-Chassis- (Vehicle Type)Single use drone designed to locate target and using itself deliver a munitions payload, usually High Explosive and some form of shrapnel. Weapon is derived from the Claymore mine.Multi-purpose-use drone designed to locate target and release its variable munitions payload before returning to the base location for refueling and rearming. Propeller driven drone controlled by a soldier at a safe location.Pilot-less planes with air-to-air weaponry flown either by an A.I. program or by pilot from a remote location.Ground-Superiority (M) -
Pilot-less planes with air-to-ground weaponry flown either by an A.I. program or by pilot from a remote location. Cruiser Tank (H) - Fast and mobile to exploit weaknesses in enemy defense or to defend against fast moving assaults.
Light Tank (H) - Mobile tanks produced in large numbers for reconnaissance and intelligence gathering operations.
Infantry Tank (G) - Tank designed to combat infantry.
Medium Tank (G) - Tanks designed with a specific role and design in armament.
Heavy Tank (G) - Heavily armored general purpose tanks.
Super Heavy Tank (G) - Extremely heavy tanks designed for anti-mecha combat or heavy combat duty or to defend fortified installations where mobility is not necessary.
Mobile Artillery (G) - Tank equipped with a very large cannon for long range bombardments.
Mammoth Tank - Heavier than Super Heavy Tanks, designed against fortified or lightly armored orbital bombardment. Often used against mecha.
Titan Tank (G) - The largest moving weapon platforms designed to defend planetary installations against orbital attack and heavy mecha assaults.
Super-Titan Tank (C) - A mega heavy assault platform used for specialized assaults on heavily fortified or armored targets.
Assault Striker (L-H) - Light weight multi-axle wheeled vehicle, typically designed to carry a large weapon and missile platforms. Similar to a Cruiser Tank but using wheels and often carrying a lighter weapon.
4. APCs (Armored Personnel Carrier) -
Small Personnel Carrier (L) - Designed to deliver a single squad of soldiers quickly to a drop-off location. These are typically wheeled or amphibious vehicles that are lightly armored.
Medium Personnel Carrier (H) - A heavy vehicle designed to take more troops to a hostile drop-off. Lightly armored and typically using treads allow this vehicle to survive mortar rounds and light gun fire.
Large Personnel Carrier (G) - Largest chassis for troop transport. These are always treaded and armored to survived direct hits from light tanks. Typically using a small turret mounted machine gun.
5. Trucks
Civilian Trucks- Basic unarmored Civilian trucks confiscated by the military to ferry troops and supplies thru the battlefield.
Military Trucks- Heavy duty trucks capable of carrying either supplies or soldiers in bulk.
6. Cars
7. Aircraft-
Any vehicle capable of Atmospheric flight through any planetary environs.- VTOL (G) -TAVTOL (G) - TAF-Superiority (G) -Small Bomber (G) -
Medium Bomber (G) -
Large Bomber (C) -
Recon (G) -
8. Boats-
Boats, especially of the military variety are normally designed to carry troops into combatMedium (M) -
Large (L) -
Huge (H) -
Gargantuan (G) -
Colossal (C)- 9.
Starships- -Armor-Size
Fine Diminutive Tiny Small Medium Large Huge Gargantuan Colossal | Crew
0* 0* 0* 0* 1-2 1-3 (3)** 1-4 (6)** 4 (12) ** 8 (24)** | Size Mod
+8 +4 +2 +1 0 -1 -2 -4 -8 | Length
6 in. or less 6in. - 1 ft. 1-2 ft. 2-4 ft. 4-8 ft. 9-16 ft. 17-32 ft. 33-64 ft. 65-128 ft. | Weight
1/8 lb. or less 1/8 - 1 lb. 1-8 lb. 8-60 lb. 60-500 lb. 500-4000 lb. 2-16 tons 16-125 tons 125-1000 tons | Base HP
1 1 1 1 1-16 16-48 48-108 108-212 212-420 | Hardness
0 0 0 5 5 5 5 5 10 | Defense
18 14 12 11 10 9 8 6 2 | Slots
0 0 0 1 3 4 5 6 8[/t |
*A vehicle with a minimum crew of zero must be either driven/piloted by a smaller creature, or must be built as a robotic vehicle.
** Potential passenger capacity.
Modify for Progress Levels 6+
When designing a vehicle frame from a progress level between 6 and 9 one discovers the hit points of the vehicle as noted on the table above, and then multiplies the vehicles hit points and hardness by a certain number, depending on the progress level of the vehicles frame, as noted on the table below.
Progress Level HP Multiple Hardness Multiple
Defense Multiple-My Armor Multiplier Table- (For stating Armor)Dice Roll Multiplier 4 By D4= Fine D6= Diminutive, Tiny & Small D8= Medium D10= Large & Huge D12= Gargantuan & Colossal Planetary Installations Defensive/Offensive Orbital Installations Defensive/Offensive
| Drones 0 0 .5 1 1 0 0
| Vehicles 1 1 1 1 1 0 0
| Personnel Armor -4 -2 2 2 2 0 0
| Power Armor 3 3 3 3 3 0 0
| Mecha 5 5 5 5 5 0 0
| Starships 7 7 7 7 7 0 0
| Munitions Load Damage 1 3 5 7 9 2.5x Damage Roll 5x Damage Roll
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-Created Weapons--My Damage Multiplier Table- (For Created Higher PL8 Weaponry)
Of course, this table is also workable and may need some minor tweaking!
Intended Unit Size Personnel & Vehicle D4= Fine D6= Diminutive, Tiny & Small D8= Medium Vehicle & Power Armor/Mecha D10= Large & Huge Vehicle & Mecha/Etc. D10= Large & Huge D12= Gargantuan & Colossal Planetary Installations Defensive/Offensive Orbital Installations Defensive/Offensive
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Intended Unit Size Personnel & Vehicle D4= Fine D6= Diminutive, Tiny & Small D8= Medium Vehicle & Power Armor/Mecha D10= Large & Huge Vehicle & Mecha/Etc. D12= Gargantuan & Colossal Planetary Installations Defensive/Offensive Orbital Installations Defensive/Offensive
| Dice Roll Multiplier 4 By Light MG Medium MG Heavy MG Grenade Launchers & Mines Rocket Launchers 0 0 0 0 0 0 0 0 0 0 1 2 3 5 7 Light A-cannon Medium A-cannon Heavy A-cannon Grenade Shot & Mines Rocket Pods & Missiles 3 4 5 7 9 5 6 7 9 11 3 5 7 6 8 4 6 9 8 10
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-Weapons-Similar to chassis development, the higher Progression Levels allow for newer and deadlier weaponry made out of stronger lighter materia to be wielded by the vehicle crew. Chemical-based munitions, mainly shells, give way for energy based weapons; linear rail cannons, plasma weapons, linear rail mortars, gauss weapons, and various others weapons. Some planetary governments still use chemical based munitions either due to maintenance cost of the weapons systems or the unavailability of the weapon systems. (Weapon Platforms) Linear Rail Cannons (PL6) - With the advent of fusion technology, Linear Rail weaponry were then feasible as the means to power the systems were now available. Linear Rail Cannons have since replaced the weaponry on all vehicles that formerly used chemical based munitions. Linear Rail Mortars (PL6) - With the advent of fusion technology, Linear Rail weaponry were then feasible as the means to power the systems were now available. Linear Rail Mortars have since replaced the weaponry on all vehicles that formerly used chemical based munitions. Linear Antiaircraft (PL6) - With the advent of fusion technology, Linear Rail weaponry were then feasible as the means to power the systems were now available. Linear Antiaircraft guns have since replaced the weaponry on all AA vehicles and AA platforms that formerly used chemical based munitions. Encompasses all energy weaponry including lasers, Particle Projection Cannons, etcetera. Gauss Weapons (PL6-7) - Plasma Weapons (PL6-7) - MAC (Magnetic Accelerator Cannons) are massive starship sized weapons capable of firing a shell or any attainable Materia weighing a set amount at a target.
-Auxiliary aka Support Platforms-Sensors Turret (PL5) - Micro-Sensor Turret (PL6) - Micro-Sensor turrets are the miniaturized version of a normal Sensor turret taking up a vehicle slot in place of a weapon platform. Micro-Sensor turrets are upgradeable in +4-5 increments with each hardware/software upgrade that the GM allows. VTOL Sensor Turret (PL5) - Repair Turret (PL5.5) - Initially designed as a recovery vehicle for retrieving salvageable damaged vehicles from the battlefields either during or after combat. With the addition of the Multi-armature system and Nano-armor welder the Repair turret is able to repair damage in and on the battlefield. VTOL Winch (PL5.5) - VTOL Winches were initially designed as a deployment method to deliver vehicles into the battlefield from the deployment area. Command Turret (PL6) - Command turrets give any vehicle combat unit an edge, by targeting or painting, the key locations that are to be destroyed first before anything else. This is done by a precision tuned laser and a Joint Unit Command Module system. The Command turret can also target any threats to the combat unit by alerting all units to the first enemy unit that approaches them. Shield turrets give a vehicle combat unit momentary coverage by enveloping the unit in a protective dome of energy. Turret (PL) -
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