...Prime. Read the link.
That
is the sense "archetype" means anything.
If there's some BG dictionary of how you guys use the English language, pass me the link and I'll be on it like a hungry tiger.
But until then, I'm trusting the dictionary. Not what someone claims is the definition. (that someone includes me. There's a reason dictionary.com exists and I acknowledge my player is a dick who didn't buy Eidetic Memory.)
Siggy: A paladin is a warrior with holy powers.
A fighter is a warrior with martial powers. (No, he can't turn undead, but he can probably do things like Whirlwind Attack.)
So. And while musing on classes, and this does belong in the other thread, but until we get focused there (which can take as long as people feel like, but this is going beyond anything related to multiclassing directly)
http://www.tgdmb.com/viewtopic.php?t=1801So the question is, are we interested in hammering out what to do from "paladin' or "warrior mage" or "barbarian" or "whatever"?
One way or another, the game has to support the "I am a _____." types we want it to support. And if Fangthanes don't exist in a given setting, that's okay.
Just to add to the link, because this bit is important: (quoting Frank as usual)
Depends upon the warrior archetype. The Paladin heals people out of combat, the Ranger scouts out of combat. They are both warrior archetypes. Or to use historical examples: Theseus figures out tricks to undo puzzles and traps outside of combat; Odysseus uses his persuasion and razor wit to win over neutrals and trick enemies outside of combat.
And so on. Being a "warrior archetype" means that you hit people with a sword (or spear, or chainsaw, or whatever). It doesn't actually say a damn thing about what you do the rest of the time. Odysseus and Theseus are both Warriors from a combat archetype standpoint, but one is a Specialist and one is a Diplomat from a non-combat archetype standpoint.