Hi there!
I am a proud optimizer, and I am considered to be the best character builder amongst my friends. However, last session my wizard was knocked into the negatives no less than three times despite my best efforts, and I realize that it might be time to look at my strategies.
The game is set in the DLCS, and I played a level 3 wizard exploring a haunted mine with a level 3 fighter and a level 3 cleric. My build so far is as follows:
1; Abjurer 1 Spell Focus: Abjuration, Precocious Apprentice, Improved Initiative (replaces Scribe Scroll)
2; Abjurer 2
3; Master Specialist 1 Quicken Spell (I chose it here because I need two metamagic feats as a prereq for the Wizard of High Sorcery PrC at level 7)
My forbidden schools are: Necromancy and Enchantment
My spell loadout are:
0th: 1x Resistance, 2x Detect Magic, 2x Light
1st: 2x Protection from Evil, 2x Grease
2nd: 1x Resist Elements, 2x Glitterdust
I have 16 HPs.
I know that my build is sound, though some of you might object against banning Necromancy instead of Evocation, so I must be failing at my strategy. Please evaluate the following four scenarios, and tell me what you would have done diffrently:
1) While entering the dungeon, I let the fighter and the cleric walk in front of me, leaving a 5 ft. gap between the two of them and between each of them and the wall. I walk directly behind the fighter as he springs a trap, and a schyting blade shoots out of the wall. It missed him but hit me for 21 points of damage, and I was rendered unconcious and dying.
2) Later we found a small room with a medium sized demon-like statue in the middle, and we are all asked to roll spot checks which we fail horribly. I cast Detect Magic just to be sure, but nothing in the room registers as magic. Finally, I have the fighter walk up to the statue and wave his hand in front of its eyes and slap it in the face, but nothing happens. I decide to walk throgh the room behind the others, but as I walk past the statue it full attacks me, knocking me into the negatives, and as neither the fighter or the cleric could harm it it kept attacking me untill I was at -16 before it turned its attention to the tanks. The cleric eventually figures out that a Magic Weapon spell was nessecary to defeat it, and "by coincidence" they find a scroll of Raise Dead and a diamond in the next room. We also find a letter in which the gargoyle is ordered to attack tresspassing wizards before attacking anyone else.. which explains why it didnt react to the fighter at first.
3) Even later we encounter 4 hobgoblin zombies who attacks us two by two, and I send the tanks off to destroy one group each. While they are trading blows, I decide to buff each of them with a Protection from Evil, but as I walk up behind the fighter to cast my spell, one of the zombies fell him with a critical hit and the other moves on to strike me down. The cleric proceeds to turn the zombies with his last attempt of the day, and he saves me with a CLW at -9.
What am I doing wrong?