[/spoiler]
As the two huge creatures move towards the the group, black clawed gauntlets fly from the ends of the arms of Innard's black laquered and silk festooned armour. Each attack connects as the Elementals continue their charge at the group. However the black claws don't sit still in the water. They are immediately retracted by the heavy duty mechanisms that retract the chains attached to the claws. Only to be swung out again by the arachne-headed creature.
"
Iiiiih! Aaah! Cheierarp!"
Every single step that the elementals take closer provokes more and more strikes, and retractors under the armour audibley whine under the strain of having to reel in the chain-claws before the weapons they reeled in are swung out again.
As the elementals begin to reach swinging distance, Innards doesn't flinch for a moment.
At the last eyeblink, Innards hops back a step, still out of reach and delivering the killing blows to each elemental. The elementals dissipate before they can even strike a single party member.
"
Oh pleeese keep close brothers and sisters, this world is full of birds and frogs that want to eat hatchlings! I'm scared, those creatures needed four strikes to kill"
The creature begins to visibly tremble for a moment, before shrugging back its shoulders.
"
Ha, hah! Muahahahahaha!"
The remaing elementals seem to be affected by the death of their companions, but unfortunately, not enough to make them scatter.
[spoiler]
Each of them enters the
25' 35' area that he threatens; that provokes an AoO; from then on,
leaving squares that he threatens (aka. advancing) provokes additional ones.
Enter the square 25' 35' (1st AoO) -> 20 30' (2nd) -> 15 25' (3rd)[step back] -> 15 20 (4th)That was.... interesting to write actually. Mechanically, descriptively, but... also the grammar was interesting to arrange. Nm, went for something that I know is easier and more grammatically correct.
Also... con damage... yeah. >__> I wasn't expecting this at all. I made the mistake of rolling up what the base damage would be ahead of time, but not the effects of the Con damage. So I wasn't expecting to actually kill them as they approached.
Next round Innard's gets bigger, wait.... I forgot that
Enlarge Person out of a wand costs a standard action. There's no wasted immediate 5' step. /phew.
I'm assuming that I was able to burn an immediate action last round to get my Combat Focus? >_>
I've got a feeling that I might have to Foil an action sometime this round. Those attacks look like they could really scatter the party.
Also, I'm generating two Aura's of Fear (horde breaker) the Will Save DC for them is 58 (10 + HD of creature dropped) Radius is only 10 feet though.
Meaning any elementals that approach withing 10' are auto-panicked. Too bad they have a 15' reach.
Wait, I've got tumble.
and a +24 mod for it too!
I can
enter their squares; or move past them at full speed.
[/spoiler]