Author Topic: Reducing spellcasters to 6th-level spells?  (Read 2449 times)

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Prime32

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Reducing spellcasters to 6th-level spells?
« on: October 11, 2008, 09:39:58 AM »
If wizards and sorcerers had a progression like this, would they be Tier 3?

1   Cantrips at will, 1st-level spells
2   -
3   -
4   2nd-level spells
5   -
6   -
7   -
8   3rd-level spells
9   -
10   -
11   -
12   4th-level spells
13   -
14   -
15   -
16   5th-level spells
17   -
18   -
19   -
20   6th-level spells
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The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

Elennsar

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Re: Reducing spellcasters to 6th-level spells?
« Reply #1 on: October 11, 2008, 09:42:47 AM »
Its possible. The problem is not just spell power, its the fact magic can do anything, and wizards/clerics/druids can abuse that mercilessly (sorcerers at least have only a few spells known.)

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InnaBinder

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Re: Reducing spellcasters to 6th-level spells?
« Reply #2 on: October 11, 2008, 10:15:49 AM »
Depends on whether you also remove/nerf the Alter Self line and disallow things like Finger Darts.
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RobbyPants

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Re: Reducing spellcasters to 6th-level spells?
« Reply #3 on: October 11, 2008, 11:17:43 AM »
It seems to me that they'd just want to spam their abusive tricks even more to make up for their slower progression.  I'd think that fixing the abusive tricks might be a better fix.  Although, your approach is certainly less work.
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woodenbandman

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Re: Reducing spellcasters to 6th-level spells?
« Reply #4 on: October 11, 2008, 11:24:57 AM »
It's not the spell levels, it's just that WotC keeps printing so many BROKEN spells, like Shapechange, Timestop, Epic Spellcasting in general, True Mind Switch, Prismatic Sphere, any form of summoning spell at all, etc, that makes the wizard class broken. And a Bard has 6th level spells, and they're tier 3, so a wizard probably would not be tier 3 with only 6th level spells.

The problem's not with the class, it's with the spells. That and Shadowcraft mage.

veekie

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Re: Reducing spellcasters to 6th-level spells?
« Reply #5 on: October 11, 2008, 01:02:40 PM »
It's not the spell levels, it's just that WotC keeps printing so many BROKEN spells, like Shapechange, Timestop, Epic Spellcasting in general, True Mind Switch, Prismatic Sphere, any form of summoning spell at all, etc, that makes the wizard class broken. And a Bard has 6th level spells, and they're tier 3, so a wizard probably would not be tier 3 with only 6th level spells.

The problem's not with the class, it's with the spells. That and Shadowcraft mage.

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JaronK

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Re: Reducing spellcasters to 6th-level spells?
« Reply #6 on: October 11, 2008, 06:31:02 PM »
Well, SCM is just one broken PrC... it's not like Dweomerkeeper is much better!

But yeah, 6th level wouldn't do it.  That still leaves Planar Binding (endless wishes!), Polymorph (yehaw!), Alter Self (dear god that's insane for a 2nd level spell) and a variety of other nasty ones in there.  They'd be less powerful, but still pretty incredible.  So, it's a step in the right direction, but still they're nasty as all heck.

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SiggyDevil

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Re: Reducing spellcasters to 6th-level spells?
« Reply #7 on: October 12, 2008, 07:28:18 AM »
It's not the spell levels, it's just that WotC keeps printing so many BROKEN spells, like Shapechange, Timestop, Epic Spellcasting in general, True Mind Switch, Prismatic Sphere, any form of summoning spell at all, etc, that makes the wizard class broken. And a Bard has 6th level spells, and they're tier 3, so a wizard probably would not be tier 3 with only 6th level spells.

The problem's not with the class, it's with the spells. That and Shadowcraft mage.

Even in Core it's broken. I think they really did mean it to be.

One could indeed cut out much of the spell lists but there are always other gamers BAWWWING about the loss!

RobbyPants

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Re: Reducing spellcasters to 6th-level spells?
« Reply #8 on: October 12, 2008, 09:15:43 AM »
That's the way it works, of course.  If you actually give fighters nice things, all the players who play fighters will love you for it.  If you take away the top three levels of spells, all the players who play casters will hate you for it.

This has got me thinking though.  I wonder how much it would help to delay a prepared casters spells by one level, similar to a sontaneous caster?  It would slow things down just a bit, but I don't think it's a real game changer.  It doesn't pull them down an entire tier or anything.  Really, all it does is make you wish you weren't delayed on your odd levels, and it makes dipping for gishes a bit harder.  Now you have to hit CL 18 to get 9th level spells.
« Last Edit: October 12, 2008, 09:17:46 AM by RobbyPants »
My balancing 3.5 compendium
Elemental mage test game

Quotes
[spoiler]
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
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woodenbandman

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Re: Reducing spellcasters to 6th-level spells?
« Reply #9 on: October 12, 2008, 03:42:56 PM »
I still think that the only balancing factor is a careful GM to give the PHB and Spell Compendiums a once-over and remove a few spells. My personal hit-list includes the polymorph line ('cuz wild shape is broken enough as it is. Might make MoMF a viable option.), Prismatic Sphere, Time Stop, perhaps Celerity, Black Blade of Disaster (nasty free action disintegrate every round), summoning in its entirety, and there you go. You're pretty much balanced. Of course there's a few that I don't know about that I'd kick myself for missing, but whatever.

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Re: Reducing spellcasters to 6th-level spells?
« Reply #10 on: October 12, 2008, 03:51:54 PM »
Don't change the progression at all.  Just make the game end at level 6.  That keeps the balance pretty good (no polymorph or divine power, but you do get haste and BAB 6).
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Re: Reducing spellcasters to 6th-level spells?
« Reply #11 on: October 12, 2008, 04:02:00 PM »
Or play E6, why end the fun early? ;)

I haven't tested it yet, but I adore the concept.
Absolutely adore it.

But no, I don't think stopping at 6th level spells is the right way to go.
Combing through the books and splats and removing the difficult ones would make more of an impact.
Or just find players that don't abuse the shit out of it...
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JaronK

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Re: Reducing spellcasters to 6th-level spells?
« Reply #12 on: October 12, 2008, 05:09:53 PM »
Don't change the progression at all.  Just make the game end at level 6.  That keeps the balance pretty good (no polymorph or divine power, but you do get haste and BAB 6).

Explosive Runes, Glitterdust, Alter Self!  Wheeee!  Personally, I'm a fan of playing as an outsider and Alter Selfing into a Dwarf Ancestor (+18 Natural AC!), then spamming Glitterdust.  At level 6, nothing can deal with that.

Casters aren't weak at low levels.  Not a bit of it.

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Re: Reducing spellcasters to 6th-level spells?
« Reply #13 on: October 12, 2008, 10:34:19 PM »
As I've mentioned in another thread the power of spellcasters comes entirely from the spells they know.

Fix the spells, fixed the class.

With enough tweaking of spell effects and the Spell Levels in which they are assigned, one might not even need to cut down

The Versumage class I made was intended to work within D&D rules as-is, much like Prime's chart here, without adjustments to spell effects.
Obviously a simpler option, but altering spell effects would give much more satisfaction in play and ensure encounter balance far better.