Author Topic: Do we have a dirty trick handbook?  (Read 269072 times)

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BowenSilverclaw

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Re: Do we have a dirty trick handbook?
« Reply #740 on: June 17, 2009, 01:31:37 PM »
So how is it going to get the 13 Wisdom and the 7 ranks in Concentrate required for Psionic Meditation?

I guess the Wisdom can be fixed with an item.
Do Psicrystals gain skill points as well?

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Havok4

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Re: Do we have a dirty trick handbook?
« Reply #741 on: June 17, 2009, 02:18:29 PM »
They are considered to use your skill ranks, but there are no rules I know of that deal with how and if those qualify for feats.

Vinom

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Re: Do we have a dirty trick handbook?
« Reply #742 on: June 17, 2009, 05:32:59 PM »
booby trap you Ioun Stones, trust me, hilarity insuses...
A player once asked me if there was any way to make a Tarrasque more evil... 3 sessions later he was stoned with D20s as the PC led an exidus out of the path of a Dire Tarrasque of Legendary Wonder.

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Surreal

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Re: Do we have a dirty trick handbook?
« Reply #743 on: June 18, 2009, 04:11:53 AM »
I'm looking at the explosive weapon property in CW, and it says the weapon deals extra damage to all within a 5' radius. Now I'm thinking that this can be combined with any kind of effect that triggers off "when dealt damage". I'm too tired to think of anything right now, but I'm sure there's something abuse-worthy there.
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Re: Do we have a dirty trick handbook?
« Reply #744 on: June 18, 2009, 10:19:15 AM »
I'm looking at the explosive weapon property in CW, and it says the weapon deals extra damage to all within a 5' radius. Now I'm thinking that this can be combined with any kind of effect that triggers off "when dealt damage". I'm too tired to think of anything right now, but I'm sure there's something abuse-worthy there.
It's cheaper on melee weapons because you get caught in the blast radius...

So either put it on a reach weapon or play a bloodstorm blade.
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[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

Vinom

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Re: Do we have a dirty trick handbook?
« Reply #745 on: June 18, 2009, 05:44:04 PM »
I'm looking at the explosive weapon property in CW, and it says the weapon deals extra damage to all within a 5' radius. Now I'm thinking that this can be combined with any kind of effect that triggers off "when dealt damage". I'm too tired to think of anything right now, but I'm sure there's something abuse-worthy there.

on a side not, is there any way to scale up the damage on that explosion?
A player once asked me if there was any way to make a Tarrasque more evil... 3 sessions later he was stoned with D20s as the PC led an exidus out of the path of a Dire Tarrasque of Legendary Wonder.

Quote from:  Sarda the Sage
You're a quick thinker and spiteful, I can respect that. You won't be killed, Bikke

Never trust a smiling laughing chuckling grinning emotionless drunk, you know what Never Trust a DM!

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Negative Zero

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Re: Do we have a dirty trick handbook?
« Reply #746 on: June 18, 2009, 09:44:09 PM »
Not really.

Vinom

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Re: Do we have a dirty trick handbook?
« Reply #747 on: June 18, 2009, 10:42:49 PM »
... what effects could be added on to the explosion, aka no targeting the person stabbed by ther throwing knife but everyone who took damage from the blast?
A player once asked me if there was any way to make a Tarrasque more evil... 3 sessions later he was stoned with D20s as the PC led an exidus out of the path of a Dire Tarrasque of Legendary Wonder.

Quote from:  Sarda the Sage
You're a quick thinker and spiteful, I can respect that. You won't be killed, Bikke

Never trust a smiling laughing chuckling grinning emotionless drunk, you know what Never Trust a DM!

78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature

Pulling off Pun-pun in 26 rounds

N00bs, because all gamers have to start somewhere

"Any sufficiently analyzed magic is indistinguishable from Science!"

Remember, Mobs are at least as stupid as their dumbest member.

SorO_Lost

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Re: Do we have a dirty trick handbook?
« Reply #748 on: June 29, 2009, 01:04:32 PM »
Has Genius Loci been mentioned? Or even thought of?

1. Cast Genius Loci(cm pg105) on a building.
2. Said building was a halfing outhouse.
3. Repeat 1 a few dozen times.
4. Shrink Item the outhouse.
5. ? ? ?
6. Profit!

How it works: Genius Loci, what a useful spell. It summons an elder elemental to defend a building up to ten cubic feet per caster level based on the conditions you set. The duration is permanent and if the elemental is killed then it comes back after 24 hours. It just screams abuse me right? Set a condition like "kill anyone who attacks the guy carrying this building" for the first ten castings of Genius Loci, followed by another set of ten that triggers when the guy carrying the building says "just die already" or whatever.

That's right, for a mere 120,000gp you can have ten elder elementals (el 20) pop in instantaneously to defend you with no action required for all four encounters per day. It can work while you sleep, and can be used as a nova effect to summon all forty at once (el 50, fun times)! No one is saying you have to stop at forty castings either...


Tiers explained in 8 sentences. With examples!
[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
[/spoiler]

The_Mad_Linguist

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Re: Do we have a dirty trick handbook?
« Reply #749 on: June 29, 2009, 01:50:42 PM »
Of course, if the building gets destroyed all that work goes down the drain.
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BowenSilverclaw

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Re: Do we have a dirty trick handbook?
« Reply #750 on: June 29, 2009, 02:35:00 PM »
Hehe, literally :P
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Prime32

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Re: Do we have a dirty trick handbook?
« Reply #751 on: June 29, 2009, 02:48:51 PM »
Well who wouldn't want an obdurium outhouse? :P
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

BowenSilverclaw

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Re: Do we have a dirty trick handbook?
« Reply #752 on: June 29, 2009, 02:55:01 PM »
Keeps you safe from all those T-Rexes when taking a leak :P

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SorO_Lost

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Re: Do we have a dirty trick handbook?
« Reply #753 on: June 29, 2009, 08:14:52 PM »
Shrink Item lets you turn it into cloth which makes it easier to hide and harder to destroy. Given that is it an outhouse just wear it as underwear.  :)
Tiers explained in 8 sentences. With examples!
[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
[/spoiler]

Lycanthromancer

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Re: Do we have a dirty trick handbook?
« Reply #754 on: June 30, 2009, 12:33:11 AM »
Something makes me think that this one has been mentioned before, but a Chained, targeted greater/dispel magic is much MUCH better than a regular AoE one (since it is basically a useful version of disjunction, since it can take out every magical effect on a target, AND can affect more than one critter without making items permanently useless).
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The_Mad_Linguist

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Re: Do we have a dirty trick handbook?
« Reply #755 on: June 30, 2009, 01:22:22 AM »
Shrink Item lets you turn it into cloth which makes it easier to hide and harder to destroy. Given that is it an outhouse just wear it as underwear.  :)

Yeah, but wait until someone dispels it.

Oh shi-
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Vinom

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Re: Do we have a dirty trick handbook?
« Reply #756 on: June 30, 2009, 01:38:52 AM »
Shrink Item lets you turn it into cloth which makes it easier to hide and harder to destroy. Given that is it an outhouse just wear it as underwear.  :)

Yeah, but wait until someone dispels it.

Oh shi-
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A player once asked me if there was any way to make a Tarrasque more evil... 3 sessions later he was stoned with D20s as the PC led an exidus out of the path of a Dire Tarrasque of Legendary Wonder.

Quote from:  Sarda the Sage
You're a quick thinker and spiteful, I can respect that. You won't be killed, Bikke

Never trust a smiling laughing chuckling grinning emotionless drunk, you know what Never Trust a DM!

78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature

Pulling off Pun-pun in 26 rounds

N00bs, because all gamers have to start somewhere

"Any sufficiently analyzed magic is indistinguishable from Science!"

Remember, Mobs are at least as stupid as their dumbest member.

Kuroimaken

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Re: Do we have a dirty trick handbook?
« Reply #757 on: July 21, 2009, 06:37:58 PM »
I'm dropping this link to the Red Wizard Handbook because the potential to turn cantrips into 9th-level spells is just cheesetastic.

Credit goes to Suzerain for the link, and Lormador for the handbook itself.

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The_Mad_Linguist

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Re: Do we have a dirty trick handbook?
« Reply #758 on: July 24, 2009, 12:01:42 AM »
Uncanny Forethought.

Geas.


That is all.
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Vinom

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Re: Do we have a dirty trick handbook?
« Reply #759 on: July 24, 2009, 12:15:01 AM »
1.Base creature

2. Half Golem, fail the wills save

3. Incarnet Construct

4.Repeat steps 2 and 3 until you LA is negative 100 and you CR is 4

5.Apply ever aquired template avalible...
A player once asked me if there was any way to make a Tarrasque more evil... 3 sessions later he was stoned with D20s as the PC led an exidus out of the path of a Dire Tarrasque of Legendary Wonder.

Quote from:  Sarda the Sage
You're a quick thinker and spiteful, I can respect that. You won't be killed, Bikke

Never trust a smiling laughing chuckling grinning emotionless drunk, you know what Never Trust a DM!

78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature

Pulling off Pun-pun in 26 rounds

N00bs, because all gamers have to start somewhere

"Any sufficiently analyzed magic is indistinguishable from Science!"

Remember, Mobs are at least as stupid as their dumbest member.