Author Topic: CO Team B: Preparation Thread  (Read 38276 times)

0 Members and 1 Guest are viewing this topic.

DaveTheMagicWeasel

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 188
  • If you optimize it, they will come
    • Email
Re: CO Team B: Preparation Thread
« Reply #180 on: May 28, 2008, 11:27:00 AM »
My votes:

1. Yes
2A. No (I vote for B)
2B. Yes
3. Yes
4. Yes
5. Yes
6. Yes
7. Yes
8. Yes
9. Yes
10. Yes
11. Yes
12. Dunno - pending clarification on what exactly it involves.

As everyone else is Good alignment I think 'll switch to CG as well.  Behind the mask of a cold-hearted killer lurks a heart of gold - don't tell anyone, but the gold Turen was skimming off the guild was being given to the city's gnome orphanage where he grew up.

Also, I'm gonna start with PBS and Precise Shot instead of Blind-fight & Mobility (I fucking hate Mobility - worst feat ever written!).  At least until I get Weapon Finesse next level I'm an archer so they're far more useful.  I'll retrain them out in time to grab Spring Attack.  And since others are using the environment templates from Dragon I'm considering Arctic - the +2 Con is very nice, altho the Charisma 4 I end up with does make me incredibly vulnerable to Ego Whips.
« Last Edit: May 28, 2008, 11:32:02 AM by DaveTheMagicWeasel »

Dictum Mortuum

  • Hong Kong
  • ****
  • Posts: 1160
  • always female suspects
    • Email
Re: CO Team B: Preparation Thread
« Reply #181 on: May 28, 2008, 12:35:58 PM »
1. Max HP for level 1 & 2, average for each level afterwards (4.5 for a d8, for example).
2A. Disjunction does not destroy items, it merely causes them to become nonmagical for 1 hour.
2B. Ban Disjunction
3. Ban Wish
4. Ban Shapechange
5. Ban Celerity
6. Ban Time Stop
7. Ban Polymorph Any Object
8. Ban Gate
9. Ban Astral Projection
10. Players die at either -10 or -Con score, whichever is most beneficial at the time.
11. Fraction BAB & Saves
12. Pathfinder skills (I'm still not completely understanding this. I believe there are different "alpha" versions? If someone has a link explaining the system of the version to be used, that'd be great)

1. Yes
2. I vote B.
3. Yes
4. Yes
5. Yes
6. Yes
7. Yes
8. Yes
9. Yes
10. Yes
11. Does not concern me, i'll probably be single-classed, but i vote Yes because my teammates are going to be multiclassing heavily.
12. No. I know that i suggested it, but it has raised a lot of confusion. It would be best to avoid it for now.

@dave: I like the thought of an all-good party, but i thought that shadowlords need to be non-good. We need our belkar! :P
« Last Edit: May 28, 2008, 12:37:45 PM by Dictum Mortuum »
Dictum Mortuum's Handbooks: My personal character optimization blog.


DaveTheMagicWeasel

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 188
  • If you optimize it, they will come
    • Email
Re: CO Team B: Preparation Thread
« Reply #182 on: May 28, 2008, 12:41:05 PM »
12. No. I know that i suggested it, but it has raised a lot of confusion. It would be best to avoid it for now.

I'm actually reading the latest version now (alpha 3.5) and they've gone back to a simplified ranks system.

On the basis of that I'm actually now voting YES - the issues of "how does multiclassing work?" have been solved for me (and folding up Acrobatics, Stealth, Perception, etc will greatly help me maintain my skills in my non-Rogue levels).

@dave: I like the thought of an all-good party, but i thought that shadowlords need to be non-good. We need our belkar! :P

Ack, right you are.  Okay, a CN cold-hearted killer who helps orphans (he's a complicated guy).

Dictum Mortuum

  • Hong Kong
  • ****
  • Posts: 1160
  • always female suspects
    • Email
Re: CO Team B: Preparation Thread
« Reply #183 on: May 28, 2008, 12:47:17 PM »
Ack, right you are.  Okay, a CN cold-hearted killer who helps orphans (he's a complicated guy).

"i'm complicated, chicks dig that"

:P
Dictum Mortuum's Handbooks: My personal character optimization blog.


Shigunaru

  • That monkey with the orange ass cheeks
  • ****
  • Posts: 269
  • I am your "friend"
    • Email
Re: CO Team B: Preparation Thread
« Reply #184 on: May 28, 2008, 01:05:24 PM »
Let's see:

1. Yes
2A. Indifferent. I like both options
2B. Indifferent. I like both options
3. Yes
4. Yes
5. Yes
6. Sigh... Yes
7. Yes
8. Yes
9. Yes
10. Yes
11. Yes
12. No. Too much of a hassle.

Shigunaru: Lawful Good Glimmersking Halfing Focused Transmuter (correct?)

That's correct :D
Posting guidelines. Read 'em. Use 'em. Love 'em.

Prime32

  • Administrator
  • Organ Grinder
  • *
  • Posts: 7534
  • Modding since 03/12/10
Re: CO Team B: Preparation Thread
« Reply #185 on: May 28, 2008, 01:53:49 PM »
1. Max HP for level 1 & 2, average for each level afterwards (4.5 for a d8, for example).
Yes

2A. Disjunction does not destroy items, it merely causes them to become nonmagical for 1 hour.
2B. Ban Disjunction
?

3. Ban Wish
Maybe limit some aspects?

4. Ban Shapechange
?

5. Ban Celerity
Yes

6. Ban Time Stop
No

7. Ban Polymorph Any Object
?

8. Ban Gate
No, or remove "calling creatures" function

9. Ban Astral Projection
?

10. Players die at either -10 or -Con score, whichever is most beneficial at the time.
Yes

11. Fraction BAB & Saves
Yes

12. Pathfinder skills
No
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

DaveTheMagicWeasel

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 188
  • If you optimize it, they will come
    • Email
Re: CO Team B: Preparation Thread
« Reply #186 on: May 28, 2008, 02:50:14 PM »
Well, if/when Pathfinder skills get voted down, how about this as an easier way to simpify the skill system:

Give everyone Able Learner as a bonus feat.

It won't unbalance things (max ranks are the same, it just allows you to have more skills with ranks in) but it does make everything much simpler to track when assigning skills.

BoSheck

  • Ring-Tailed Lemur
  • **
  • Posts: 66
    • Email
Re: CO Team B: Preparation Thread
« Reply #187 on: May 28, 2008, 05:45:58 PM »
UPDATE

Okay everyone, I'm working on building the campaign and I want to get some things out and make sure I know we're all on the same page.


Right now I am aware of one definite houserule and three possible houserules.  I want to get everyone's vote on them. Please respond with a yes or no for the following houserules:
1. Max HP for level 1 & 2, average for each level afterwards (4.5 for a d8, for example).
2A. Disjunction does not destroy items, it merely causes them to become nonmagical for 1 hour.
2B. Ban Disjunction
3. Ban Wish
4. Ban Shapechange
5. Ban Celerity
6. Ban Time Stop
7. Ban Polymorph Any Object
8. Ban Gate
9. Ban Astral Projection
10. Players die at either -10 or -Con score, whichever is most beneficial at the time.
11. Fraction BAB & Saves
12. Pathfinder skills (I'm still not completely understanding this. I believe there are different "alpha" versions? If someone has a link explaining the system of the version to be used, that'd be great)


1.  Yes
2A. Yes. Keep disjunction, also allow it to remove certain effects that are 'disjunction is the only thing that fixes this, short of wish."  (Energy Transformation field, for example)
2B. No.
3.  Ban the wish spell.  Force items that require 'WISH' to create to require limited wish and an additional expenditure of XP.
4.  Yes
5.  Yes
6.  No
7.  No
8.  Remove the calling creatures function.  Gate is cool without it.
9.  Indifferent
10. Yes.
11. No.
12. No.  No to Pathfinder skills.



EjoThims

  • Grape ape
  • *****
  • Posts: 1945
  • The Ferret
    • Email
Re: CO Team B: Preparation Thread
« Reply #188 on: May 28, 2008, 10:44:39 PM »
1. Max HP for level 1 & 2, average for each level afterwards (4.5 for a d8, for example).
2A. Disjunction does not destroy items, it merely causes them to become nonmagical for 1 hour.
2B. Ban Disjunction
3. Ban Wish
4. Ban Shapechange
5. Ban Celerity
6. Ban Time Stop
7. Ban Polymorph Any Object
8. Ban Gate
9. Ban Astral Projection
10. Players die at either -10 or -Con score, whichever is most beneficial at the time.
11. Fraction BAB & Saves
12. Pathfinder skills (I'm still not completely understanding this. I believe there are different "alpha" versions? If someone has a link explaining the system of the version to be used, that'd be great)

1. Yes
2. A
3. No
4. Yes
5. Yes
6. Yes
7. Yes
8. Yes
9. Yes
10. Yes
11. Yes
12. No

EjoThims: Chaotic Good Human Sorcerer

Yea...  :wink

AfterCrescent

  • Moderator
  • Organ Grinder
  • *
  • Posts: 4220
  • Here After
Re: CO Team B: Preparation Thread
« Reply #189 on: May 28, 2008, 11:03:06 PM »
Houserules as they currently stand:
Banned Spells: Shun the Dark Chaos, Embrace the Dark Chaos, Wish, Shapechange, Celerity, Time Stop, Polymorph Any Object, Gate, Astral Projection
Use Fractional BAB & Saves, as outlined in Unearthed Arcana
Player's die at -10 or -Con, whichever is most beneficial at the time.
Max HP for levels 1 & 2; average afterwards.

New proposed Houserule: Everyone gains Able learner as a bonus feat. (If I get 4 votes supporting this, we'll use it)

Prime & Shigunaru: The issue of Disjunction's existence lies solely in your voting power  :P  Take some time see which side you prefer. If you really can't decide, I'll make the call...

Glad we got this all settled. :D
The cake is a lie.
Need to play table top? Get your game on at:
Brilliant Gameologists' PbP Forum. Do it, you know you want to.
The 3.5 Cleric Handbook
The 13th Guard - An alternate history campaign idea.
Clerics just wake up one morning and decide they need to kick ass, and it needs to be kicked NOW. ~veekie

EjoThims

  • Grape ape
  • *****
  • Posts: 1945
  • The Ferret
    • Email
Re: CO Team B: Preparation Thread
« Reply #190 on: May 28, 2008, 11:08:15 PM »
New proposed Houserule: Everyone gains Able learner as a bonus feat. (If I get 4 votes supporting this, we'll use it)

More skills? Sure, I'll yes at that.

BoSheck

  • Ring-Tailed Lemur
  • **
  • Posts: 66
    • Email
Re: CO Team B: Preparation Thread
« Reply #191 on: May 28, 2008, 11:12:44 PM »
I'm all for Able Learner as a bonus feat.  Will make my life easier for multiclassing, thats for sure.

AfterCrescent

  • Moderator
  • Organ Grinder
  • *
  • Posts: 4220
  • Here After
Re: CO Team B: Preparation Thread
« Reply #192 on: May 29, 2008, 01:53:27 AM »
No more Game B for you guys. New title - Heroic Origins

Thoughts? If you all hate it, I'm not going to force it on you...
The cake is a lie.
Need to play table top? Get your game on at:
Brilliant Gameologists' PbP Forum. Do it, you know you want to.
The 3.5 Cleric Handbook
The 13th Guard - An alternate history campaign idea.
Clerics just wake up one morning and decide they need to kick ass, and it needs to be kicked NOW. ~veekie

EjoThims

  • Grape ape
  • *****
  • Posts: 1945
  • The Ferret
    • Email
Re: CO Team B: Preparation Thread
« Reply #193 on: May 29, 2008, 09:56:30 AM »
No more Game B for you guys. New title - Heroic Origins

Thoughts? If you all hate it, I'm not going to force it on you...

Well... it definitely sound heroic...

And original...

 :lol

AfterCrescent

  • Moderator
  • Organ Grinder
  • *
  • Posts: 4220
  • Here After
Re: CO Team B: Preparation Thread
« Reply #194 on: May 29, 2008, 12:05:42 PM »
Okay. I'm waiting on the verdict regarding Disjunction and the Able Learner as a bonus feat vote.

Once that's done, I'm going to see who's finished with their character sheets and we can get things under way :D
The cake is a lie.
Need to play table top? Get your game on at:
Brilliant Gameologists' PbP Forum. Do it, you know you want to.
The 3.5 Cleric Handbook
The 13th Guard - An alternate history campaign idea.
Clerics just wake up one morning and decide they need to kick ass, and it needs to be kicked NOW. ~veekie

BoSheck

  • Ring-Tailed Lemur
  • **
  • Posts: 66
    • Email
Re: CO Team B: Preparation Thread
« Reply #195 on: May 29, 2008, 12:15:36 PM »
The name sounds good. :)

People who've pused up links to character sheets, I've been taking the liberty of compiling them in the first post, for ease of reference.  You might just want to move those links over to the sheets thread.

AfterCrescent

  • Moderator
  • Organ Grinder
  • *
  • Posts: 4220
  • Here After
Re: CO Team B: Preparation Thread
« Reply #196 on: May 29, 2008, 12:23:04 PM »
Ah, thank you for keeping them compiled BoSheck. I'll use that when I begin checking the sheets. I'm a bit OCD, so I'll check them before having them posted to the sheet thread.
The cake is a lie.
Need to play table top? Get your game on at:
Brilliant Gameologists' PbP Forum. Do it, you know you want to.
The 3.5 Cleric Handbook
The 13th Guard - An alternate history campaign idea.
Clerics just wake up one morning and decide they need to kick ass, and it needs to be kicked NOW. ~veekie

Shigunaru

  • That monkey with the orange ass cheeks
  • ****
  • Posts: 269
  • I am your "friend"
    • Email
Re: CO Team B: Preparation Thread
« Reply #197 on: May 29, 2008, 04:49:31 PM »
Here I am!

I like to think of Disjunction as the most powerfull dispell ever, and I think your houserule is fitting. (I'm going to regret voting for allowing it, ain't I? :))

Able Learner for free? Sign me in!

The character sheet will be updated with items promptly.

Weeeeee! We're starting!
Posting guidelines. Read 'em. Use 'em. Love 'em.

AfterCrescent

  • Moderator
  • Organ Grinder
  • *
  • Posts: 4220
  • Here After
Re: CO Team B: Preparation Thread
« Reply #198 on: May 29, 2008, 08:15:46 PM »
Able learner is a go.
We're using the modified Disjunction.


Now who's sheet is ready for review?
The cake is a lie.
Need to play table top? Get your game on at:
Brilliant Gameologists' PbP Forum. Do it, you know you want to.
The 3.5 Cleric Handbook
The 13th Guard - An alternate history campaign idea.
Clerics just wake up one morning and decide they need to kick ass, and it needs to be kicked NOW. ~veekie

DaveTheMagicWeasel

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 188
  • If you optimize it, they will come
    • Email
Re: CO Team B: Preparation Thread
« Reply #199 on: May 29, 2008, 08:37:30 PM »
Okay, so here's what I'm seeing for character basics right now... Let me know if anything seems out of whack.

Shigunaru: Lawful Good Glimmersking Halfing Focused Transmuter (correct?)
DavetheMagicWeasel: Chaotic Good Whisper Gnome Rogue
Dictum Mortuum: Neutral Good Dragonborn Amphibious Desert Half-Orc Druid
EjoThims: Chaotic Good Human Sorcerer
Prime32: Chaotic Good Changeling Battledancer
BoSheck: Chaotic Good Snow Elf Cloistered Cleric

I#ve actually switched back to CN - I need to be nongood for Shadowlord so may as well start early.  I'll be the party's lovable scamp/homicidal maniac (depending on how it plays out...)

Able learner is a go.
We're using the modified Disjunction.


Now who's sheet is ready for review?

I'd say my sheet is ready now.  Do you want it on myth-weavers or owt, or is the post format okay?