Author Topic: Arhosa Recruiting and Campaign Setting  (Read 17689 times)

0 Members and 1 Guest are viewing this topic.

AfterCrescent

  • Moderator
  • Organ Grinder
  • *
  • Posts: 4220
  • Here After
Re: Arhosa Recruiting and Campaign Setting
« Reply #80 on: October 02, 2008, 10:35:00 PM »
Take your flying city. Enjoy it while you can, until we bring it crashing to the ground. And then there shall be raping and pillaging!
The cake is a lie.
Need to play table top? Get your game on at:
Brilliant Gameologists' PbP Forum. Do it, you know you want to.
The 3.5 Cleric Handbook
The 13th Guard - An alternate history campaign idea.
Clerics just wake up one morning and decide they need to kick ass, and it needs to be kicked NOW. ~veekie

VennDygrem

  • Member
  • Grape ape
  • *
  • Posts: 1689
    • Email
Re: Arhosa Recruiting and Campaign Setting
« Reply #81 on: October 02, 2008, 11:21:29 PM »
Who would be interesting in me working on starting area specific benefits ? Not all of them will be applicable to all classes. Generally, warrior societies will be martial, arcane, arcane, and divine, divine. I'd be basing them off of the eras the names were taken from.

Regional Benefits are always fun. :D

AndyJames

  • Organ Grinder
  • *****
  • Posts: 3112
  • Meep?
Re: Arhosa Recruiting and Campaign Setting
« Reply #82 on: October 02, 2008, 11:55:53 PM »
Take your flying city. Enjoy it while you can, until we bring it crashing to the ground. And then there shall be raping and pillaging!
What are you going to bring them down with? Spit? :P

Shadowhunter

  • Hong Kong
  • ****
  • Posts: 1003
Re: Arhosa Recruiting and Campaign Setting
« Reply #83 on: October 03, 2008, 02:44:18 AM »
Got to ask if this is within the optimization scale of the game:

Preliminary character:

[spoiler]Lawful Neutral Mongrelfolk Dragonfire Adept 4

Strength:10 (+0)
Dexterity:10 (+0)
Constitution:23 (+6)
Intelligence:12 (+1)
Wisdom:10 (+0)
Charisma:8 (-1)

BAB: 2

Saves:
Fort/Ref/Will
+10/ +1/ +4

HP:32+3d8   AC: 16 (2 armor, 2 shield, 2 natural; 12 touch, 14 flat-footed)

Initative: +0   Land Speed: 30

Feats:
1: Entangling Exhalation, Ability Focus [Breath Weapon], Dragontouched
Flaws: murky-eyed
3: Endurance

Skills:
Concentration 5
Knowledge (Arcana) 4
Knowledge (History) 4
Knowledge (The Planes) 4
Listen 4
Sense Motive 7
Use Magic Device 7

Languages:
Common, Draconic, Dwarven

Breath Weapon DC: 21
10 +½ class level (+2) + con mod (+6) + ability focus (+2)+ 1 (Dragon Spirit Cincture)

Damage: 4d6
Entangling Exhalation damage: 2d6+1d6, +1d6 each turn after for d4 turns.


Invocations:
Least
Endure Exposure
Magic Insight

Breath Effects:
2nd level:
Frost Breath

Items:
[spoiler]Masterworked dagger with least fire
assault crystal.
Darkwood Shield
Leather Armor
everlasting rations
Cloak of Restistance +1
Dragon Spirit Cincture
Explorers Outfit
Backpack
50ft silk rope
Assortment of different gems worth 30 gp each, 13 of them. 390 gp.
13 gp
5 sp
10 cp[/spoiler][/spoiler]

I second regional benefits, those are charming little things.
Though I would pefer if they didn't end up beeing feats but rather something else.
[Spoiler]
Quote from: Runestar
the most effective optimization is the one you can actually get away with.  :smirk

Quote from: Vinom
(A group of nerds are called a murder because like crows we are anti-social, like shiny things, and often squack at each other over nothing for hours)

I often have to remind people not to underrate divination.  The ability to effectively metagame without actually metagaming beats the ability to set things on fire more times than not.
[/quote]
[/spoiler]

Binder? You're Welcome

Zceryll makes Binders go from tier 3 to tier 2.
Cagemarrow is a Genius

Before giving the advice that build X would be better of with Fist of the Forest, take a long, good look at Primal Living. Twice.

AfterCrescent

  • Moderator
  • Organ Grinder
  • *
  • Posts: 4220
  • Here After
Re: Arhosa Recruiting and Campaign Setting
« Reply #84 on: October 03, 2008, 02:55:22 AM »
Take your flying city. Enjoy it while you can, until we bring it crashing to the ground. And then there shall be raping and pillaging!
What are you going to bring them down with? Spit? :P
Harpoons. >.> Or magic. Or hell, giant rocks. We'll get a hulking hurler if we have to. ;)
The cake is a lie.
Need to play table top? Get your game on at:
Brilliant Gameologists' PbP Forum. Do it, you know you want to.
The 3.5 Cleric Handbook
The 13th Guard - An alternate history campaign idea.
Clerics just wake up one morning and decide they need to kick ass, and it needs to be kicked NOW. ~veekie

AndyJames

  • Organ Grinder
  • *****
  • Posts: 3112
  • Meep?
Re: Arhosa Recruiting and Campaign Setting
« Reply #85 on: October 03, 2008, 03:17:39 AM »
Your harpoons and rocks can reach 1000m in the air ???

VennDygrem

  • Member
  • Grape ape
  • *
  • Posts: 1689
    • Email
Re: Arhosa Recruiting and Campaign Setting
« Reply #86 on: October 03, 2008, 03:31:19 AM »
Your harpoons and rocks can reach 1000m in the air ???

With the right Hulking hurler build....  :lol

VennDygrem

  • Member
  • Grape ape
  • *
  • Posts: 1689
    • Email
Re: Arhosa Recruiting and Campaign Setting
« Reply #87 on: October 03, 2008, 03:46:24 AM »
Got to ask if this is within the optimization scale of the game:

Preliminary character:

[spoiler]Lawful Neutral Mongrelfolk Dragonfire Adept 4

Strength:10 (+0)
Dexterity:10 (+0)
Constitution:23 (+6)
Intelligence:12 (+1)
Wisdom:10 (+0)
Charisma:8 (-1)

BAB: 2

Saves:
Fort/Ref/Will
+10/ +1/ +4

HP:32+3d8   AC: 16 (2 armor, 2 shield, 2 natural; 12 touch, 14 flat-footed)

Initative: +0   Land Speed: 30

Feats:
1: Entangling Exhalation, Ability Focus [Breath Weapon], Dragontouched
Flaws: murky-eyed
3: Endurance

Skills:
Concentration 5
Knowledge (Arcana) 4
Knowledge (History) 4
Knowledge (The Planes) 4
Listen 4
Sense Motive 7
Use Magic Device 7

Languages:
Common, Draconic, Dwarven

Breath Weapon DC: 21
10 +½ class level (+2) + con mod (+6) + ability focus (+2)+ 1 (Dragon Spirit Cincture)

Damage: 4d6
Entangling Exhalation damage: 2d6+1d6, +1d6 each turn after for d4 turns.


Invocations:
Least
Endure Exposure
Magic Insight

Breath Effects:
2nd level:
Frost Breath

Items:
[spoiler]Masterworked dagger with least fire
assault crystal.
Darkwood Shield
Leather Armor
everlasting rations
Cloak of Restistance +1
Dragon Spirit Cincture
Explorers Outfit
Backpack
50ft silk rope
Assortment of different gems worth 30 gp each, 13 of them. 390 gp.
13 gp
5 sp
10 cp[/spoiler][/spoiler]

I second regional benefits, those are charming little things.
Though I would pefer if they didn't end up beeing feats but rather something else.
don't forget that your base Breath Weapon Damage will be in d8s rather than d6s because of the Dragon Spirit Cincture. That won't extend to the bonus damage, I believe.

AfterCrescent

  • Moderator
  • Organ Grinder
  • *
  • Posts: 4220
  • Here After
Re: Arhosa Recruiting and Campaign Setting
« Reply #88 on: October 03, 2008, 03:46:40 AM »
Venn takes it for the win, so I won't bother pointing out your random distance that you pulled outta your ass. :P
The cake is a lie.
Need to play table top? Get your game on at:
Brilliant Gameologists' PbP Forum. Do it, you know you want to.
The 3.5 Cleric Handbook
The 13th Guard - An alternate history campaign idea.
Clerics just wake up one morning and decide they need to kick ass, and it needs to be kicked NOW. ~veekie

AndyJames

  • Organ Grinder
  • *****
  • Posts: 3112
  • Meep?
Re: Arhosa Recruiting and Campaign Setting
« Reply #89 on: October 03, 2008, 03:48:02 AM »
Venn takes it for the win, so I won't bother pointing out your random distance that you pulled outta your ass. :P
You haven't played Neverwinter Nights: Shadows of Undrentide, have you?

AfterCrescent

  • Moderator
  • Organ Grinder
  • *
  • Posts: 4220
  • Here After
Re: Arhosa Recruiting and Campaign Setting
« Reply #90 on: October 03, 2008, 03:51:52 AM »
Nope. Tried playing one NWN that a friend burned for me. Got bored about 30 minutes in and deleted it from my computer. I'm picky about what games I play.
The cake is a lie.
Need to play table top? Get your game on at:
Brilliant Gameologists' PbP Forum. Do it, you know you want to.
The 3.5 Cleric Handbook
The 13th Guard - An alternate history campaign idea.
Clerics just wake up one morning and decide they need to kick ass, and it needs to be kicked NOW. ~veekie

AndyJames

  • Organ Grinder
  • *****
  • Posts: 3112
  • Meep?
Re: Arhosa Recruiting and Campaign Setting
« Reply #91 on: October 03, 2008, 03:56:09 AM »
That is why you didn't get it :P

The smart-arsed rat familiar was the funniest thing in that expansion.

VennDygrem

  • Member
  • Grape ape
  • *
  • Posts: 1689
    • Email
Re: Arhosa Recruiting and Campaign Setting
« Reply #92 on: October 03, 2008, 04:02:57 AM »
That is why you didn't get it :P

The smart-arsed rat familiar was the funniest thing in that expansion.

As far as DnD computer game rodents go, none quite measure up to Boo. And how could they? He's a Miniature Giant Space Hamster.

"Go for the eyes, Boo! Go for the eyes!" :D

AndyJames

  • Organ Grinder
  • *****
  • Posts: 3112
  • Meep?
Re: Arhosa Recruiting and Campaign Setting
« Reply #93 on: October 03, 2008, 04:06:26 AM »
Yes. But Boo wasn't in NWN:SoU, was he? :P


Obligatory "Butt-kicking for Goodness!!!"

AfterCrescent

  • Moderator
  • Organ Grinder
  • *
  • Posts: 4220
  • Here After
Re: Arhosa Recruiting and Campaign Setting
« Reply #94 on: October 03, 2008, 04:33:38 AM »
That was the game I could never play. The one with Boo and the retarded ranger.
The cake is a lie.
Need to play table top? Get your game on at:
Brilliant Gameologists' PbP Forum. Do it, you know you want to.
The 3.5 Cleric Handbook
The 13th Guard - An alternate history campaign idea.
Clerics just wake up one morning and decide they need to kick ass, and it needs to be kicked NOW. ~veekie

AndyJames

  • Organ Grinder
  • *****
  • Posts: 3112
  • Meep?
Re: Arhosa Recruiting and Campaign Setting
« Reply #95 on: October 03, 2008, 04:36:40 AM »
You are missing on one of the best computer DnD games in history.

AfterCrescent

  • Moderator
  • Organ Grinder
  • *
  • Posts: 4220
  • Here After
Re: Arhosa Recruiting and Campaign Setting
« Reply #96 on: October 03, 2008, 04:37:19 AM »
That's your opinion. Mine is that it sucks so bad that it's not even worth playing for half an hour. :P
The cake is a lie.
Need to play table top? Get your game on at:
Brilliant Gameologists' PbP Forum. Do it, you know you want to.
The 3.5 Cleric Handbook
The 13th Guard - An alternate history campaign idea.
Clerics just wake up one morning and decide they need to kick ass, and it needs to be kicked NOW. ~veekie

AndyJames

  • Organ Grinder
  • *****
  • Posts: 3112
  • Meep?
Re: Arhosa Recruiting and Campaign Setting
« Reply #97 on: October 03, 2008, 04:42:46 AM »
 :lol

Graphics is a bit dated, but the storyline is real good. We are talking about BG2, of course.

VennDygrem

  • Member
  • Grape ape
  • *
  • Posts: 1689
    • Email
Re: Arhosa Recruiting and Campaign Setting
« Reply #98 on: October 03, 2008, 04:43:00 AM »
I think this line of discussion is better served out of the PbP forum.  :P

AndyJames

  • Organ Grinder
  • *****
  • Posts: 3112
  • Meep?
Re: Arhosa Recruiting and Campaign Setting
« Reply #99 on: October 03, 2008, 05:05:00 AM »
What? He started it! *gives AC a kick in the shins* *hums innocently* :D