So I recently started in an Eberron campaign that I expect to go to high levels. Any 4e sources are available (even the FR books). I've just been noticing that my striker doesn't (and won't) be doing significantly more damage than any of our tanks at any point in his lifetime. Can anyone please give me some help with it?
Relevant Houserules:
1. Warforged Resolve changed to give a healing surge worth of temp hp
2. Multiclass Feats give a choice of skill, even if a specific one is printed
3. 26 Point Buy
4. Improved Fate of the Void dm ruled to change the pact to +2 to hit instead of adding +1 at the end
Warforged Warlock is pretty much the only thing that is set in stone. I intend to use 4 rods (or 3 and a shield, if no useful 4th rod presents itself)
My build:
Star Pact
Dark Pact (dual-pact)
Str: 13 (just because robots should be strong -- could swap with dex?)
Con: 15
Dex: 8
Int: 12 (going to 18)
Wis: 13 (for paragon path)
Cha: 18 (going to 26)
Skills: He's the party face, so all of the face skills. Only importance is intimidate, which is intended to be used in combat (as written with little DM intervention expected)
Feats
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Heroic:
Initiate of the Faith (Diplomacy)
Improved Fate of the Void
Starfire Womb (dragon magazine)
Ritual Caster
Sacrifice to Caiphon (dragon magazine)
Skill Focus (intimidate)
Shield Proficiency (light, heavy) -- only if a 4th rod doesn't present itself
Armor Proficiency (chain, scale, plate)? -- for bonegrim armor (+2 intimidate and more constructy things)
Paragon:
Twofold Curse
Twofold Pact - Dark? (dragon magazine)
Epic:
Student of the Athaneum (dragon magazine)
Epic Resurgence
Blind-Fight
I intend to splash in some warforged feats as well as linguist
Powers
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At Will
1 Dire Radiance (con v fort)
1 Eldrich Blast (cha v reflex)
Encounter
1 Warforged Resolve
1 Dreadful Word (cha v will)
2 Beguiling Tongue
3 Frigid Darkness (cha v fort) (or upsetting onslaught)
7 Far Realm Fantasm (cha v will)
10 Troublesome Aid of Calphon
11 Prophecy of Doom
13 Blaze of Ulban (cha v will)
or16 Infuriating Elusiveness (see below)
17 Strand of Fate (cha v ref)
23 Dark Transport (cha v will)
27 Curse of the Fey King (cha v will)
Daily
1 Dread Star (cha v will)
5 Curse of the Bloody Fangs (cha v AC) (or twilight of the soul)
6 Dark One's Own Luck
9 Thief of Five Fates (cha v will)
12 Good Omens
15 Curse of the Golden Mist(cha v will) (or thing from fr)
or16 Eye of the Warlock (see above)
19 Delusions of Loyalty (cha v will) (or Dark Side of the Moon)
20 Hammer of Fate (wis v will)
22 Raven's Glamor (or Wings of the Fiend)
25 Curse of the Twin Princes (cha v will)
29 Curse of the Dark Delirium (cha v will)
I intend to go Divine Oracle to take advantage of all those v Will, and I'm thinking Demigod or Radiant One. Not sure yet....
Anyway, I'm just hoping there's something big I overlooked, because it just doesn't feel like he's doing very much damage. Looking for build improvements as well as item suggestions. Also, I don't intend to use ~Rod of Corruption + Rod of Reaving~ to instabamph all minions simply because my DM will stop putting them out. So that frees up at least 1 rod slot.
Thanks in advance!