This class is based around using divine and arcane magic in the same class, and having enough levels of each to function as a mystic theurge from level 1 all the way up to level 20. It relies on the cleric and wizard spell lists, and so has a great range that it can utilize.
Numinous"Magic flows from nature, and yet can be commanded by will and word."
- Sravahaa Wealana, Witchling NuminousText
Making a NuminousText
Abilities: Wisdom and Intelligence are the abilities that the Numinous uses to give himself extra spells, and are thus the most important. Abilities that relate to his physical defense come afterwards.
Races: Numinous appear amongst all races, but are most prevalent among those who are biased in favour of magical studies.
Alignment: Numinous can be of any alignment, and there is no bias in any one direction.
Table 1: The NuminousLevel BAB Ref Fort Will Abilities
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1 +0 +0 +0 +2 Entwined Casting
2 +1 +1 +1 +3
3 +1 +1 +1 +3 Bonus Feat
4 +2 +2 +2 +4 Braided Magic
5 +2 +2 +2 +4
6 +3 +3 +3 +5 Bonus Feat
7 +3 +3 +3 +5 Entwined Casting
8 +4 +2 +2 +6 Interwoven Impulse
9 +4 +3 +3 +6 Bonus Feat
10 +5 +3 +3 +7 Encircled Energies
11 +5 +3 +3 +7 Braided Magic
12 +6 +4 +4 +8 Bonus Feat
13 +6 +4 +4 +8
14 +7 +4 +4 +9 Entwined Casting
15 +7 +5 +5 +9 Bonus Feat
16 +8 +5 +5 +10 Transposition
17 +8 +5 +5 +10 Braided Magic
18 +9 +6 +6 +11 Bonus Feat
19 +9 +6 +6 +11 Coiled Puissance
20 +10 +6 +6 +12 Entwined Casting
Table 2: Arcane and Divine Spells Per DayLevel 0 1st 2nd 3rd 4th 5th 6th 7th
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1 2 1 — — — — — —
2 3 2 — — — — — —
3 3 2 1 — — — — —
4 3 2 2 — — — — —
5 3 3 2 — — — — —
6 3 3 2 1 — — — —
7 3 3 2 2 — — — —
8 3 3 3 2 1 — — —
9 3 3 3 2 2 — — —
10 3 3 3 2 2 — — —
11 3 3 3 3 2 1 — —
12 4 3 3 3 3 2 — —
13 4 4 4 3 3 2 1 —
14 4 4 4 4 3 2 2 —
15 5 4 4 4 4 3 2 —
16 5 5 4 4 4 3 3 1
17 5 5 5 4 4 3 3 2
18 5 5 5 5 4 4 3 3
19 5 5 5 5 5 4 4 4
20 5 5 5 5 5 5 5 5
Game Rule InformationNuminous have the following game statistics.
Alignment: Any
Hit Die: d6
Starting Gold: 5d4 x 10 (125 gp)
Starting Age: Complex (as wizard)
Class skillsConcentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (All) (Int), Listen (Wis), Profession (Wis), Spellcraft (Int), and Spot (Wis).
Skill Points at 1st level: (4 + Int modifier) x 4
Skill Points at Each Additional Level: 4 + Int modifier
Class FeaturesText
- Weapon and Armour Proficiency:
- Divine Spells:
- Arcane Spells:
- Bonus Feats: At 3rd, 6th, 9th, 12th, 15th, and 18th level, a Numinous gains a bonus feat. At each such opportunity, he can choose any feat that affects spells from both of his sources. The Numinous must still meet all prerequisites for a bonus feat, including caster level minimums.
- Entwined Casting (Ex): The Numinous has woven the brilliance of nature with the intelligence of a scholar, combining the various sources of magic to create a combination more potent than either alone. If he follows an arcane spell with a divine, or a divine with an arcane, the spell cast second gains a +1 bonus to caster level and spell DC. At levels 7, 14, and 20, these bonuses increase by one, to a maximum of +4 at level 20.
- Braided Magic (Ex): As the Numinous calls forth the magic into his mind and out through his happens, he finds that the presence of the one evokes the skills of the other. At level 4, once per encounter, the Numinous may quicken a single spell with a spell level two or greater below the maximum he can cast. Any other spell cast during that round must be from the alternate magical source. At 11th level, the Numinous can use this ability twice per encounter, and then three times at level 17.
- Interwoven Impulse (Ex): Magic is but one and the same thing, and when the constraints are dropped, things never before possible become commonplace. By expending an arcane spell as part of casting a divine spell, the Numinous can grant a bonus on caster level equal to the level of the spell sacrificed. He may also sacrifice a divine spell while casting an arcane.
- Encircled Energies (Ex): As the Numinous advances in skill and power, he learns that what is seen as a division between natural and artificial magics is just that: an artificial divide that can be breached by those with the skill and the passion. The Numinous can use two arcane spell slots of the same spell level to cast a divine spell he knows that is one level higher. Likewise, the Numinous can use two divine spell slots of the same spell level to cast an arcane spell he knows that is one level higher.
- Transposition (Ex): Skilled in all the ways of magic, the Numious can easily twist one form of energy into the source for another. The Numinous can use two arcane spell slots of the same spell level to cast a divine spell he knows that is up to two levels higher. Likewise, the Numinous can use two divine spell slots of the same spell level to cast an arcane spell he knows that is up to two levels higher.
- Coiled Puissance (Ex): By binding up the weave of one spell within the coil of another, the Numinous has learned how to unleash power untold. By expending an arcane spell as part of casting a divine spell, the Numinous can grant a bonus on spell penetration and DC equal to the level of the spell sacrificed. He may also sacrifice a divine spell while casting an arcane.