UPDATE: Going with this build. Still need help with feats.
[spoiler]
Fire Elf
Swashbuckler3/Fighter1/Jaunter4/DreadCommando3/Shadowlord6/DreadCommando+2/Fighter+1
Trait: Quick (+10 speed, -1 HP per level)
Flaws: Frail (-1 HP per level), Shaky (-2 on ranged attacks)
Feats so far:
* means PrC prereq
1: *Dodge, Weap. Finesse from Swash
Flaws: EWP: Spiked Chain, Combat Expertise
3: *Mobility
4: *Spring Attack
6: Improved Trip
9: *Blind-Fight
12, 15, 18, 20: open
[/spoiler]
Greetings, all. Long-time lurker, first-time poster.
So I'm about to begin a new D&D3.5 campaign with a group of new gamers. Starting level 3, all 3.5 books available (both WotC and 3rd-party), subject to DM review. Campaign is one big dungeon crawl (kinda like World's Largest Dungeon meets Portal), so I can't count on any specific gear being available.
I can't say yet what the party consists of, but I plan on playing a Jaunter. I have two possible builds, and what I could use some help with is deciding which one is more optimal and fleshing out the build. Since the rest of the party is relatively new to D&D, I'm aiming more for utility than combat prowess. Also, since the DM said that the Jaunter's Plane Shift could cause problems, I'm thinking of requesting Phase Door in its place.
Both builds have this stat array available (before racial modifiers):
18 18 16 16 15 14 (I rolled really well.)
Note: Jaunter requires Knowledge: Planes 4 ranks, which I'm taking cross-class in both builds.
First build:
[spoiler]
Strongheart Halfling
1: Ranger (feats: Dodge, Mobility, Track; Favored Env.: Underground)
2: Ranger (feat: Two-Weapon Fighting)
3: Fighter (feats: Weapon Finesse, Point-blank Shot; ACF Skilled City Dweller: Ride -> Tumble)
4: Fighter (feat: Spring-Attack)
5-8: Jaunter (feat: Precise Shot)
9: Dread Commando (feat: Quick Draw)
10-19: Whisperknife (feats: open)
20: open
[/spoiler]
Second build:
[spoiler]
Strongheart Halfling
1: Ranger (feats: Dodge, Mobility, Track; Favored Env.: Underground)
2: Ranger (feat: Two-Weapon Fighting)
3: Fighter (feats: open, but probably Weapon Finesse and EWP: Spiked Chain; ACF Skilled City Dweller: Ride -> Tumble)
4: Fighter (feat: Spring-Attack)
5-8: Jaunter (feat: open)
9: Dread Commando (feat: Blind-Fight)
10: Dread Commando
11: Dread Commando
12-17: Telflammar Shadowlord (feats: open)
18: Dread Commando (feat: open)
19: Dread Commando
20: open
[/spoiler]
For both builds, does the class progression look reasonable? I'm aiming for playability from level 3 onward. I could also use advice on feats. What's listed is just requirements for the PrCs. Oh, and flaws+traits are allowed.
Also, is there a better class progression after Jaunter?
Thanks in advance for your help.