[spoiler]
Listen (to notice possible spies): 1d20+15=
31Spot (to notice anything strange around these parts or possible spies): 1d20+17=
20Search (tracks and clues)): 1d20+17=
18Survival (untrained)(tracks and clues): 1d20+2=
13Sense Motive (untraind)(to notice if there is anything unusual or out of the ordinary about this site): 1d20+2=
17Link:
http://invisiblecastle.com/roller/view/1790846/ Senses: Darkvision 60 ft., Low-light Vision, True Sight, Superior Low-light Vision
-True Seeing (Su): Beguilers always see as under the effect of a True Seeing spell.
-Superior Low-light Vision: See four times as far as a human in low-light conditions.
-Telepathy 100 ft.
-Mindsight
Search and Survival:
Looking for:
Tracks of wolves, dire wolves and other quadrupedal carnivores, goblins, hobgoblins, bugbears and orcs, .
Including:
Tracks (imprints, broken twigs caused by something large needing to clear a path etc.) and any sudden or abrupt changes in those tracks such as an increase in size/weight, changing from bipedal to quadrupedal;
waste;
markings (claw, tooth, urine to mark territory etc.);
lost/torn of patches of fur, skin, clothing and what not;
alchemical components and components used for spellcasting or residue of those components.
Knowledge (arcana) (to identify any alchemical/spellcasting components: 1d20+6=
24Link:
http://invisiblecastle.com/roller/view/1790850/ [/spoiler]