So, just to officially finalise my character sheet:
Turen Demesh, Whisper Gnome Rogue 1
Small Humanoid
Hit Dice: 1d6+3 (9 HP)
Initiative: +4
Speed: 30ft.
Armor Class: 17 (10 +4 Dex +1 Size +2 armour);
Touch: 15;
Flat-footed: 13
(+1 vs Midnight Dodge Target)
(+4 dodge vs Giants)Base Attack/Grapple: +0 / -5
(-3 to avoid/escape a grapple)Attack: Short sword +1 melee (1d4, 19-20/x2), or Short Bow +5 ranged (1d4, 20/x3)
(+1 attack vs kobolds & goblinoids)
(+1 ranged attack and damage when within 30 ft.)
(takes no penalty for shooting into combat)Full Attack: ^^^
Space/Reach: 5ft./5ft.
Special Attacks: Sneak Attack +1d6
Special Qualities: Darkvision 60 ft., low-light vision, Silence (centered on self) 1/day, trapfinding
Saves: Fort +3, Ref +6, Will +2
(auto-fail saves vs high temperatures, fire attacks deal +2 damage)Abilities: Str 10 (+0), Dex 18 (+4), Con 16 (+3), Int 16 (+3), Wis 14 (+2), Cha 6 (-2)
Skills: Balance +8, Disable Device +7, Escape Artist +9, Hide +16, Jump +4, Listen +6, Move Silently +12, Open Lock +8, Search +7, Sleight of Hand +8, Spot +6, Tumble +8
Skill Ranks: Balance 4, Disable Device 4, Escape Artist 4, Hide 4, Jump 4, Listen 2, Move Silently 4, Open Lock 4, Search 4, Sleight of Hand 4, Spot 2, Tumble 4
Feats: DM Fiat: Able Learner, Flaw: Midnight Dodge, Flaw: Point Blank Shot, Level 1: Precise Shot
Flaws: Cold-blooded, Murky Eyed
Trait: Slippery
Alignment: CN
Languages Spoken: Common, Dwarven, Gnome, Terran, Thieves' Cant
Level Adjustment: +0
Possessions: Leather Armour, Short sword, Short bow, Quiver (20 arrows), 5 shurikens, Belt Pouch (2 Flash Pellets), Thieves Tools, Backpack (bedroll, chalk, flint and steel, grappling hook, silk rope, waterskin), signal whistle (on string around neck), 11 gp, 9 cp.
Carrying Capacity:(Non-Core) Sources:[spoiler]
Complete Adventurer = Flash Pellets
Dragon #324 = Cold-blooded flaw
Magic of Incarnum = Midnight Dodge
Races of Stone = Whisper Gnome
Unearthed Arcana = Murky Eyed Flaw, Slippery Trait
[/spoiler]
Future Progression:[spoiler]
Hit n Run Fighter 1 Weapon Finesse (B)
Swordsage 1 Shadow Blade, Weapon Focus (Shadow Hand) (B)
Rogue 2
Totemist 1 {retrain PBS & Precise Shot to Blind-Fight & Mobility by now}
Totemist 2 Spring Attack
Jaunter 1
Swordsage 2 {Assassin's Stance}
Telflammar Shadowlord 1 Two-Weapon Fighting
Telflammar Shadowlord 2
Telflammar Shadowlord 3
Telflammar Shadowlord 4 Open Lesser Chakra (Shoulders)
Telflammar Shadowlord 5
Umbral Disciple 1
Umbral Disciple 2 Improved Buckler Defence
Umbral Disciple 3
Umbral Disciple 4
Umbral Disciple 5 {Open Feat}
Umbral Disciple 6
Umbral Disciple 7
[/spoiler]
Description:Stepping out from the shadows is a small and slender figure, features concealed beneath a dark cowl. As the figure draws it's hood down it reveals a pair of purest blue eyes, gaping and wide, innocent and childlike. But behind the eyes lurks the cold heart and soul of a killer.
All this subject to change if world fluff/party composition calls for it:Background:Formerly a member of a thieves/assassin's guild, with a penchant for skimming from the top. The rest of the guild were getting uncomfortably close to working out where the missing money was going, so Turen skipped town and wound up tagging along with this
bunch of suckers band of trusted companions in whatever highjinks they were up to at the time (probably they needed a sneak/scout/trapspringer for a job).
Personality:A disarming sense of humour hides an almost total lack of tact or mercy. Makes inappropriate jokes, refers to people by insulting nicknames, and occasionally suggests murder/maiming as a solution to minor problems (before attempting to pass them off as "just a joke").
Catch phrase: "Okay, I won't kill him...
... can I maim him a little instead?"