Uber, you don't know the class, which is the only explanation I can give for someone claiming that a Factotum who dedicated 3 feats to a single trick a "one trick pony" when the other 4 feats are totally flexible (3 Fonts and the Binder bit). That same Factotum that I just talked about can do everything I've stated other Factotums can do.
That is not a one trick pony. That is one option for a very flexible class. What you're stating is the same as stating that a Wizard is a one trick pony if he specializes in Necromancy, gets Corpse Crafter and Destructive Retribution, and buys a bunch of Onyxs.
JaronK, it's nice to say "poison usually works" but the problem is you are devoting about 75% of your disposable resources into something that works about 60% of the time.
I'll grant you that it's using a lot of resources on something that might prove useless a noticeable amount of time. However, you've still got tons of other options when it doesn't work. Undead are a common poison immune, for example, and you can turn them. Furthermore, it's very strong when it does work, which is noticeable.
So if they are poison immune you just Iajitsu focus them? Really? And do you have a quickrazor with the skillful enchantment on it? Because if you don't, then you only get one attack, and one Iajitsu attack isn't going to make a great deal of effect.
You could do that (it's what I was thinking). Also, remember that, being a Factotum, you can sheath a weapon as a free standard action, then draw it again, so an Eager (insert your favorite weapon here) would also work... it's not quite as good, but it's cheaper, which is good for a backup weapon. Also, you can do all the other tricks I've talked about like dropping crowd control spells and the like.
Yes, you aren't useless without your trick, but you are significantly less effective, less effective then a Warblade/Rogue/Crusader/Caster of any kind (even the Shugena or Ardent style).
Compared to the Rogue? No no, leave him out of that list. You are weaker against poison immunes, he's weaker against sneak attack immunes. No difference there. Likewise, I'm sure you didn't mean Warmages and Healers when you said caster of any kind, right? Meanwhile, you can still pull off stuff like Animate Dead, which if used well (i.e. with good critters to raise) is extremely effective. Or play with explosive runes, or whatever. And of course you're still a skillmonkey with all the abilities that brings... and better than a Rogue at it.
Notice that the subset of poison immunes is equal to the subset of Sneak Attack immunes + Others. For someone who complains that Rogues aren't versatile enough because they can be negated if they don't have access to items, it seems odd that you would build a character that is largely ineffective against anything a Rogue has any problems with and several other types.
Again, you're not nearly as weak when dealing with poison immunity as a Rogue dealing with sneak attack issues.
(I know this isn't your favorite Factotum, just one example, but all the same, Uber's accusations of one trick pony ring kinda true when you are dedicating so much to a single method of attack. Including at most levels, your highest level SLA.)
It's clearly more specialized than my normal type. But calling it one trick... that's rediculous. We're talking about a character who can still cast any Sorc/Wiz spell level 4 or below, who can use any skill and often use them at levels that would make a comperable Rogue cry, who can use far more combat actions when they need, and so on.
Honestly, if you go through the trouble of buying a splitting bow, and pour feats into manyshot, you are better off just not putting any ranks in Iajitsu and going full hog on arrowed death. And at that point, you are a Fighter with lower BAB fewer feats, and inspiration, which may or may not make enough of a difference, at least against anything poison immune.
That would work too. I was just thinking that you might as well keep the Iajuitsu as a possible technique. If nothing else, it's great for breaking objects, which can be a very handy ability for a skill monkey, so I really like it. Certainly, by the time you're actually buying splitting, it's worth investing in archery a bit more, but that was above the level being talked about right now. Woodland Archery is a favorite of mine.
Frankly, the most annoying thing about this post is that you declare Rogues are balls terrible for not being able to deal with undead/elementals/constructs/ect. And then propose a build that fails against all those things, and things with high fort saves, and things with immunity but not to SA. And you justify it with "Those things hardly ever come up!"
See, that's the thing. Undead? Turn them. Constructs? You can ignore their hardness. Elementals? That's the only one you just mentioned where you don't already have special abilities against them. You're a Factotum... you can actually afford to give up a little flexibility, and you're still fine. Also, note that I never said anything like "those things hardly ever come up." I specifically said this version would have a weakness against poison immunes, making it more campaign specific than many Factotums.
But seriously, if we ignore the archery entirely on this character concept, he's still got a wide variety of abilities. I was approaching this mostly from the perspective of trying to make a build for the character concept of "poison based sniper assassin" something that is otherwise tough to make viable, and the Factotum class does it really well without actually becoming a one trick pony that's helpless against immunes.
JaronK