Snakebite Strike
Prereqs: Dex 13+, Str 13+, BAB +1, Balance 4 ranks
Benefit: Add your Dexterity modifier to damage rolls in addition to your strength.
Whirling Dervish
Prereqs: Dex 15+, Snakebite Strike, BAB +5, Tumble 6 ranks
Benefit: You gain a bonus to all movement speeds equal to 5ft/two points of Dexterity bonus you possess. Additionally, you gain a +1 bonus to AC for 1 round for every 20ft you move during your turn.
Sirocco Strike
Prereqs: Dex 17+, Str 15+, Whirling Dervish, BAB +10, Jump 9 ranks
Benefit: Whenever you hit a target with a melee attack you deal +1d6 damage for every 20ft you moved on your turn before the attack, and you may move up to 10ft after the attack. You may not exceed your normal base movement with this movement.
Howling Typhoon [Tactical]
Prereqs: Dex 19+, Sirocco Strike, BAB +15, Balance 12 ranks, Jump 12 ranks, Tumble 12 ranks
Benefit: You can use the movement granted to you by Sirocco Strike to fly with perfect maneuverability and may move up to 15ft instead of 10ft. Further, you gain the following tactical options:
Galewind Slam - When you deal weapon damage to a foe, either with a bonus to damage from Sirocco Strike of 4d6 or higher, or whom you dealt extra damage from Sirocco Strike in the previous round and that is at least 10ft below you, that foe must succeed a Fort save (DC 10+1/2 Your Character Level +Your Strength modifier +1/20ft you moved before the attack) or be knocked prone.
Storm's Gust - Whenever you charge a foe and move at least 60ft, if you hit, you gain a free Bull rush attempt with a bonus equal to +1/10ft you moved before the attack. You cannot follow a foe you Bull Rush in this manner.
Tornado Rush - Foes cannot avoid you when you attempt to overrun them, and when making overrun attempts you gain a bonus equal to +1/10ft you move before making the attempt.