Alright, so this is what I have so far. Decided to go with the hippie druid. Some changes to 'futurize' it I'll need DM approval on. No items added, languages also up in the air (what is the equal to Druidic?), ability scores should be correct as well as the animal companion abilities, added to the riding dog's abilities already. This is the first time playing a druid, reflavored as a biochemist. Druid is a solid class, so no multiclassing aspects planned in the future. Planning on getting some projectile weapon. By playing a druid, with they're "I can do everything" nature I hope to fill in whatever the party lacks most, though by default it will be buffing/debuffing.
Character:
[spoiler]
Joshua "Buddy" Goodman
Human Druid 3
Medium Humanoid (Human)Hit Dice: 3d8+6 (24hp)
Initiative: -1
Speed: 30ft
Armor Class: 12 (Dex -1, armor 3) Touch: 9 Flat-footed: 12
Base Attack/Grapple: +2/+2
Attack:Full Attack:Space/Reach: 5ft/5ft
Special Qualities: Biochemical Sense (Nature Sense), Wild Empathy, Junkyard Stride (Woodland Stride), Trackless Step
Saves: Fort +8, Reflex +0, Will +6
Abilities: Str 10, Dex 8, Con 14, Int 12, Wis 16, Cha 14
Skills: Concentration +8, Knowledge Chemistry +9, Knowledge Biology +9, Knowledge Super Science +7, Listen +9, Spot +9
Feats: Extend Spell, (Custom) Great Fortitude, (Custom) Zen Archery
Alignment: CG
Languages Spoken: Universal Inglish, Dazy, Leet
Custom Feat Benefits: +3 Fort saves, die at -20, use Wis for Dex on ranged attacks, anyone I can hear I can effectively see via a vis ranged attacks, (Background) No -2 penalty on attack rolls, saving throws, skill checks, and ability checks of any of the [Fear] conditions. You can still gain the status Shaken, and you still run like a sissy if you become Frightened or Panicked, because of your speech, mannerisms and uh... "perfume," your diplomacy takes a -4 penalty when dealing with anti-drug citizens and stereotypical law enforcement.
Possessions: Vacuum Sports Suit +1 (not equipped), Improved Butter Knife (as dagger), Galactic Press Standard Issue Vest of Bullet Proofing (AC +3, Max Dex +5, ACP -2, ASP 0), 40 pieces of chalk, backpack, bedroll, winter blanket, bottle, 10 ft. of Chain, Crowbar, 25 sq. ft. of Fishing Net, Flint & Steel, Grappling Hook, Bullseye Lantern, Small Steel Mirror, 10 doses of Oil, Pouch Belt, 50 ft. of Silk Rope, 16 days of Rations, Shovel, Waterskin, 10x Acid Flasks, 10x Alchemist Fire, 4x Antitoxin, 10x Smokesticks, 10x Tanglefoot Bags, 10x Thunderstones, 12x Tindertwigs
Custom Item Benefits: +5 bonus to Disguise checks to conceal your armor
Cash: 400g
Spells prepared:0:(4 slots)
1:(2+1 slots)
2:(1+1 slots)
3:(N/A+1 slots)
4:( slots)
5:( slots)
6:( slots)
7:( slots)
8:( slots)
9:( slots)
Character background: A chemist and prodigy, he liked his various chemicals a little too much. Often in trouble because of his slothful nature, constant buzz, and the fact he likes to bring his pet Lol everywhere, he has not gained much standing in the chemist community in spite of his great talents. He has an artistic mind, and is extremely friendly and relaxed. Even when he is fighting, he doesn't seem to take it terribly seriously. When the news about aliens came, for example, he wished nothing more than to meet "our fellow brothers in the stars", in spite of the fact that they were also described as hostile aggressors. After all man, maybe they only need a little something something and a good movie to watch, it's cool bro. Don't let him get a hold of the space ship alone though. He's been waiting to paint that thing. You don't want to fly a tie dye starship called the "Love Machine", do you?
His pet dog Lol got his name because of the 'laughing dog' trick he taught him. Apparently it can make a hoarse snickering noise, and spontaneously does it on its own too. He himself goes by the odd name of Buddy, reportedly because he keeps forgetting his own name.
Changes?: Spells not being spells, they are the results of his various nanotechnological and biochemical vials, pills, and other goods that he keeps in a general purpose dimensional box that acts as his chemical workshop when he is 'preparing his spells'. "Spells per day" ends up becoming "how many chemicals he can keep compressed in there per day". Summoning magic is teleportation devices, or 'quick-grown' biotechnological creatures that 'die' shortly after being created. Etc.
Use Magic Device is Use Scientific Device.
Nature Sense becomes Biochemical Sense, giving +2 Knowledge (Chemistry) and Knowledge (Biology).
Woodland Stride becomes Junkyard Stride, because he is so slothful his places tend to get messy and he's used to moving through bad terrain. No mechanical change.
Resist Nature's Lure becomes... something else. With no fey, perhaps he resists things from Aliens? DM commentary needed.
Wild Shape