Author Topic: Superhero Systems  (Read 4370 times)

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Talen Lee

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Re: Superhero Systems
« Reply #20 on: December 08, 2008, 11:36:58 PM »
The problem with M&M that I saw was its fairly static nature. Advancement is very small and piecemeal, and character creation is where the players feel they get the majority of stuff to do.

Orion

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Re: Superhero Systems
« Reply #21 on: December 09, 2008, 12:22:44 AM »
It's funny, Deeds Not Words had the same problem, adn it's the result of a genre decision. For the most part, superheroes get most of their powers in the origin story, and then over the course of their careers, they stay basically the same. Of course, by the same token, heroes and villains actually do get more powers if the character is popular enough. The writers/artists end up adding little things, here and there. But that doesn't really work in an RPG. I realised that reluctantly. People seem to want progress, at least the majority and in my observation. That's why Phoenix (which is basically my version of DNW) has a clearly progressive structure. There are piles and piles of differences between RPGs and novels/movies, but I'll leave that for later.