This is a custom base class I've been working on. I wanted to turn the Blood Magus PrC in CArc into a more combat-oriented, non-caster base class. This is what I came up with. Tell me what you think.
Sanguine"Come closer so that I may shower in your blood." - Rosh Kolnaar, Sanguine.
Some warriors are simply content with killing their opponent. Others, however, relish in the bloody chaos that they create in combat. The Sanguine is definitely the latter. The Sanguine is a skilled warrior who was either born of a supernatural bloodline or became attuned to the song of blood through another bond later in life. Using a combination of powerful melee strikes and violent, bloody abilities, the Sanguine destroys his enemies with little regard for the safety of others and makes decisions that are borderline evil.
Alignment: Any non-good
Hit Die: d10
Class Skills: Bluff, Climb, Concentration, Craft, Heal, Intimidate, Jump, Profession, Spot, Survival, Swim
Skill Points at 1st LevelSkill Points at Each Additional Level: 2 + Int modifier
AbilitiesBloodletting (Ex):Open Wound (Su) (1):Savage Sacrifice (Su):Toughness (Ex): At level 2, the Sanguine gains the Toughness feat.
Fast Clotting (Su)Blood-stained Armor (Su):Trail of Blood (Su) (1): Starting at 5th level, the Sanguine gains the Track feat and the Scent special ability. However, he may only track or detect a target that has at least 1 BP accumulated.
Blood Mist (Su) (2):Blood in the Eyes (Ex)Poison Immunity (Su):Bloody Grip (Ex):Staunch (Ex): Starting at 10th level, automatically becomes stable when his hit points drop below 0. He still dies if he reaches -10 hit points or lower.
Poisoned Veins (Su) (1)Boiling Blood (Su) (3):Seeing Red (Ex) (5): At level 14, whenever the Sanguine engages an opponent with 5 or more BP accumulated, he gains +1 to attack, +1 damage, immunity to fear and charm effects, and +1 to all saves against effects originating from his opponent. For every additional 2 BP accumulated above 5, the Sanguine gains an additional +1 to attack, damage, and saves against the target. These effects are temporary until the target is dead or loses enough BP to drop it below 5.
Taste the Memories (Su) (1)Puddle of Blood (Su) (5)Awaken Blood (Su):Bloodwalk (Su) (1):