for Shadowlord .... try this:
Swashbuckler 3/ Fighter 1/Jaunter 4/Shadowlord 6/ Horizon Walker 6
or
Ranger 1/Swashbuckler 3/ Fighter 1/Jaunter 4/Shadowlord 5/ Horizon Walker 6thus you get lots of skills, and use
Horizon Walker for DD(unlimited Quantity) for Shadowpouncing, and Jaunter for long Range Teleport/Tactical Transposition
heres one i did a while back:
Optimizing the Jaunter: The Jaunter is a PrC from "Expedition to the Demonweb Pits" .... it is a Short 4 level PrC that has some very nice Transport Abilities, and the important thing is...they are Dexterity Based. the Jaunter Prc gives the Following Spell-like Abilities:
Benign Transposition
Baleful Transposition
Dimension Door
Teleport
Freedom of Movement
PlaneShift
each Ability uses Travel power uses... total uses/day = Class lvl+ Dex mod
he Also gains +10' to land speed. To make the most of these facts... lets add some other Dex Based Prc and Classes... and See what we get.
so to make the most of it .... i give you:
The TransporterFire Elf(+2 Dex,+2 Int,-2 Con,-2 Cha)
Ranger 2((Substitution lvl 1) Trapfinding Variant)/ Monk(Cobra Strike Variant) 2/ Swashbuckler 3/ Swordsage 2/ Crusader 2/ Champion of Corellon 2/ Jaunter 4/ Shadow Dancer 2/ Exotic Weapon Master 1Ranger((Elf Substitution lvl 1) Trapfinding Variant) 1.... looses track, Gains Trapfinding and Disable Device is Class Skill, also Sub lvl gives 8 Skill points!!!!!.... @ 1st level he gets 44 skill points!!!
Attributes:32 point buy
20 Str(base 14 +6 Belt)
32 Dex(base 14 +2 Racial +5 lvls+5 Inherent+6 Belt)
18 Con(base 14 -2 racial+6 Belt)
26 Int(base 14 +2 Racial +4 inherent+6 Belt)
20 Wis(base 14 +6 Belt)
14 Cha(base 10 -2 racial +6 Belt)
Feats:2 Wpn Fighting(ranger bonus)
Weapon Finnesse(Swashbuckler bonus)
Dodge(monk bonus)
Mobility(monk bonus)
Spring Attack(CoC bonus)
1st lvl Combat reflexes
3rd lvl Improved Weapon Familiarity
6th lvl Combat Expertise
9th lvl Mounted Combat
12th lvl Shadow Blade
15th lvl Weapon Focus(Lightblade)
18th lvl Robilars Gambit
Exotic Weapon Stunt:Twin Exotic Weapon FightingMartial Manuvers: Swordsage ... 11th lvl Initiator...6th lvl manuvers
Crusader ...... 11th lvl initiator ... 6th lvl manuvers
Also he has Access to a few Shadow Hand manuvers and other Manuvers(Devoted Spirit,White Raven,etc...)... but Shadow Hand also have some Quick Teleport abilities, and great combat manuvers and Stances. i havent even looked into what would be best.... feel free to suggest some.
What this Build gives:Dex to Attack
2x Dex to Damage(CoC 2, and Shadow Blade feat... using Lightblade(Shortsword)
Str to Damage
Int to Damage
Wis to AC
Dex to AC
BAB +16Attack bonus=BAB +16 +11 Dex +5 Enhancement +1 Haste -1 2 Wpn Fight= +32
Full Attack with 2 weapon Fighting Improved 2 weapon Fighting and Speed Weapon =
+32/+32/+27/+22/+17 and +32/+27 and 11 AoO @+32 Robilars Gambitbasically he gets 14 Attacks @ +32 and +27/+27/+22/+17 ... all doing Average +47 Damage each Hit .... if all hit he does 846 Damage/round..not too bad for a 2 Weapon Finnesse fighter who doesnt need Power Attack, and he heals 18d6 per round if all hit ..... this doesnt even take into consideration Martial Manuvers from Swordsage or Crusader
+35 to Damage without counting Weapon Enhancements or anything other than Attributes, total Weapon Damage= +35+ 5 enhancement +1d6 Vampiric +1d6 Weapon= Average +47 Damage each Hit
weapons:212000gp(+/-)2 swords =
1) +1(+5 GMW) Keen Vampiric Speed with Vanishing
Kaorti resin Elven Lightblade 1d6(15-20/x4)
2)+1(+5 GMW) Keen Vampiric Eager Transmuting with Vanishing
Kaorti resin Elven Lightblade 1d6(15-20/x4)
due to some feeling that
Kaorti resin is cheesy... just ignore that part if you want... make them
Adamantine200000gp +6 belt of magnificense
238770gp 9 points Inherent Bonuses(Wishes cast by 17th lvl Wiz)
10000gp Ring of Avoidance 3/day +20 Deflection AC 1 round
6000gp Ring of Anticipation
43200gp 2x Tooth of Dahlver Nar(Leraje.... cast greater magic weapon @20th Caster level... to give Each Sword +5 Enhancement, that lasts 20 hours)
8000gp Gloves of the Balanced Hand .... give Imp 2 Weapon Fighting
12000gp Boots of Speed
here is a little more about the Prestige Class:[spoiler]
Jaunter HD= d8
Prereqs:
Knowledge(the Planes) 4
feats: Dodge,Mobility,Spring Attack
special:must have visited at least 2 other planes, not including your home plane
Skills: ... 4+Int/ Class lvl:
Class Skills: Balance, Climb, Concentration, Escape Artist, Hide, Knowledge(The Planes), Listen, Move Silent, Speak Language, Spot, Survival, Swim, Tumble
Medium BAB
Saves: Good Ref, Poor Will,Fort
class Abilities:1st lvl .... Travel Power.... # of Uses = Class lvl+Dex mod, gain +1AC as long as you have one use left
Benign transposition: cost 1 Travel Power use, 100' range
2nd lvl .... +10' Land Speed(med Armor or less, no hvy load)
Baleful Transposition: cost 1 Travel Power use
3rd lvl ..... Dimension Door : 30'/class lvl/day, min 10' increments
Teleport: cost 2 Travel Power uses
4th lvl ... Freedom of Movement: 8 rounds/day as a Swift action
Plane Shift: cost 2 Travel Power uses
personally i dont like Dimension Door.... under normal circumstances, you cant do anything after you jump.... but with the feat "Sun School"... it opens up many Possibilities..... the Inclusion of Telflamar Shadowlord or Crinti Maurader ..allow Full Attack posibilities also... but with a retributive Attacker, you dont need to Pounce... just DD/Teleport over to the target , make one attack, and wait for them to attack you back... then you open up a can of Wupass on them;)
[/spoiler]
i will explain why i used the classes as i did:Ranger 2((Substitution lvl 1) Trapfinding Variant) ...... this is just too good, Skill points as Rogue, Trapfinding as Rogue,but with Full BAB and Better Saves,better HD ..... no downside,No Track, Must be Elf..and i love Elves
Monk(Cobra Strike Variant) 2 ..... this is also great, as it provides some of the Feats needed for :
Jaunter
Shadow Dancer
Champion of Corellon
als it gives Evasion, Imp Unarmed Strike, Flurry of Blows
Swashbuckler 3 ..... excellent Dip, gives Weapon Finnesse, and Int to Damage with Finnessable Weapons(which is very important later). this also makes up for the low damage output at low levels
Swordsage 2/ Crusader 2.... actually here there is almost no wrong way to do this... it can be almost any combination of Martial Adept classes. but need to have xxx 2/ xxx 2 , to avoid Multi-class penalties...unless you play 1/2 Elf..but then you cant take the Ranger Sub lvl. Sowrdsage is a must to get access to Shadow Hand manuvers, and Shadow Blade(for use with Lightblade(Shortsword)), this is a Must as it greatly Increases the Damage output.... Crusader is nice for the healing manuvers...Warblade also is nice
Champion of Corellon 2 ... an excellent PrC for Finnesse fighters, also a Must for the Dex to Damage@ 2nd lvl. since this only applies to a Small Specific Group of Weapons. it is important to pick the one that will get the most benifit. CoC also gives "Lay on the Hands", for healing, and VERY important, a bonus Feat: Spring Attack
Jaunter 4 ..... the is the Premier Class we are trying to get to... and must Take ALL levels in it.
Shadow Dancer 2..... since we already have the Prereqs... this is a great class that works both Thematicly and Mechanically with the Build. you gain many things:
Hide in Plain Sight ..... Awesome!!!
Evasion..... Improved Evasion since you already have it from monk
Uncanny Dodge ... since this is a Dex based Build, this prevents you from losing you most important asset
Darkvisoin .... this is a Great thing since Elves dont have it normally(except Drow)
Exotic Weapon Master 1 ...... seeing as how we already have the prereqs...this allows us to benifit even more from 2 weapon Fighting... and it specificlly lists light Exotic Weapons
the Majority of the build works great without any Alteration... but there are several places to adjust to gain other things:
Ranger 2((Substitution lvl 1) Trapfinding Variant).... very nice but not entirely needed..could be any Full BAB class.... but it works better with one that gives some Bonus Feats: Fighter, Ranger both work good, Psychic Warrior also can Work but need to be careful about the BAB to get +16@20th
Monk(Cobra Strike Variant) 2....... this gives so much, cant do without it
Swashbuckler 3 ....................... this also is the same
Swordsage 2 ...........................need Full BAB Class or PrC here
Crusader 2 ..............................need Full BAB Class or PrC here
Champion of Corellon 2............... cant do without, Dex to Damage and Bonus Feat, are too nice
Jaunter 4 ..........................Main Class
Shadow Dancer 2.................could be replaced with Swordsage levels
Exotic Weapon Master 1....... could be replaced with any Full BAB Class or PrC
a very nice thing about this build is that it doe NOT rely in Any way on Power Attack(which i dont car for at all). it does not reduce your chances to Hit(except by -1 2 Wpn Fight)... thus you have the maximum possibility of Success when attacking...... Power Attack Lowers you probability of Success with Each Attack roll(IMHO, it is not worth it) . When things Like Wraith Strike are figured in..... this Finness build is even more effective at Combating Higher AC opponents.
as for using Sun School:try these:
Remove :
Shadow Dancer and
Exotic Weapon MasterADD
Fighter 2 and
Master of the Nine 1you could add:
Sun School and
Adaptive Style... gain more versatility in Combat... less versatility out of combat
if you went
1/2 Elf.... you could go with more Swordsage... like this:
Ranger 2/ Monk 2/ Swashbuckler 3/ Swordsage 6/ CoC 2/ Jaunter 4/ Exotic Weapon master 1the Jaunter could even be entered @ 5th lvl... earlier than most other PrCs...like this:ANY RACE
Swashbuckler 3/ Fighter 1/ Jaunter 4..... now you have a very Playable Finnesse fighter with GREAT Movement abilities that Mages/ Clerics/ Druids/ Psions dont even have.
there are several other ways to get into it early:
Full BAB 3/ Fighter 1 to get Spring attack
in fact Fighter 4 could Do it all by itself
here is a Fun Mage Killer build:Human
Marshal 1/ Monk(Cobra Strike) 2/ Swashbuckler 3/ Jordain Vizer 5/ Jaunter 4/ Witch Hunter 5BAB+16
feats:
Skill Focus(Diplomacy)(marshal bonus)
Dodge(monk bonus)
Mobility(monk bonus)
Weapon Finnesse(Swashbuckler bonus)
Iron Will(human Bonus)
1st lvl Spell Wise
3rd lvl Combat Reflexes
6th lvl Spring Attack
9th lvl Quick Reconoiter
12th lvl Knowledge Devotion
15th lvl Mageslayer
18th lvl Robilars Gambit
he also gets:
lots of Skills
Evasion
Mettle
SR 15+Cha
Arcane Nondetection
the great thing is....... it works well without any items, or Weapons.... he can get to his target, neutralize the Target , and get away...
it could work so well as a VOP build also