Author Topic: Anyone statted this sucker out for d20?  (Read 2648 times)

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bhu

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AndyJames

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Re: Anyone statted this sucker out for d20?
« Reply #1 on: September 11, 2008, 06:13:19 AM »
Umm... 200ft increment. You hit, it dies?

Tema69

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Re: Anyone statted this sucker out for d20?
« Reply #2 on: September 11, 2008, 11:12:03 AM »
I don't know much about special pistol rounds, but wouldn't this have about the same power as a rifle round?
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Johannixx

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Re: Anyone statted this sucker out for d20?
« Reply #3 on: September 11, 2008, 11:41:03 AM »
You wouldn't get the same muzzle velocity out of this behemoth as you would if you fired the cartridge out of a rifle, but it would be pretty potent nonetheless.  I'd easily give it 2d10, even with the short barrel.  Modern's damage codes begin to break down between the 'full-power' .30-caliber rounds and the light AMR rounds like .50BMG and 12.7mm Soviet.  The .600 NE isn't quite up there with the .50 BMG, but it's light-years beyond any .30-caliber round on the planet.

One of these days I'd like to shoot a .600NE rifle.  I've fired a .500NE, and while recoil was brisk, it was by no means unmanageable.  I just can't afford the rifle or the ammo.

darkwolf131313

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Re: Anyone statted this sucker out for d20?
« Reply #4 on: September 11, 2008, 06:58:58 PM »
I know what my space marine is going to use as a side arm damm.... but I would have to put stat as
Damage: 2D12                    Magazine: 5 cly
Critical:10                          Size: large
Damage type: ballistic          Weight: 13.00 lbs
Range imcrement: 300 ft       Purchase DC: 23
Rate of fire: S                     restriction: Lic(+1)

Tema69

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Re: Anyone statted this sucker out for d20?
« Reply #5 on: September 11, 2008, 07:16:15 PM »
300 ft. RI?  :o
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darkwolf131313

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Re: Anyone statted this sucker out for d20?
« Reply #6 on: September 11, 2008, 10:49:50 PM »
1 yard = 3ft, so 300 ft is 100 yards or one football field lengeth. so M16 can hit a one mile range and this used rifle round so I think this pistle can easy hit 100 yards range

AndyJames

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Re: Anyone statted this sucker out for d20?
« Reply #7 on: September 12, 2008, 12:39:40 AM »
Dude. The maximum range for a projectile weapon is 10x range increment. You just statted that revolver to fire out to 1000 yards (about 900m)!  :o

Johannixx

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Re: Anyone statted this sucker out for d20?
« Reply #8 on: September 12, 2008, 01:47:38 AM »
1 yard = 3ft, so 300 ft is 100 yards or one football field lengeth. so M16 can hit a one mile range and this used rifle round so I think this pistle can easy hit 100 yards range

If you hit a target with an M16 at 1760 yards (i.e. one mile), you are flat out lucky.  Yes, the bullet travels that far, but not with any kind of accuracy.  Plus, at that distance, you'll be lobbing it up at almost a 45 degree angle and it'll be raining down on the target.  It's indirect fire, and the M16 doesn't have the sights for that kind of work.  In all honesty, you're tremendously skilled if you can hit a man-size target at half that range. 

I wouldn't be surprised if you could hit a target at 200 yards with this pistol.  It's a big, heavy slug, and it'll retain velocity fairly well despite its blunt form.  But 1000 yards?  No way in hell.

nemafow

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Re: Anyone statted this sucker out for d20?
« Reply #9 on: September 12, 2008, 02:06:09 AM »
Critical:10

Everyone is remarking on the ridiculous range, what about the ridiculous critical? No comments there :P ?

backstabbist

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Re: Anyone statted this sucker out for d20?
« Reply #10 on: September 12, 2008, 03:54:23 AM »
We played this game over at that other board.
When 2d10 rifles have a power level of 3k-4k
and 2d12 50BMG has a power level of 12-13k
what do you give a gun with a 6-7k power.
(or less with this 600NE handguns poor velocity compared to a 600NE rifle)

One easy way to stat it: Half the power of a 50BMG does half the damage: 1d12
Another easy way: If 2d10 is 4k, and 2d12 is 13k, then 6k would be 2d10.7 or so

Again we see the horrid placement of 2d12 for 50BMG messing up reasonable statting.  We should have had
2d10 for standard rifles 3k-4k
2d12 for MagnumRifles 4k-9k
2d20(4d8) for 50BMG class personal canons 10k-17k
so we would put a handgun using a magnum rifle caliber at 2d12
and a handgun using 50BMG at 2d20 (or 2d16 for reduced velocity)

But the poor placement/nerf of 50BMG has taken the damage die size that should have gone to MagnumRifles, so guns like 375Mag 416mag 500/600NE cant exist as better than a M1 Garand but not a small cannon like 50BMG.

How to stat it?
How much do we take off a 50BMG to get this gun.
RangeInc: Oh, lets go with HALF a 50bmg (half the power & half the barrel), 60'
Damage: Split the dif between a (7.62)2d10 and a (50BMG)2d12 (2d11 or 1d10+1d12)
Critical: almost as critical as a 50BMG, 20   (or a 12ga... again 20)
Size: you can fire a m16 1handed easier than this 13lb gun: Large (2hand)
When not specified, the gun is always a m1911
Convetional spelling is for the Uncreative
5.7fn : Can a slug that only weighs 31gr still be called a slug?
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Tema69

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Re: Anyone statted this sucker out for d20?
« Reply #11 on: September 12, 2008, 10:34:56 AM »
Critical:10

Everyone is remarking on the ridiculous range, what about the ridiculous critical? No comments there :P ?

Yeah, well, I thought it was obvious enough that Crit 10-20 was slightly overpowered...
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