I'm in the same Skies of Arcadia game that Andy James is, found
here. Even in Lands of Ice too.
Here is the build.
Dragonborn Draconic Lesser Assimar
Sublime Way Marshall//
Rebalanced Paladin 20
Aggressive specialization, Wings
Feats:
1 - Army of One
m, Skill Focus: Diplomacy (marshal bonus), Reinforced Wings (from flaw), Heavyweight Wings (from flaw)
3 - Power Attack
4 - Leadership (marshal bonus)
6 - Improved Flight
7 - Divine Might (paladin bonus)
8 - White Raven Defense
m (marshal bonus)
9 - Expanded Aura of Courage
12 - Awesome Smite, White Raven General
m (marshal bonus)
14 - Divine Vigor (paladin bonus)
15 - Battle Blessing
16 - Tactician (marshal bonus)
18 - Consecration
p20 - Warlord
m (marshal bonus)
p from Rebalanced Paladin feat list
m from Sublime Way Marshal feat list
Maneuvers: 1 - Leading the Attack, Douse the Flames 2 - Crusader's Strike 4 - Battle Leader's Charge 5 - Retrain Crusader's Strike to Foehammer 6 - Revitalizing Strike 7 - Retrain Leading the Attack to White Raven Tactics 8 - Entangling Blade 9 - Retrain Douse the Flames for White Raven Strike 10 - Flanking Maneuver 11 - Retrain Foehammer to Radiant Charge 12 - Rallying Strike 13 - Retrain Battle Leader's Charge for War Leader's Charge 14 - Clarion Call 15 - Retrain Revitalizing Strike for Castigating Strike 16 - White Raven Hammer 17 - Retrain Flanking Maneuver for Swarming Assault 18 - Strike of Righteous Vitality 19 - Retrain War Leader's Charge for War Master's Charge 20 - Greater Divine Surge
Stances: 1 - Bolstering Voice 6 - Tactics of the Wolf 11 - Press the Advantage 16 - Immortal Fortitude
End maneuver list: White Raven Tactics, White Raven Strike, Radiant Charge, Castigating Strike, Entangling Blade, Swarming Assault, Rallying Strike, Clarion Call, White Raven Hammer, Greater Divine Surge, Strike of Righteous Vitality, War Master's Charge
Improved Flight and Improved Speed are in there because there is a huge chance that they'll be worth the expenditure, especially since Improved Flight sets my maneuverability to Good, and that means I can hover.
Here is my cohort.Human
Soulknife//Sublime Way Ranger 14/ Soulbow 1/ Shiba Protector 1/ Kensai 4
Starting Stats (including fate point bonii):
Str: 10
Dex: 19 (15 + 4)
Con: 12
Int: 13
Wis: 14
Cha: 8
1 - S//R - W.F. : Mind Blade (b), Wild Talent (b), Alertness, Sense Weakness (human), Iron Will (flaw), Combat Expertise (flaw)
2 - S//R - Point Blank Shot(b), Psionic Shot(bonus psionic)
3 - S//R - Precise Shot
4 - S//R
5 - S//R
6 - Soulbow - Zen Archery, Rapid Shot(bonus Soulbow)
7 - Shiba Protector
8 - Kensai
9 - Kensai - Manyshot
10 - Kensai
11 - Kensai
12 - S//R - Improved Rapid Shot, Greater Psionic Shot(bonus psionic), Lance of the Fates(bonus ranger)
13 - S//R
14 - S//R
15 - S//R - Improved Precise Shot, G.W.F. : Mind Blade (b)
16 - S//R - Mind Cleave(bonus psionic)
17 - S//R - Astral Shot(bonus ranger)
18 - S//R - Far Shot
19 - S//R
20 - S//R - Mind Empowerment(bonus psionic)
Gets with mind arrow: Wis to attack x2, wis to dmg x 2
Maneuvers: 1 - Star Shot, Sudden Leap, Achilles Heel 2 - Destiny Shot 3 - Riding the Winds 4 - Retrain Sudden Leap for Shadow Jaunt 5 - Shooting Star Arrow 12 - Retrain Destiny Shot for Destiny Surge 13 - Terror of the Vast Expanse 14 - Retrain Shadow Jaunt for Shadow Stride 15 - Stellar Concussion 16 - Retrain Shadow Stride for Shadow Blink 17 - Path of the Comet 18 - Retrain Shooting Star Arrow for Starfall 19 - Meteor Impact 20 - Retrain Star Shot for Meteor Call
Stances : 1 - Eyes to the Sky 4 - Blood in the Water 16 - Vision of the Stars
End list: Meteor Call, Destiny Surge, Achilles Heel, Shadow Blink, Riding the Winds, Terror of the Vast Expanse, Stellar Concussion, Path of the Comet, Starfall, Meteor Impact