THE MEDUSA
MEDUSA CR 9
Medium Monstrous Humanoid 10Initiative +2 Senses: Listen +1, Spot +8, Darkvision 60 ft.
HP 55; Bloodied 27
AC 17, Fort +4, Ref +10, Will +8
Speed 30 ft.
Make a full attack using the snakes of her hair
8 attacks +13 melee (1d4)
Poison: DC 18 or take 2d6 acid damage with each hit
Petrifying GazeTurn an opponent to stone with a gaze, the power of the attack depends upon how long you spend looking at the target.
(swift action; at-will): DC 20 Fort save. Success = no effect, Failure = 1 Persistent condition.
(standard action; at-will): DC 20 Fort save. Success = 1 Persistent condition, Failure = 2 Persistent conditions.
(full-round action; at-will): DC 20 Fort save. Success = 2 Persistent conditions, Failure = 4 Persistent conditions.
Feats: Ability Focus (Petrifying Gaze), Ability Focus (poison), Skill Focus (disguise), Weapon Finesse
Skills: Bluff +16, Diplomacy +18, Disguise +19 (+21 acting), Intimidate +3, Move Silently +3, Spot +1
Abilities: Str 10, Dex 16, Con 12, Int 12, Wis 13, Cha 16
Design Notes: The party's Fort saves are in the range of +10 to +12, so there's a 40-50% chance of them failing against her gaze attacks. I've also buffed her social skills up quite a lot for the talking bit while she's pretending to be the Oracle. The big change is the varied action gaze attack, which I really like as it makes her more deadly the better a look she gets. If she has to move to see you it's not too bad, but let her full-round gaze you and you're in trouble!
ELITE SNAKES (x6)
Large Animal
Hit Dice: 6d8+21 (48 hp)
Initiative: +2
Speed: 20 ft. (4 squares), climb 20 ft., swim 20 ft.
Armor Class:Base Attack/Grapple: +4/+16
Attack: Bite +12 melee (1d6+8)
Full Attack: Bite +12 melee (1d6+8)
Space/Reach: 5 ft./5 ft.
Special Attacks: Constrict 1d4+12, improved grab
Special Qualities: Scent
Saves: Fort +8, Ref +7, Will +3
Abilities: Str 26, Dex 15, Con 17, Int 1, Wis 12, Cha 2
Skills: Balance +10, Climb +19, Hide +8, Listen +5, Spot +5, Swim +16
Feats: Improved Natural Attack (bite), Toughness, Weapon Focus (bite)
Challenge Rating: 4 (2 base +1 advanced HD +1 poison attack)
Constrict (Ex): On a successful grapple check, a constrictor snake deals 1d4+12 points of damage.
Improved Grab (Ex): To use this ability, a constrictor snake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Poison (Ex): A viper snake has a poisonous bite that deals an additional 2d6 acid damage unless the target succeeds on a DC 16 Fort save with each bite attack.
Design Notes: Basically advanced some Constrictor snakes to large size and gave them a poison attack. That means if they get a grapple on someone it'll be quite nasty, but just about every attack from the party will be an auto-hit so they should make short work of them. They just need to provide enough of a threat to keep the party on the back foot long enough for the medusa to get some gaze attacks in.
MINION SNAKES (x8)
Medium Animal
Hit Dice: 1 hp (minion)
Initiative: +3
Speed: 20 ft. (4 squares), climb 20 ft., swim 20 ft.
Armor Class: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13
Base Attack/Grapple: +1/+0
Attack:Space/Reach: 5 ft./5 ft.
Special Attacks: Poison
Special Qualities: Scent
Saves: Fort +3, Ref +6, Will +1
Abilities: Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2
Skills: Balance +11, Climb +11, Hide +12, Listen +5, Spot +5, Swim +7
Feats: Weapon Finesse
Challenge Rating: 1
Design Notes: Your basic medium vipers knocked down to 1 hp minions for ease of tracking (which I was doing waaaaaaaaaaay before 4e did it
). Basically no threat to the party so will just Aid Another and flank for the brutes. Also provide easy Cleaves for Tyro (coz I'm not all evil).
So, does all that sound balanced to you?