First cropping in the
Wildshape fix thread, I proposed divorcing druid spellcasting from wildshaping and spinning it off into its own class. I posted a rough draft and here is the next one here.
Shapechanger
Hit Dice: 1d8
BAB: 3/4
Saves: Good Fortitude, Reflex, Will
Skill (Skill Points: 4 + INT): Bluff, Climb, Craft, Gather Information, Handle Animal, Heal, Hide, Jump, Knowledge (Geography/Local/Nature), Listen, Move Silently, Ride, Search, Spot, Survival, Tumble, Use Rope.
Weapon and Armor Proficiencies: Shapechangers are proficient with Daggers, Sickles, Clubs, Spears, Longspears, Short Spears, Quarterstaff, Longbow, Shortbow; a shapechanger is not proficient with any armor or shields.
01 Nature Sense, Wild Empathy
02 Fast Movement, Woodland Stride
03 Track, Trackless
04 Wildshape (Small, medium, animals, humanoid, 1/day), Shifter's Speech
05 Shifter's Reach
06 Wildshape (monstrous humanoid, 2/day), Swift Tracker
07 Manifest Senses, Fast Wildshape
08 Wildshape (large, giant, 3/day)
09 Morphic Weapons
10 Improved Wildshape, Wildshape (tiny, fey, vermin, 4/day)
11 Amorphous Form
12 Wildshape (huge, aberration, 5/day)
13 Evershifting Form, Enhanced Wildshape
14 Wildshape (plant, 6/day)
15 Greater Wildshape
16 Wildshape (diminutive, ooze, 7/day)
17 Timeless Body
18 Wildshape (elemental, 8/day)
19 Multishape
20 Perfected Wildshape, Wildshape (gargantuan, dragon, 9/day)
Nature Sense (Ex): A shapechanger gains a +2 on Knowledge (Nature) and Survival checks.
Wild Empathy (Ex): A shapechanger can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The shapechanger rolls 1d20 and adds her shapechanger level and her Charisma modifier to determine the wild empathy check result.
The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the shapechanger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.
A shapechanger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a -4 penalty on the check.
Fast Movement (Ex): A shapechanger land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor and not carrying a heavy load. Apply this bonus before modifying the shapechanger speed because of any load carried or armor worn.
Woodland Stride (Ex): Starting at 2nd level, a shapechanger may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her.
Track: A shapeshifter gains track as a bonus feat at level three.
Trackless Step (Ex): Starting at 3rd level, a shapechanger leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.
Shifter's Speech (Ex): While wildshaped, a shapechanger retains her ability to speak any language she could in her normal form.
Wildshape (Su):Shifter's Reach (Su): A shapechanger may grow her natural weapons to gain 5ft of reach (or an additional 5ft if she already possessed reach).
Swift Tracker (Ex): Beginning at 6th level, a shapechanger can move at her normal speed while following tracks without taking the normal -5 penalty. She takes only a -10 penalty (instead of the normal -20) when moving at up to twice normal speed while tracking.
Manifest Senses (Ex): A 7th level shapechanger gains the senses from the forms she assumes from wildshape. Senses include extraordinary special qualities such as blindsight, blindsense, darkvision, low-light vision, scent and tremorsense.
Fast Wildshape (Su): At 7th level, a shapechanger may use wildshape as a move action rather than a standard action.
Morphic Weapons (Su): At 9th level, a shapechanger using wildshape adds an magical properties of her held weapons in each hand with the natural attacks of her new form. The magic of each weapon affects only the corresponding limb of the new form, not ever attack. For example, a shapechanger wields a +1 flaming dagger in one hand and a +2 shocking dagger in the other hand before wildshaping into a bear. The weapons affect the claw attacks of her new form as follows: One claw gains a +1 bonus on all attack and damage rolls and also gains the flaming special ability and the other gains a +2 bonus on all attack and damage rolls and the shocking special ability. If the assumed form doesn't have claw or slam attacks that corresponds to a shapechanger's natural limbs, then this ability has no special affect. This effect lasts for as long as the shapechanger is wildshaped. When using this ability, the shapechanger's natural weapons overcome damage reduction as the weapons she was holding would. In the example above, the shapechanger would overcome damage reduction as if both her natural weapons were magical.
Improved Wildshape (Ex): Starting at 10th level, a shapechanger gains the extraordinary special qualities of any form she assumes with wildshape.
Amorphous Form (Ex): An 11th level shapechanger is adept at moving her organs around her body to protect herself from harm. She gains immunity to critical hits and stunning.
Evershifting Form (Ex): At 13th level, a shapechanger gains the shapechanger subtype and is immune to any transmutation effects unless she is willing to accept it.
Enhanced Wildshape (Su): Beginning at 13th level, a shapechanger can preserve whatever physical enhancements granted by her equipment when wildshaped. Whenever a shapechanger wildshapes, she retains any enhancement bonus bonuses to Strength, Dexterity and Constitution granted by any equipment she wears even if it can't be worn by her new form.
Greater Wildshape (Su): Starting at 15th level, a shapechanger gains the supernatural special qualities of any form she assumes with wildshape.
Timeless Body (Ex): After attaining 17th level, a shapechanger no longer takes ability score penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place. Bonuses still accrue, and the shapechanger still dies of old age when her time is up
Multishape (Su): At 19th level, a shapechanger may shift shapes as many times as she wants during the duration of her wildshape.
Perfected Wildshape (Su): A 20th level shapechanger may assume any form that has HD equal to her shapechanger level + 5. In addition, she may retain any enhancements to her armor class granted by any equipment she wears even if it can't be worn by her new form.
So, let's refine this thing, shall we?